Player Matchup

Chaac
Chaac
CanineBanjo1812
Chaac
Level 120
God Stats
0W - 3L
1,213 SR
Queue Stats
87W - 130L
1,497 Elo+
Party 2
Yemoja
Yemoja
Fancybat2844
Yemoja
Level 130
God Stats
14W - 16L
1,562 SR
Queue Stats
240W - 238L
1,550 Elo+
Party 2
Scylla
Scylla
RIBSSSzzzzzzzzz
Scylla
Level 124
God Stats
2W - 5L
1,586 SR
Queue Stats
271W - 268L
1,563 Elo+
Party 2
Cliodhna
Cliodhna
orqhid
Cliodhna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,207 Elo+
Party 2
Medusa
Medusa
prockpj
Medusa
Level 20
God Stats
1W - 1L
1,718 SR
Queue Stats
43W - 60L
1,486 Elo+
Party 2
Team Averages
Level 82
1,516 SR
1,461 Elo+

VS

Team Averages
Level 82
1,576 SR
1,527 Elo+
Ao Kuang
Ao Kuang
Chowwdah
Ao Kuang
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
205W - 196L
1,492 Elo+
Party 1
Martichoras
Martichoras
Digit Goblin
Martichoras
Level 97
God Stats
2W - 2L
1,725 SR
Queue Stats
413W - 361L
1,549 Elo+
Party 1
Sylvanus
Sylvanus
LeftySV
Sylvanus
Level 97
God Stats
3W - 3L
1,500 SR
Queue Stats
153W - 128L
1,477 Elo+
Solo
He Bo
He Bo
SACKUBUS
He Bo
Level 83
God Stats
5W - 5L
1,466 SR
Queue Stats
445W - 395L
1,549 Elo+
Party 1
Bellona
Bellona
codfine
Bellona
Level 67
God Stats
8W - 7L
1,689 SR
Queue Stats
322W - 311L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,568
505
4,863
10,781
12,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
9
0 / 4 / 3
6,243
480
2,897
11,323
8,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 2 / 0
8,201
631
7,022
5,886
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
orqhid
Cliodhna
9
0 / 4 / 2
6,164
474
3,865
8,780
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
prockpj
Medusa
10
0 / 5 / 0
6,275
483
986
9,615
3,069
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Chowwdah
Ao Kuang
13
6 / 2 / 3
8,084
622
3,709
10,737
4,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Martichoras
Digit Goblin
Martichoras
13
6 / 0 / 2
8,460
651
9,845
6,451
3,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
LeftySV
Sylvanus
12
2 / 0 / 6
7,439
572
3,323
8,771
7,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

He Bo
SACKUBUS
He Bo
13
0 / 2 / 3
7,653
589
3,545
5,462
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
codfine
Bellona
14
5 / 1 / 3
8,783
676
10,417
11,733
11,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
19
19
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Ao Kuang
Chowwdah
Ao Kuang
6
2
3
3.75
W
Martichoras
Digit Goblin
Martichoras
6
0
2
7
L
Yemoja
0
4
3
0.38
W
Sylvanus
LeftySV
Sylvanus
2
0
6
5
L
4
2
0
2
W
He Bo
SACKUBUS
He Bo
0
2
3
0.75
W
Bellona
codfine
Bellona
5
1
3
6.5
L
Cliodhna
orqhid
Cliodhna
0
4
2
0.25
L
Medusa
prockpj
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,633
Damage
30,839
46,385
Taken
43,154
30,090
Mitigated
29,107
10,472
Healing
12,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,863
1,099
0
3,029
10,781
12,282
0
1,150
9,631
0
47,678
W
Ao Kuang
Chowwdah
Ao Kuang
3,709
785
0
1,362
10,737
4,550
697
3,558
7,087
50,406
0
W
Martichoras
Digit Goblin
Martichoras
9,845
3,401
0
2,947
6,451
3,234
913
1,053
5,398
0
71,416
L
Yemoja
2,897
460
1,087
2,398
11,323
8,969
0
4,265
7,058
18,973
0
W
Sylvanus
LeftySV
Sylvanus
3,323
799
1,215
2,537
8,771
7,900
111
2,695
5,979
28,488
0
L
7,022
618
0
1,039
5,886
2,309
0
2,720
3,166
60,347
0
W
He Bo
SACKUBUS
He Bo
3,545
123
0
780
5,462
1,786
0
1,910
3,444
61,680
0
W
Bellona
codfine
Bellona
10,417
3,385
0
4,081
11,733
11,637
105
798
10,078
0
65,316
L
Cliodhna
orqhid
Cliodhna
3,865
231
0
525
8,780
3,461
13
1,760
7,020
0
31,802
L
Medusa
prockpj
Medusa
986
636
0
2,394
9,615
3,069
0
734
8,881
0
31,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,451
Gold Earned
40,419
341
Minions Killed
455
0
Camps Cleared
0
1,330,699
Distance Traveled
1,283,952
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,568
505
73
6
0
260,198
0
W
Ao Kuang
8,084
622
86
7
0
299,940
0
W
Martichoras
8,460
651
115
9
0
229,587
0
L
Yemoja
6,243
480
37
3
0
263,894
1
W
Sylvanus
7,439
572
38
3
0
230,703
2
L
Scylla
8,201
631
112
9
0
257,670
0
W
He Bo
7,653
589
105
8
0
275,902
0
W
Bellona
8,783
676
111
9
0
247,820
0
L
Cliodhna
6,164
474
50
4
0
285,732
0
L
Medusa
6,275
483
69
5
0
263,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role