Player Matchup

Amaterasu
Amaterasu
Kranzzzz
Amaterasu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 73L
1,772 Elo+
Party 1
Maui
Maui
LenTiko
Maui
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
205W - 77L
1,774 Elo+
Party 1
Baron Samedi
Baron Samedi
namechanged9650
Baron Samedi
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 3L
1,656 Elo+
Party 1
Team Averages
Level 85
1,500 SR
1,734 Elo+

VS

Team Averages
Level 59
1,644 SR
1,498 Elo+
Atlas
Atlas
Shanman420454
Atlas
Level 25
God Stats
22W - 17L
1,604 SR
Queue Stats
68W - 67L
1,501 Elo+
Party 2
Izanami
Izanami
givehimagun
Izanami
Level 28
God Stats
18W - 6L
1,828 SR
Queue Stats
49W - 39L
1,488 Elo+
Party 2
Sol
Sol
mryøshi
Sol
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 68L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Kranzzzz
Amaterasu
15
7 / 0 / 6
9,894
899
9,725
9,966
9,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Maui
LenTiko
Maui
14
1 / 0 / 12
9,265
842
9,050
13,909
11,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
namechanged9650
Baron Samedi
13
6 / 3 / 6
8,818
802
13,136
8,907
5,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
7,627
693
5,831
16,001
13,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
givehimagun
Izanami
11
0 / 5 / 3
6,950
632
2,991
11,225
4,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 2
7,657
696
10,324
9,519
4,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
3
3
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Kranzzzz
Amaterasu
7
0
6
10
W
Maui
LenTiko
Maui
1
0
12
7
L
2
5
1
0.5
L
Izanami
givehimagun
Izanami
0
5
3
0.3
L
1
4
2
0.5
W
Baron Samedi
namechanged9650
Baron Samedi
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,911
Damage
19,146
32,782
Taken
36,745
27,340
Mitigated
22,224
12,444
Healing
4,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Kranzzzz
Amaterasu
9,725
3,322
0
2,926
9,966
9,970
778
3,944
6,022
0
43,246
W
Maui
LenTiko
Maui
9,050
1,238
580
4,467
13,909
11,934
529
7,220
6,689
16,766
0
L
5,831
2,963
0
1,878
16,001
13,195
0
8,887
6,671
10,795
0
L
Izanami
givehimagun
Izanami
2,991
2,481
0
1,220
11,225
4,756
0
6,802
4,151
0
23,285
L
10,324
3,438
0
1,089
9,519
4,273
0
6,509
2,891
31,711
1,797
W
Baron Samedi
namechanged9650
Baron Samedi
13,136
1,952
1,834
2,637
8,907
5,436
909
4,585
4,322
48,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,977
Gold Earned
22,234
165
Minions Killed
89
0
Camps Cleared
0
624,860
Distance Traveled
557,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,894
899
87
8
0
241,371
0
W
Maui
9,265
842
15
1
0
222,508
0
L
Atlas
7,627
693
5
0
0
195,231
0
L
Izanami
6,950
632
36
3
0
160,819
0
L
Sol
7,657
696
48
4
0
201,292
0
W
Baron Samedi
8,818
802
63
6
0
160,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role