Player Matchup

Danzaburou
Danzaburou
JOHNWOOD4
Danzaburou
Level 79
God Stats
12W - 14L
1,517 SR
Queue Stats
214W - 186L
1,377 Elo+
Party 1
Shiva
Shiva
TLUM3
Shiva
Level 13
God Stats
14W - 13L
1,498 SR
Queue Stats
37W - 45L
1,381 Elo+
Party 1
Baron Samedi
Baron Samedi
lop3z3
Baron Samedi
Level 56
God Stats
10W - 14L
1,500 SR
Queue Stats
182W - 172L
1,357 Elo+
Party 1
Team Averages
Level 49
1,505 SR
1,371 Elo+

VS

Team Averages
Level 66
1,337 SR
1,424 Elo+
Terra
Terra
 
Terra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Liam MacSween
Fafnir
Level 87
God Stats
2W - 4L
1,236 SR
Queue Stats
123W - 114L
1,470 Elo+
Solo
Olorun
Olorun
xXBlueBloodXx37
Olorun
Level 23
God Stats
0W - 2L
1,275 SR
Queue Stats
9W - 12L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JOHNWOOD4
Danzaburou
14
3 / 0 / 4
9,181
765
16,460
8,109
3,433
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
TLUM3
Shiva
11
0 / 1 / 5
7,344
612
5,727
7,052
6,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
lop3z3
Baron Samedi
14
4 / 0 / 3
9,140
762
12,313
6,084
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
1 / 1 / 0
7,806
651
4,962
17,650
17,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
0 / 2 / 0
7,738
645
3,251
13,945
17,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 0
7,003
584
3,875
10,974
5,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
7
Kills
1
1
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
1
0
1
W
Danzaburou
JOHNWOOD4
Danzaburou
3
0
4
5
L
0
2
0
0
W
Shiva
TLUM3
Shiva
0
1
5
2.5
W
Baron Samedi
lop3z3
Baron Samedi
4
0
3
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,500
Damage
12,088
21,245
Taken
42,569
12,766
Mitigated
40,222
5,731
Healing
11,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,962
625
2,330
3,962
17,650
17,381
0
4,641
12,610
23,374
0
W
Danzaburou
JOHNWOOD4
Danzaburou
16,460
9,080
0
2,030
8,109
3,433
1,935
4,504
3,605
0
52,133
L
3,251
1,174
1,742
2,282
13,945
17,770
0
3,447
10,096
13,992
0
W
Shiva
TLUM3
Shiva
5,727
1,408
670
864
7,052
6,529
246
3,506
3,546
0
11,038
W
Baron Samedi
lop3z3
Baron Samedi
12,313
764
1,126
1,041
6,084
2,804
494
4,089
1,995
40,580
0
L
3,875
1,241
330
742
10,974
5,071
0
4,281
6,618
19,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,665
Gold Earned
22,547
142
Minions Killed
96
0
Camps Cleared
0
617,873
Distance Traveled
592,884
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,806
651
30
3
0
224,202
0
W
Danzaburou
9,181
765
70
6
0
208,726
0
L
Fafnir
7,738
645
28
2
0
191,730
3
W
Shiva
7,344
612
16
1
0
201,836
0
W
Baron Samedi
9,140
762
56
5
0
207,311
0
L
Olorun
7,003
584
38
3
0
176,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role