Player Matchup

Da Ji
Da Ji
GuiKodama
Da Ji
Level 125
God Stats
2W - 3L
1,523 SR
Queue Stats
226W - 240L
1,493 Elo+
Party 1
He Bo
He Bo
OceanPand
He Bo
Level 102
God Stats
6W - 4L
1,682 SR
Queue Stats
104W - 100L
1,410 Elo+
Solo
Ishtar
Ishtar
SirCaneca
Ishtar
Level 117
God Stats
5W - 5L
1,648 SR
Queue Stats
70W - 76L
1,486 Elo+
Party 1
Tyr
Tyr
gulakodama
Tyr
Level 136
God Stats
10W - 10L
1,516 SR
Queue Stats
118W - 123L
1,498 Elo+
Party 1
Mulan
Mulan
teban21
Mulan
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
165W - 145L
1,530 Elo+
Solo
Team Averages
Level 113
1,574 SR
1,483 Elo+

VS

Team Averages
Level 95
1,605 SR
1,497 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Dexzel
Agni
Level 61
God Stats
2W - 1L
1,872 SR
Queue Stats
73W - 61L
1,527 Elo+
Party 3
Nemesis
Nemesis
TheKingRitzy
Nemesis
Level 134
God Stats
20W - 21L
1,475 SR
Queue Stats
529W - 527L
1,479 Elo+
Party 2
Bellona
Bellona
Zendavastus
Bellona
Level 104
God Stats
25W - 14L
1,411 SR
Queue Stats
245W - 250L
1,498 Elo+
Party 3
Baron Samedi
Baron Samedi
morta_linda
Baron Samedi
Level 17
God Stats
2W - 0L
1,769 SR
Queue Stats
25W - 27L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GuiKodama
Da Ji
12
2 / 4 / 2
6,978
498
5,746
11,891
5,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

He Bo
OceanPand
He Bo
13
0 / 2 / 0
6,773
484
4,249
6,131
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
SirCaneca
Ishtar
11
1 / 2 / 3
6,647
475
5,782
11,440
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
2 / 2 / 2
5,645
403
2,225
7,261
6,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
teban21
Mulan
12
4 / 6 / 0
7,639
546
9,323
15,211
14,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
3 / 1 / 4
7,452
532
9,640
9,975
3,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Agni
Dexzel
Agni
13
3 / 0 / 2
7,978
570
6,023
6,364
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
TheKingRitzy
Nemesis
14
4 / 2 / 5
8,331
595
5,110
8,090
3,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Zendavastus
Bellona
14
6 / 3 / 1
9,244
660
10,538
13,186
13,418
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
morta_linda
Baron Samedi
11
0 / 3 / 7
6,852
489
3,339
9,756
8,828
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
16
16
Deaths
9
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
4
5
W
Agni
Dexzel
Agni
3
0
2
4
L
Da Ji
GuiKodama
Da Ji
2
4
2
0.75
L
He Bo
OceanPand
He Bo
0
2
0
0
L
Ishtar
SirCaneca
Ishtar
1
2
3
1.25
W
Nemesis
TheKingRitzy
Nemesis
4
2
5
3.25
W
Bellona
Zendavastus
Bellona
6
3
1
2.17
L
2
2
2
1.5
W
Baron Samedi
morta_linda
Baron Samedi
0
3
7
1.17
L
Mulan
teban21
Mulan
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,325
Damage
34,650
51,934
Taken
47,371
33,130
Mitigated
31,553
11,833
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,640
6,299
0
4,904
9,975
3,633
346
455
9,520
0
59,021
W
Agni
Dexzel
Agni
6,023
633
0
1,737
6,364
2,392
839
3,393
2,923
57,238
0
L
Da Ji
GuiKodama
Da Ji
5,746
1,583
0
469
11,891
5,506
0
2,171
9,720
0
49,045
L
He Bo
OceanPand
He Bo
4,249
0
0
1,250
6,131
2,304
0
3,303
2,828
50,407
0
L
Ishtar
SirCaneca
Ishtar
5,782
3,907
0
4,872
11,440
4,569
309
1,202
10,238
0
53,603
W
Nemesis
TheKingRitzy
Nemesis
5,110
1,551
0
2,042
8,090
3,282
374
113
7,897
0
63,658
W
Bellona
Zendavastus
Bellona
10,538
7,283
0
3,432
13,186
13,418
959
578
11,881
0
71,021
L
2,225
379
0
1,919
7,261
6,342
0
1,829
5,432
0
8,041
W
Baron Samedi
morta_linda
Baron Samedi
3,339
83
784
2,672
9,756
8,828
104
878
8,878
21,880
0
L
Mulan
teban21
Mulan
9,323
3,759
0
3,323
15,211
14,409
0
857
14,354
0
52,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,682
Gold Earned
39,857
353
Minions Killed
442
0
Camps Cleared
0
1,312,267
Distance Traveled
1,376,068
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,452
532
93
7
0
241,679
4
W
Agni
7,978
570
107
8
0
280,928
3
L
Da Ji
6,978
498
74
5
0
278,587
4
L
He Bo
6,773
484
88
6
0
274,244
6
L
Ishtar
6,647
475
95
7
0
252,755
2
W
Nemesis
8,331
595
104
7
0
334,677
0
W
Bellona
9,244
660
117
8
0
258,955
1
L
Tyr
5,645
403
13
1
0
241,397
7
W
Baron Samedi
6,852
489
21
2
0
259,829
3
L
Mulan
7,639
546
83
6
0
265,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role