Player Matchup

Mercury
Mercury
Acynis
Mercury
Level 69
God Stats
5W - 7L
1,310 SR
Queue Stats
98W - 107L
1,360 Elo+
Party 3
King Arthur
King Arthur
Sleepyalrx5362
King Arthur
Level 58
God Stats
2W - 2L
1,296 SR
Queue Stats
138W - 155L
1,371 Elo+
Party 2
Achilles
Achilles
TROJAN_JR_81606
Achilles
Level 79
God Stats
2W - 5L
1,147 SR
Queue Stats
326W - 281L
1,464 Elo+
Party 2
Agni
Agni
riskyybiscuits
Agni
Level 38
God Stats
3W - 2L
1,537 SR
Queue Stats
55W - 67L
1,361 Elo+
Party 3
Jing Wei
Jing Wei
steveobull
Jing Wei
Level 25
God Stats
18W - 17L
1,516 SR
Queue Stats
29W - 31L
1,397 Elo+
Party 3
Team Averages
Level 54
1,361 SR
1,391 Elo+

VS

Team Averages
Level 66
1,424 SR
1,355 Elo+
Odin
Odin
BeefTurds
Odin
Level 88
God Stats
45W - 52L
1,465 SR
Queue Stats
752W - 741L
1,387 Elo+
Solo
Ymir
Ymir
Brother Koch
Ymir
Level 39
God Stats
1W - 6L
1,315 SR
Queue Stats
87W - 101L
1,271 Elo+
Party 1
Izanami
Izanami
IXI wooly IXI
Izanami
Level 29
God Stats
3W - 10L
1,235 SR
Queue Stats
25W - 36L
1,289 Elo+
Party 1
Sol
Sol
PsychRN5976
Sol
Level 101
God Stats
38W - 42L
1,454 SR
Queue Stats
728W - 740L
1,381 Elo+
Solo
Ne Zha
Ne Zha
Whiskeypup
Ne Zha
Level 74
God Stats
38W - 19L
1,649 SR
Queue Stats
164W - 150L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Acynis
Mercury
14
5 / 2 / 4
8,168
511
6,745
12,463
4,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Sleepyalrx5362
King Arthur
14
3 / 2 / 8
9,133
571
11,545
17,456
14,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
13
9 / 1 / 8
8,307
519
12,518
15,925
20,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 4 / 4
7,501
469
8,190
7,916
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
steveobull
Jing Wei
13
2 / 4 / 8
8,036
502
10,169
11,191
3,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
1 / 6 / 1
6,354
397
6,294
12,666
11,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 5 / 4
7,307
457
6,987
19,746
19,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
12
4 / 5 / 4
7,909
494
10,396
13,238
5,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 2 / 1
8,469
529
12,421
11,151
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Whiskeypup
Ne Zha
11
3 / 4 / 5
7,516
470
8,064
14,455
6,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
22
Kills
13
13
Deaths
22
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mercury
Acynis
Mercury
5
2
4
3.5
L
Odin
1
6
1
0.25
L
1
5
4
0.6
L
Izanami
4
5
4
1.2
L
4
2
1
2.25
W
King Arthur
Sleepyalrx5362
King Arthur
3
2
8
3.5
W
Achilles
9
1
8
13
L
Ne Zha
Whiskeypup
Ne Zha
3
4
5
1.38
W
3
4
4
1.25
W
Jing Wei
steveobull
Jing Wei
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,167
Damage
44,162
64,951
Taken
71,256
45,527
Mitigated
47,103
7,111
Healing
12,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Acynis
Mercury
6,745
3,067
0
440
12,463
4,284
0
5,116
7,347
0
53,239
L
Odin
6,294
446
150
873
12,666
11,669
0
727
11,939
0
34,415
L
6,987
1,703
0
3,025
19,746
19,333
56
3,134
16,612
22,060
0
L
Izanami
10,396
7,756
0
1,418
13,238
5,253
872
540
12,698
0
52,317
L
12,421
2,143
191
5,793
11,151
4,101
504
2,948
8,203
66,695
0
W
King Arthur
Sleepyalrx5362
King Arthur
11,545
1,983
0
3,354
17,456
14,980
217
3,917
13,539
1,804
72,392
W
Achilles
12,518
2,012
0
1,803
15,925
20,211
0
4,295
11,630
0
40,234
L
Ne Zha
Whiskeypup
Ne Zha
8,064
2,171
0
889
14,455
6,747
0
1,994
12,461
0
45,112
W
8,190
440
0
0
7,916
2,461
343
3,258
4,658
44,153
0
W
Jing Wei
steveobull
Jing Wei
10,169
8,832
0
1,514
11,191
3,591
690
2,822
8,369
0
54,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,145
Gold Earned
37,555
351
Minions Killed
323
0
Camps Cleared
0
1,592,134
Distance Traveled
1,435,467
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,168
511
76
5
0
347,564
0
L
Odin
6,354
397
63
4
0
262,605
2
L
Ymir
7,307
457
16
1
0
287,903
5
L
Izanami
7,909
494
84
5
0
272,023
1
L
Sol
8,469
529
100
6
0
283,400
2
W
King Arthur
9,133
571
102
6
0
310,634
0
W
Achilles
8,307
519
40
3
0
322,738
0
L
Ne Zha
7,516
470
60
4
0
329,536
0
W
Agni
7,501
469
62
4
0
289,557
0
W
Jing Wei
8,036
502
71
4
0
321,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role