Player Matchup

Cupid
Cupid
Bailicd
Cupid
Level 82
God Stats
1W - 4L
1,345 SR
Queue Stats
2W - 6L
1,271 Elo+
Party 2
Baron Samedi
Baron Samedi
RERS2999
Baron Samedi
Level 138
God Stats
2W - 1L
1,473 SR
Queue Stats
32W - 25L
1,617 Elo+
Party 2
Horus
Horus
Xpanter10
Horus
Level 52
God Stats
1W - 0L
1,340 SR
Queue Stats
31W - 25L
1,597 Elo+
Party 2
Team Averages
Level 91
1,386 SR
1,495 Elo+

VS

Team Averages
Level 115
1,549 SR
1,540 Elo+
Tsukuyomi
Tsukuyomi
BeefJerkyAsas1n
Tsukuyomi
Level 113
God Stats
22W - 15L
1,645 SR
Queue Stats
233W - 164L
1,562 Elo+
Party 1
Maui
Maui
GruntMaster6552
Maui
Level 123
God Stats
39W - 34L
1,606 SR
Queue Stats
114W - 97L
1,509 Elo+
Party 1
Ishtar
Ishtar
PlatonicPrune
Ishtar
Level 109
God Stats
7W - 12L
1,396 SR
Queue Stats
163W - 169L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bailicd
Cupid
17
2 / 1 / 6
11,406
713
8,603
8,868
4,473
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
RERS2999
Baron Samedi
19
7 / 0 / 3
12,605
788
25,848
12,264
7,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Xpanter10
Horus
15
1 / 1 / 7
10,391
649
9,745
16,113
22,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BeefJerkyAsas1n
Tsukuyomi
15
0 / 4 / 2
9,766
610
10,161
13,604
6,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 4 / 1
10,184
637
6,303
21,266
27,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
1 / 2 / 1
10,668
667
11,478
13,918
6,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
10
Kills
2
2
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cupid
Bailicd
Cupid
2
1
6
5
L
Tsukuyomi
BeefJerkyAsas1n
Tsukuyomi
0
4
2
0.25
L
1
4
1
0.38
L
1
2
1
0.75
W
Baron Samedi
RERS2999
Baron Samedi
7
0
3
8.5
W
Horus
Xpanter10
Horus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,196
Damage
27,942
37,245
Taken
48,788
34,719
Mitigated
40,829
18,498
Healing
5,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Bailicd
Cupid
8,603
5,205
248
3,236
8,868
4,473
1,695
1,972
6,896
0
49,361
L
Tsukuyomi
BeefJerkyAsas1n
Tsukuyomi
10,161
2,126
0
465
13,604
6,401
0
7,238
6,366
0
54,646
L
6,303
909
284
3,626
21,266
27,476
0
12,288
8,978
13,672
0
L
11,478
6,566
0
809
13,918
6,952
0
6,344
7,574
0
56,658
W
Baron Samedi
RERS2999
Baron Samedi
25,848
1,181
2,746
5,006
12,264
7,671
295
1,667
10,597
94,936
0
W
Horus
Xpanter10
Horus
9,745
3,706
1,495
5,767
16,113
22,575
510
2,734
13,379
0
22,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,402
Gold Earned
30,618
204
Minions Killed
179
0
Camps Cleared
0
959,391
Distance Traveled
871,593
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,406
713
64
4
0
319,120
0
L
Tsukuyomi
9,766
610
66
4
0
283,866
0
L
Maui
10,184
637
17
1
0
302,835
9
L
Ishtar
10,668
667
96
6
0
284,892
0
W
Baron Samedi
12,605
788
117
7
0
317,303
0
W
Horus
10,391
649
23
1
0
322,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role