Player Matchup

Lancelot
Lancelot
CptAwwsome
Lancelot
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
377W - 357L
1,446 Elo+
Solo
Bakasura
Bakasura
ShadowFangDark
Bakasura
Level 101
God Stats
4W - 4L
1,477 SR
Queue Stats
209W - 226L
1,407 Elo+
Solo
Chang'e
Chang'e
Thugorp
Chang'e
Level 66
God Stats
0W - 1L
1,267 SR
Queue Stats
19W - 15L
1,483 Elo+
Solo
Xing Tian
Xing Tian
Tor_23
Xing Tian
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 161L
1,372 Elo+
Solo
Bellona
Bellona
klehb
Bellona
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,323 Elo+
Solo
Team Averages
Level 72
1,449 SR
1,406 Elo+

VS

Team Averages
Level 74
1,466 SR
1,312 Elo+
Atlas
Atlas
DeusExMachina V
Atlas
Level 77
God Stats
5W - 2L
1,248 SR
Queue Stats
83W - 87L
1,409 Elo+
Party 1
Chronos
Chronos
DirtyBranden
Chronos
Level 103
God Stats
5W - 3L
1,133 SR
Queue Stats
197W - 206L
1,370 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FriqiRiqi
Cu Chulainn
Level 127
God Stats
2W - 0L
1,736 SR
Queue Stats
139W - 157L
1,399 Elo+
Solo
Hades
Hades
GldWarrior
Hades
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,119 Elo+
Solo
Guan Yu
Guan Yu
SurfaceCape1481
Guan Yu
Level 23
God Stats
3W - 0L
1,712 SR
Queue Stats
62W - 114L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CptAwwsome
Lancelot
16
5 / 9 / 2
10,242
683
20,412
21,962
24,275
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
10
0 / 0 / 2
7,455
497
4,162
3,943
4,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Thugorp
Chang'e
20
4 / 5 / 6
10,819
721
16,595
23,176
11,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
Tor_23
Xing Tian
16
1 / 7 / 10
9,699
647
9,974
22,885
24,774
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
klehb
Bellona
17
2 / 10 / 7
9,893
660
15,281
26,549
34,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 21
11,079
739
12,932
16,367
21,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
DirtyBranden
Chronos
19
6 / 1 / 21
11,641
776
26,500
15,850
11,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
FriqiRiqi
Cu Chulainn
20
11 / 2 / 16
12,357
824
23,032
16,751
27,505
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
17
8 / 3 / 17
11,362
757
16,872
15,814
13,013
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 4 / 22
11,322
755
7,008
20,084
27,255
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
128
12
Kills
31
31
Deaths
12
27
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CptAwwsome
Lancelot
5
9
2
0.67
W
3
2
21
6.75
W
Chronos
DirtyBranden
Chronos
6
1
21
16.5
W
Cu Chulainn
FriqiRiqi
Cu Chulainn
11
2
16
9.5
W
Hades
8
3
17
5.5
L
Bakasura
0
0
2
1
W
3
4
22
3.5
L
Chang'e
Thugorp
Chang'e
4
5
6
1.4
L
Xing Tian
Tor_23
Xing Tian
1
7
10
0.86
L
Bellona
klehb
Bellona
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,424
Damage
86,344
98,515
Taken
84,866
99,032
Mitigated
100,821
26,344
Healing
46,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CptAwwsome
Lancelot
20,412
1,951
426
672
21,962
24,275
0
14,717
6,798
0
31,071
W
12,932
5,661
1,242
2,382
16,367
21,914
908
5,209
10,809
28,313
0
W
Chronos
DirtyBranden
Chronos
26,500
11,724
0
3,819
15,850
11,134
3,755
3,918
11,854
49,485
0
W
Cu Chulainn
FriqiRiqi
Cu Chulainn
23,032
4,463
1,843
3,796
16,751
27,505
951
7,035
9,462
585
43,931
W
Hades
16,872
2,828
4,178
5,293
15,814
13,013
1,689
4,199
10,966
32,805
0
L
Bakasura
4,162
2,341
288
1,142
3,943
4,196
0
2,661
1,238
0
2,803
W
7,008
1,266
17,497
6,944
20,084
27,255
376
6,208
13,596
493
10,161
L
Chang'e
Thugorp
Chang'e
16,595
1,601
8,071
11,736
23,176
11,372
0
13,304
9,271
39,854
0
L
Xing Tian
Tor_23
Xing Tian
9,974
717
159
1,843
22,885
24,774
0
11,464
10,764
19,628
0
L
Bellona
klehb
Bellona
15,281
4,535
45
1,962
26,549
34,415
0
14,909
10,937
0
32,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,108
Gold Earned
57,761
120
Minions Killed
156
0
Camps Cleared
0
1,018,257
Distance Traveled
1,283,073
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,242
683
16
1
0
230,435
0
W
Atlas
11,079
739
35
2
0
252,692
0
W
Chronos
11,641
776
41
3
0
237,252
0
W
Cu Chulainn
12,357
824
37
2
0
272,832
0
W
Hades
11,362
757
37
2
0
231,886
0
L
Bakasura
7,455
497
8
1
0
72,955
0
W
Guan Yu
11,322
755
6
0
0
288,411
0
L
Chang'e
10,819
721
50
3
0
247,918
0
L
Xing Tian
9,699
647
27
2
0
242,005
0
L
Bellona
9,893
660
19
1
0
224,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role