Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
GoddessDanu3311
Kali
Level 81
God Stats
9W - 10L
1,289 SR
Queue Stats
355W - 370L
1,433 Elo+
Solo
Chang'e
Chang'e
OhhGio24
Chang'e
Level 128
God Stats
17W - 7L
1,694 SR
Queue Stats
112W - 116L
1,493 Elo+
Solo
Da Ji
Da Ji
TechyLobster870
Da Ji
Level 108
God Stats
122W - 127L
1,473 SR
Queue Stats
666W - 668L
1,488 Elo+
Solo
Achilles
Achilles
juanmilla
Achilles
Level 56
God Stats
3W - 0L
1,654 SR
Queue Stats
96W - 109L
1,454 Elo+
Solo
Team Averages
Level 94
1,522 SR
1,473 Elo+

VS

Team Averages
Level 111
1,391 SR
1,410 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Chewychunga
Ishtar
Level 67
God Stats
24W - 43L
1,414 SR
Queue Stats
111W - 180L
1,323 Elo+
Party 1
Chang'e
Chang'e
DonkeyKuang
Chang'e
Level 109
God Stats
1W - 2L
1,236 SR
Queue Stats
48W - 87L
1,324 Elo+
Party 1
Hercules
Hercules
IIIXJokerXIII
Hercules
Level 122
God Stats
64W - 89L
1,303 SR
Queue Stats
551W - 675L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
3 / 2 / 10
8,677
789
9,691
7,433
3,446
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 3 / 7
8,542
777
9,817
10,732
5,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chang'e
OhhGio24
Chang'e
16
3 / 1 / 8
8,948
813
10,486
10,439
5,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 2 / 10
8,868
806
9,363
9,736
4,630
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
juanmilla
Achilles
16
4 / 0 / 7
8,843
804
4,971
11,816
13,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
2 / 2 / 3
8,010
728
8,733
14,275
15,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
 
The Morrigan
12
0 / 3 / 3
7,176
652
2,926
3,325
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
14
0 / 3 / 5
7,732
703
7,758
10,101
5,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
DonkeyKuang
Chang'e
14
2 / 4 / 3
7,933
721
3,672
10,282
3,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
IIIXJokerXIII
Hercules
14
4 / 6 / 0
8,349
759
9,957
14,521
12,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
18
Kills
8
8
Deaths
18
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
2
10
4
L
Gilgamesh
 
Gilgamesh
2
2
3
1.75
L
The Morrigan
 
The Morrigan
0
3
3
0.5
L
Ishtar
0
3
5
0.83
L
Chang'e
DonkeyKuang
Chang'e
2
4
3
0.88
W
4
3
7
2.5
L
Hercules
IIIXJokerXIII
Hercules
4
6
0
0.67
W
Chang'e
OhhGio24
Chang'e
3
1
8
7
W
4
2
10
4.5
W
Achilles
juanmilla
Achilles
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,328
Damage
33,046
50,156
Taken
52,504
32,677
Mitigated
38,945
13,059
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
9,691
4,701
0
786
7,433
3,446
2,909
0
7,183
0
35,949
L
Gilgamesh
 
Gilgamesh
8,733
1,282
0
3,150
14,275
15,915
0
3,225
11,050
0
25,723
L
The Morrigan
 
The Morrigan
2,926
1,097
0
0
3,325
1,233
0
1,503
1,822
14,758
425
L
Ishtar
7,758
5,085
0
1,422
10,101
5,142
0
2,170
7,931
0
30,833
L
Chang'e
DonkeyKuang
Chang'e
3,672
149
808
2,221
10,282
3,935
617
542
9,740
21,900
0
W
9,817
3,960
214
1,822
10,732
5,179
280
1,519
8,825
0
24,759
L
Hercules
IIIXJokerXIII
Hercules
9,957
5,599
0
3,362
14,521
12,720
0
3,046
11,475
72
21,008
W
Chang'e
OhhGio24
Chang'e
10,486
1,398
2,123
5,281
10,439
5,653
308
1,076
8,956
41,518
0
W
9,363
2,421
0
316
9,736
4,630
77
1,399
8,123
0
22,769
W
Achilles
juanmilla
Achilles
4,971
1,243
0
2,517
11,816
13,769
400
2,251
8,997
0
19,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,878
Gold Earned
39,200
207
Minions Killed
181
0
Camps Cleared
0
1,152,438
Distance Traveled
994,223
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,677
789
47
4
0
211,199
2
L
Gilgamesh
8,010
728
43
4
0
246,999
4
L
The Morrigan
7,176
652
29
3
0
104,893
0
L
Ishtar
7,732
703
44
4
0
205,257
0
L
Chang'e
7,933
721
36
3
0
230,521
3
W
Kali
8,542
777
28
3
0
225,772
0
L
Hercules
8,349
759
29
3
0
206,553
0
W
Chang'e
8,948
813
72
7
0
243,414
0
W
Da Ji
8,868
806
28
3
0
244,810
1
W
Achilles
8,843
804
32
3
0
227,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role