Player Matchup

He Bo
He Bo
Badkiller1201
He Bo
Level 139
God Stats
2W - 0L
1,715 SR
Queue Stats
38W - 22L
1,671 Elo+
Party 2
Cthulhu
Cthulhu
Cybernet1cTiger
Cthulhu
Level 172
God Stats
2W - 4L
1,484 SR
Queue Stats
305W - 304L
1,479 Elo+
Solo
Ullr
Ullr
Jaycediff
Ullr
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 88L
1,475 Elo+
Solo
Maui
Maui
Nahaku22
Maui
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,647 Elo+
Party 2
Kumbhakarna
Kumbhakarna
shadow_dude47
Kumbhakarna
Level 143
God Stats
3W - 3L
1,762 SR
Queue Stats
277W - 273L
1,536 Elo+
Solo
Team Averages
Level 138
1,592 SR
1,562 Elo+

VS

Team Averages
Level 150
1,419 SR
1,579 Elo+
Ymir
Ymir
Aimforchris
Ymir
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
218W - 231L
1,570 Elo+
Solo
Zhong Kui
Zhong Kui
DrFetusPuncher
Zhong Kui
Level 147
God Stats
0W - 2L
1,380 SR
Queue Stats
45W - 35L
1,621 Elo+
Solo
Cupid
Cupid
GetTheClippers
Cupid
Level 157
God Stats
0W - 2L
1,295 SR
Queue Stats
66W - 60L
1,576 Elo+
Party 1
Bellona
Bellona
Jack107
Bellona
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 70L
1,536 Elo+
Party 1
Heimdallr
Heimdallr
MinuteMonkey744
Heimdallr
Level 156
God Stats
2W - 3L
1,418 SR
Queue Stats
143W - 132L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 15
10,172
848
12,010
14,095
8,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 4 / 15
10,709
892
21,668
20,010
35,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ullr
19
14 / 5 / 7
12,097
1,008
18,694
17,379
11,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
16
1 / 2 / 17
9,423
785
4,687
16,154
23,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Kumbhakarna
shadow_dude47
Kumbhakarna
16
0 / 3 / 19
9,803
817
8,604
21,815
29,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 13
9,408
784
7,986
15,941
20,259
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
DrFetusPuncher
Zhong Kui
17
8 / 7 / 10
10,604
884
23,474
19,552
14,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
6 / 5 / 8
9,719
810
15,829
13,741
8,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Jack107
Bellona
14
0 / 5 / 11
8,818
735
6,023
14,912
21,156
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
MinuteMonkey744
Heimdallr
17
4 / 4 / 10
9,680
807
19,081
13,355
8,193
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
71
25
Kills
19
20
Deaths
25
73
Assists
52
Player
Kills
Deaths
Assists
KDA
L
1
4
13
1.88
W
3
6
15
1.75
W
7
4
15
3.63
L
Zhong Kui
DrFetusPuncher
Zhong Kui
8
7
10
1.86
L
6
5
8
2
L
Bellona
Jack107
Bellona
0
5
11
1.1
W
Ullr
14
5
7
3.5
L
Heimdallr
MinuteMonkey744
Heimdallr
4
4
10
2.25
W
Maui
1
2
17
4.75
W
Kumbhakarna
shadow_dude47
Kumbhakarna
0
3
19
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,663
Damage
72,393
89,453
Taken
77,501
108,689
Mitigated
73,029
24,072
Healing
25,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,986
396
403
3,122
15,941
20,259
56
7,012
8,929
10,442
0
W
12,010
362
508
1,547
14,095
8,905
1,718
5,743
8,352
25,547
0
W
21,668
912
1,658
2,925
20,010
35,702
504
4,622
15,371
39,309
2,383
L
Zhong Kui
DrFetusPuncher
Zhong Kui
23,474
564
1,281
5,916
19,552
14,963
231
10,734
8,818
35,512
0
L
15,829
8,744
3,210
4,234
13,741
8,458
358
9,638
4,103
0
30,298
L
Bellona
Jack107
Bellona
6,023
1,418
1,415
1,989
14,912
21,156
27
8,708
6,204
0
8,025
W
Ullr
18,694
10,224
1,308
3,424
17,379
11,526
3,638
7,987
9,392
0
30,449
L
Heimdallr
MinuteMonkey744
Heimdallr
19,081
10,399
341
3,103
13,355
8,193
1,322
7,860
5,495
0
40,515
W
Maui
4,687
1,235
1,000
1,898
16,154
23,181
1,271
6,925
9,229
11,690
0
W
Kumbhakarna
shadow_dude47
Kumbhakarna
8,604
419
4,895
4,909
21,815
29,375
378
6,183
15,632
19,204
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,204
Gold Earned
48,229
120
Minions Killed
123
0
Camps Cleared
0
1,193,715
Distance Traveled
1,073,920
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,408
784
13
1
0
212,810
0
W
He Bo
10,172
848
20
2
0
255,058
0
W
Cthulhu
10,709
892
40
3
0
260,627
0
L
Zhong Kui
10,604
884
33
3
0
217,125
0
L
Cupid
9,719
810
32
3
0
186,073
0
L
Bellona
8,818
735
3
0
0
248,199
0
W
Ullr
12,097
1,008
24
2
0
189,130
0
L
Heimdallr
9,680
807
42
4
0
209,713
0
W
Maui
9,423
785
20
2
0
239,476
0
W
Kumbhakarna
9,803
817
16
1
0
249,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role