Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Adeepdeath
Nox
Level 121
God Stats
2W - 2L
1,543 SR
Queue Stats
164W - 140L
1,482 Elo+
Solo
Surtr
Surtr
LA-Saboteur81
Surtr
Level 141
God Stats
6W - 7L
1,600 SR
Queue Stats
133W - 147L
1,536 Elo+
Party 1
Pele
Pele
kevinseeker
Pele
Level 128
God Stats
2W - 1L
1,559 SR
Queue Stats
146W - 146L
1,489 Elo+
Solo
Ah Puch
Ah Puch
sullymi
Ah Puch
Level 82
God Stats
12W - 7L
1,625 SR
Queue Stats
66W - 73L
1,456 Elo+
Solo
Team Averages
Level 122
1,565 SR
1,493 Elo+

VS

Team Averages
Level 114
1,473 SR
1,464 Elo+
Bacchus
Bacchus
BiGGiE LOCS
Bacchus
Level 88
God Stats
2W - 4L
1,334 SR
Queue Stats
42W - 47L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
BigBray
Sun Wukong
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,275 Elo+
Solo
Hou Yi
Hou Yi
ShadyTheCreator
Hou Yi
Level 112
God Stats
2W - 4L
1,547 SR
Queue Stats
56W - 63L
1,574 Elo+
Party 2
Camazotz
Camazotz
TopTier Gear
Camazotz
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 41L
1,397 Elo+
Solo
Ix Chel
Ix Chel
vGetty
Ix Chel
Level 123
God Stats
1W - 4L
1,485 SR
Queue Stats
79W - 67L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 1 / 1
6,150
615
2,998
8,574
4,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
1 / 0 / 3
5,705
571
1,875
4,781
2,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 0 / 0
6,899
690
8,471
7,571
5,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 1 / 1
5,840
584
3,926
6,930
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
sullymi
Ah Puch
11
2 / 2 / 3
6,407
641
5,577
5,122
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BiGGiE LOCS
Bacchus
6
0 / 1 / 0
4,403
440
2,506
5,151
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
BigBray
Sun Wukong
9
0 / 2 / 1
5,010
501
4,288
12,240
8,661
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 0
5,290
529
3,166
4,465
1,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
TopTier Gear
Camazotz
9
2 / 1 / 0
5,416
542
4,916
9,144
2,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
vGetty
Ix Chel
10
1 / 4 / 0
5,453
545
1,913
5,951
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
4
4
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
1
1
1.5
W
1
0
3
2.5
L
Bacchus
BiGGiE LOCS
Bacchus
0
1
0
0
L
Sun Wukong
BigBray
Sun Wukong
0
2
1
0.25
W
2
0
0
2
L
1
0
0
1
L
Camazotz
TopTier Gear
Camazotz
2
1
0
2
W
2
1
1
2.5
W
Ah Puch
sullymi
Ah Puch
2
2
3
1.75
L
Ix Chel
vGetty
Ix Chel
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,847
Damage
16,789
32,978
Taken
36,951
15,974
Mitigated
19,181
14,291
Healing
13,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,998
2,556
0
4,244
8,574
4,250
20
1,665
6,909
0
35,163
W
1,875
279
1,051
1,647
4,781
2,164
0
1,102
3,679
17,628
0
L
Bacchus
BiGGiE LOCS
Bacchus
2,506
301
0
1,923
5,151
4,036
0
1,678
3,441
10,082
0
L
Sun Wukong
BigBray
Sun Wukong
4,288
1,413
0
4,478
12,240
8,661
0
481
11,759
0
33,819
W
8,471
4,423
0
3,380
7,571
5,629
0
0
7,571
755
56,622
L
3,166
1,845
0
1,946
4,465
1,449
0
52
4,413
0
37,142
L
Camazotz
TopTier Gear
Camazotz
4,916
1,599
0
3,830
9,144
2,922
0
1,509
7,635
0
36,690
W
3,926
1,436
0
1,965
6,930
2,250
0
416
6,514
0
35,800
W
Ah Puch
sullymi
Ah Puch
5,577
632
0
2,004
5,122
1,681
57
2,020
3,102
47,736
0
L
Ix Chel
vGetty
Ix Chel
1,913
436
103
1,055
5,951
2,113
0
4,016
1,895
36,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,001
Gold Earned
25,572
351
Minions Killed
285
0
Camps Cleared
0
1,048,993
Distance Traveled
966,062
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,150
615
96
10
0
212,334
0
W
Nox
5,705
571
31
3
0
192,619
2
L
Bacchus
4,403
440
17
2
0
197,307
5
L
Sun Wukong
5,010
501
62
6
0
184,388
0
W
Surtr
6,899
690
97
10
0
203,056
1
L
Hou Yi
5,290
529
68
7
0
160,854
0
L
Camazotz
5,416
542
64
6
0
213,019
0
W
Pele
5,840
584
50
5
0
245,141
2
W
Ah Puch
6,407
641
77
8
0
195,843
4
L
Ix Chel
5,453
545
74
7
0
210,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role