Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Chewychunga
Ishtar
Level 67
God Stats
24W - 43L
1,426 SR
Queue Stats
111W - 180L
1,331 Elo+
Party 2
Tiamat
Tiamat
DonkeyKuang
Tiamat
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 87L
1,332 Elo+
Party 2
Hercules
Hercules
IIIXJokerXIII
Hercules
Level 122
God Stats
64W - 89L
1,389 SR
Queue Stats
551W - 675L
1,414 Elo+
Party 2
Aphrodite
Aphrodite
Monster_Mouse98
Aphrodite
Level 125
God Stats
6W - 3L
1,497 SR
Queue Stats
48W - 32L
1,653 Elo+
Solo
Team Averages
Level 110
1,462 SR
1,446 Elo+

VS

Team Averages
Level 87
1,491 SR
1,446 Elo+
Janus
Janus
 
Janus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Skummies
Jing Wei
Level 73
God Stats
6W - 7L
1,438 SR
Queue Stats
23W - 30L
1,410 Elo+
Party 1
Merlin
Merlin
THUGZ_MMSS_973
Merlin
Level 123
God Stats
27W - 23L
1,418 SR
Queue Stats
1,095W - 1,039L
1,460 Elo+
Solo
Odin
Odin
Tornesi
Odin
Level 155
God Stats
32W - 31L
1,594 SR
Queue Stats
217W - 202L
1,510 Elo+
Solo
Cthulhu
Cthulhu
UrineFairy
Cthulhu
Level 17
God Stats
4W - 2L
1,503 SR
Queue Stats
14W - 16L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 2 / 0
7,665
697
6,407
8,101
3,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
13
0 / 5 / 0
6,980
635
6,003
9,325
3,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tiamat
13
0 / 3 / 0
6,923
629
3,841
8,062
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
IIIXJokerXIII
Hercules
13
0 / 4 / 2
6,998
636
6,141
15,530
12,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Monster_Mouse98
Aphrodite
13
0 / 2 / 1
6,889
626
4,397
9,109
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 1 / 4
8,091
736
7,084
6,869
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Skummies
Jing Wei
15
3 / 1 / 9
8,259
751
11,126
9,082
3,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 0 / 4
8,663
788
10,342
6,373
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Tornesi
Odin
15
2 / 0 / 11
8,242
749
6,478
10,585
9,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
UrineFairy
Cthulhu
15
2 / 1 / 11
8,063
733
9,374
12,922
13,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
55
2
Kills
16
16
Deaths
3
3
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
0
1
W
Janus
 
Janus
3
1
4
5
L
Ishtar
0
5
0
0
L
Tiamat
0
3
0
0
L
Hercules
IIIXJokerXIII
Hercules
0
4
2
0.25
L
Aphrodite
Monster_Mouse98
Aphrodite
0
2
1
0.25
W
Jing Wei
Skummies
Jing Wei
3
1
9
7.5
W
6
0
4
8
W
Odin
Tornesi
Odin
2
0
11
7.5
W
Cthulhu
UrineFairy
Cthulhu
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,789
Damage
44,404
50,127
Taken
45,831
27,807
Mitigated
32,279
12,307
Healing
11,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,407
2,141
0
1,107
8,101
3,278
0
2,975
4,914
0
23,989
W
Janus
 
Janus
7,084
706
0
500
6,869
2,276
1,211
372
6,450
25,396
0
L
Ishtar
6,003
3,161
0
841
9,325
3,687
0
5,560
3,587
0
23,399
L
Tiamat
3,841
526
0
876
8,062
3,901
0
4,075
3,785
16,341
0
L
Hercules
IIIXJokerXIII
Hercules
6,141
2,197
0
3,615
15,530
12,577
0
7,349
8,013
0
15,971
L
Aphrodite
Monster_Mouse98
Aphrodite
4,397
664
2,197
3,671
9,109
4,364
124
5,080
3,640
12,837
0
W
Jing Wei
Skummies
Jing Wei
11,126
10,018
0
3,037
9,082
3,587
2,118
1,197
7,764
0
29,147
W
10,342
424
0
1,792
6,373
2,834
54
1,368
4,919
36,046
0
W
Odin
Tornesi
Odin
6,478
522
0
2,140
10,585
9,788
241
1,618
8,794
0
22,586
W
Cthulhu
UrineFairy
Cthulhu
9,374
1,069
581
3,163
12,922
13,794
494
3,683
9,031
24,893
612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,455
Gold Earned
41,318
179
Minions Killed
230
0
Camps Cleared
0
1,043,006
Distance Traveled
1,172,884
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,665
697
45
4
0
221,472
0
W
Janus
8,091
736
38
3
0
220,066
0
L
Ishtar
6,980
635
34
3
0
200,048
1
L
Tiamat
6,923
629
43
4
0
199,213
2
L
Hercules
6,998
636
26
2
0
206,241
0
L
Aphrodite
6,889
626
31
3
0
216,032
0
W
Jing Wei
8,259
751
47
4
0
250,123
0
W
Merlin
8,663
788
65
6
0
216,469
0
W
Odin
8,242
749
31
3
0
247,397
0
W
Cthulhu
8,063
733
49
4
0
238,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role