Player Matchup

Baron Samedi
Baron Samedi
BenettonM
Baron Samedi
Level 122
God Stats
4W - 3L
1,333 SR
Queue Stats
50W - 54L
1,430 Elo+
Party 2
Fenrir
Fenrir
Britinho_Wag
Fenrir
Level 102
God Stats
25W - 32L
1,466 SR
Queue Stats
271W - 301L
1,471 Elo+
Party 3
Jing Wei
Jing Wei
FONTEBAS
Jing Wei
Level 134
God Stats
6W - 5L
1,257 SR
Queue Stats
31W - 50L
1,331 Elo+
Party 2
Poseidon
Poseidon
Guuh_Wag
Poseidon
Level 104
God Stats
5W - 1L
1,707 SR
Queue Stats
169W - 179L
1,511 Elo+
Party 3
Amaterasu
Amaterasu
pedromatts95
Amaterasu
Level 96
God Stats
2W - 5L
1,287 SR
Queue Stats
121W - 143L
1,421 Elo+
Party 3
Team Averages
Level 112
1,410 SR
1,433 Elo+

VS

Team Averages
Level 104
1,440 SR
1,460 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
And4ya115
Ne Zha
Level 117
God Stats
3W - 6L
1,244 SR
Queue Stats
438W - 455L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
BarlonCurtis3
Gilgamesh
Level 86
God Stats
3W - 2L
1,445 SR
Queue Stats
105W - 97L
1,433 Elo+
Party 1
Nu Wa
Nu Wa
Lizzielopes1
Nu Wa
Level 51
God Stats
4W - 5L
1,704 SR
Queue Stats
178W - 171L
1,422 Elo+
Party 1
Neith
Neith
enterox
Neith
Level 157
God Stats
9W - 12L
1,306 SR
Queue Stats
58W - 57L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BenettonM
Baron Samedi
11
2 / 1 / 2
5,901
454
5,371
6,681
4,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
12
2 / 0 / 4
7,178
552
4,635
7,851
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
FONTEBAS
Jing Wei
13
2 / 1 / 3
7,327
564
3,331
5,805
2,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Poseidon
Guuh_Wag
Poseidon
13
2 / 1 / 1
7,624
586
6,142
6,740
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
pedromatts95
Amaterasu
14
3 / 0 / 0
8,019
617
4,021
10,053
9,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 0 / 1
5,801
446
3,742
6,143
5,768
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
And4ya115
Ne Zha
12
3 / 3 / 0
6,796
523
4,355
12,056
4,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
BarlonCurtis3
Gilgamesh
12
0 / 2 / 0
6,192
476
5,738
8,220
4,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 2
7,032
541
5,533
6,813
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
enterox
Neith
9
0 / 4 / 1
5,690
438
4,194
7,485
2,761
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
11
Kills
3
3
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
0
1
0.5
L
Ne Zha
And4ya115
Ne Zha
3
3
0
1
L
Gilgamesh
BarlonCurtis3
Gilgamesh
0
2
0
0
W
Baron Samedi
BenettonM
Baron Samedi
2
1
2
3
W
Fenrir
2
0
4
4
W
Jing Wei
FONTEBAS
Jing Wei
2
1
3
3.5
W
Poseidon
Guuh_Wag
Poseidon
2
1
1
2.5
L
0
2
2
0.5
L
Neith
enterox
Neith
0
4
1
0.13
W
Amaterasu
pedromatts95
Amaterasu
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,500
Damage
23,562
37,130
Taken
40,717
21,860
Mitigated
20,826
16,351
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,742
312
480
2,433
6,143
5,768
0
2,527
3,587
20,674
0
L
Ne Zha
And4ya115
Ne Zha
4,355
1,795
0
4,442
12,056
4,812
0
2,570
9,376
0
43,244
L
Gilgamesh
BarlonCurtis3
Gilgamesh
5,738
2,480
0
1,464
8,220
4,799
0
0
8,220
0
41,292
W
Baron Samedi
BenettonM
Baron Samedi
5,371
700
590
2,608
6,681
4,420
0
3,753
2,928
27,690
0
W
Fenrir
4,635
857
0
3,109
7,851
3,183
0
1,667
6,184
0
47,906
W
Jing Wei
FONTEBAS
Jing Wei
3,331
2,630
0
1,956
5,805
2,386
748
663
5,142
0
55,217
W
Poseidon
Guuh_Wag
Poseidon
6,142
701
0
1,758
6,740
2,069
0
2,840
3,900
67,229
0
L
5,533
751
0
1,467
6,813
2,686
0
3,689
2,790
63,722
0
L
Neith
enterox
Neith
4,194
1,419
0
758
7,485
2,761
0
2,254
5,231
0
39,817
W
Amaterasu
pedromatts95
Amaterasu
4,021
2,472
0
6,330
10,053
9,802
0
352
9,701
0
55,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,049
Gold Earned
31,511
426
Minions Killed
360
0
Camps Cleared
0
1,264,077
Distance Traveled
1,212,046
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,801
446
28
2
0
225,770
4
L
Ne Zha
6,796
523
81
6
0
289,845
0
L
Gilgamesh
6,192
476
71
5
0
234,463
7
W
Baron Samedi
5,901
454
42
3
0
226,869
5
W
Fenrir
7,178
552
78
6
0
275,110
0
W
Jing Wei
7,327
564
88
7
0
244,090
1
W
Poseidon
7,624
586
123
9
0
268,425
0
L
Nu Wa
7,032
541
124
10
0
232,614
0
L
Neith
5,690
438
56
4
0
229,354
0
W
Amaterasu
8,019
617
95
7
0
249,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role