Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Cyoute
Ravana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 64L
1,544 Elo+
Party 1
Chiron
Chiron
Mowwgli
Chiron
Level 119
God Stats
2W - 9L
1,296 SR
Queue Stats
17W - 26L
1,479 Elo+
Party 1
He Bo
He Bo
SandGeneral1
He Bo
Level 108
God Stats
6W - 7L
1,696 SR
Queue Stats
26W - 36L
1,537 Elo+
Party 1
Osiris
Osiris
Sparsetell
Osiris
Level 130
God Stats
27W - 28L
1,479 SR
Queue Stats
430W - 396L
1,621 Elo+
Solo
Team Averages
Level 118
1,494 SR
1,536 Elo+

VS

Team Averages
Level 146
1,653 SR
1,574 Elo+
Lancelot
Lancelot
Cleindellyyyyyy
Lancelot
Level 123
God Stats
12W - 1L
1,669 SR
Queue Stats
320W - 294L
1,606 Elo+
Party 3
Baron Samedi
Baron Samedi
Dino_NotDino
Baron Samedi
Level 139
God Stats
5W - 1L
1,742 SR
Queue Stats
149W - 113L
1,473 Elo+
Party 2
Nemesis
Nemesis
HaydenAlfonzo
Nemesis
Level 104
God Stats
16W - 6L
1,659 SR
Queue Stats
243W - 211L
1,598 Elo+
Party 3
Agni
Agni
airhercules4006
Agni
Level 234
God Stats
8W - 7L
1,546 SR
Queue Stats
631W - 556L
1,639 Elo+
Solo
Rama
Rama
level8999
Rama
Level 132
God Stats
5W - 6L
1,649 SR
Queue Stats
154W - 137L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
2 / 2 / 3
5,225
581
4,884
7,167
3,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ravana
Cyoute
Ravana
9
5 / 3 / 3
5,729
637
6,313
10,174
3,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Mowwgli
Chiron
8
0 / 1 / 3
4,379
487
4,349
5,655
1,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 4 / 2
5,346
594
4,634
6,534
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Sparsetell
Osiris
2
0 / 2 / 0
3,475
386
443
2,732
1,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
2 / 4 / 4
5,283
587
5,534
9,513
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Dino_NotDino
Baron Samedi
9
1 / 1 / 4
5,867
652
2,991
6,961
3,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
8
4 / 4 / 3
5,252
584
5,272
8,683
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
5 / 0 / 0
6,867
763
6,205
4,010
1,404
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
9
0 / 0 / 1
5,455
606
3,851
7,095
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
9
Kills
12
12
Deaths
9
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
2
3
1.75
W
Lancelot
2
4
4
1
L
Ravana
Cyoute
Ravana
5
3
3
2.17
W
Baron Samedi
Dino_NotDino
Baron Samedi
1
1
4
3
W
Nemesis
4
4
3
1.38
L
Chiron
Mowwgli
Chiron
0
1
3
1.5
L
2
4
2
0.75
L
Osiris
Sparsetell
Osiris
0
2
0
0
W
5
0
0
5
W
Rama
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,623
Damage
23,853
32,262
Taken
36,262
11,224
Mitigated
14,082
8,463
Healing
13,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,884
1,057
475
2,860
7,167
3,164
0
3,558
3,609
22,689
0
W
Lancelot
5,534
1,288
0
1,713
9,513
3,505
0
2,186
7,327
0
33,393
L
Ravana
Cyoute
Ravana
6,313
2,292
0
2,805
10,174
3,261
0
2,035
8,139
0
29,162
W
Baron Samedi
Dino_NotDino
Baron Samedi
2,991
499
1,681
2,869
6,961
3,911
0
2,231
4,714
20,605
0
W
Nemesis
5,272
2,577
0
1,859
8,683
2,924
0
2,382
6,296
0
23,257
L
Chiron
Mowwgli
Chiron
4,349
1,441
180
1,132
5,655
1,753
154
1,080
4,575
0
28,089
L
4,634
193
0
257
6,534
1,564
0
1,034
5,500
30,412
0
L
Osiris
Sparsetell
Osiris
443
193
0
754
2,732
1,482
0
1,489
1,243
0
5,201
W
6,205
994
0
1,921
4,010
1,404
41
1,025
2,971
50,554
0
W
Rama
3,851
3,425
0
3,393
7,095
2,338
678
1,659
5,436
0
39,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,154
Gold Earned
28,724
174
Minions Killed
287
0
Camps Cleared
0
758,287
Distance Traveled
971,605
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,225
581
42
5
0
163,307
0
W
Lancelot
5,283
587
42
5
0
217,048
0
L
Ravana
5,729
637
41
5
0
202,695
0
W
Baron Samedi
5,867
652
20
2
0
166,809
0
W
Nemesis
5,252
584
42
5
0
234,278
0
L
Chiron
4,379
487
37
4
0
167,606
0
L
He Bo
5,346
594
45
5
0
184,851
2
L
Osiris
3,475
386
9
1
0
39,828
0
W
Agni
6,867
763
94
10
0
189,313
0
W
Rama
5,455
606
89
10
0
164,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role