Player Matchup

Anubis
Anubis
CrossroadsAlpha
Anubis
Level 157
God Stats
1W - 1L
1,827 SR
Queue Stats
35W - 28L
1,574 Elo+
Party 2
Maui
Maui
Jacorndog
Maui
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 15L
1,650 Elo+
Party 2
Guan Yu
Guan Yu
JuniperDjinn
Guan Yu
Level 177
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 150L
1,525 Elo+
Solo
Chronos
Chronos
Masahito108
Chronos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,640 Elo+
Party 2
Vulcan
Vulcan
duckstuff601
Vulcan
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 24L
1,601 Elo+
Party 2
Team Averages
Level 129
1,565 SR
1,598 Elo+

VS

Team Averages
Level 158
1,398 SR
1,505 Elo+
Medusa
Medusa
DeadMdgtStorage
Medusa
Level 119
God Stats
4W - 1L
1,342 SR
Queue Stats
202W - 193L
1,495 Elo+
Party 1
Tiamat
Tiamat
GenerisCorpTM
Tiamat
Level 150
God Stats
5W - 2L
1,285 SR
Queue Stats
159W - 143L
1,530 Elo+
Party 1
Kuzenbo
Kuzenbo
Poiron
Kuzenbo
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 61L
1,400 Elo+
Solo
Guan Yu
Guan Yu
VerySexyPoison
Guan Yu
Level 139
God Stats
1W - 0L
1,287 SR
Queue Stats
162W - 134L
1,534 Elo+
Solo
Kumbhakarna
Kumbhakarna
dukewicked
Kumbhakarna
Level 233
God Stats
13W - 7L
1,575 SR
Queue Stats
923W - 956L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
8,410
841
9,565
9,532
6,555
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
13
1 / 2 / 5
6,913
691
5,901
12,370
12,465
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
JuniperDjinn
Guan Yu
11
1 / 2 / 2
7,181
718
6,339
9,005
7,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos
Masahito108
Chronos
12
0 / 3 / 5
6,577
658
7,844
8,829
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
13
1 / 3 / 4
6,963
696
12,561
7,357
3,764
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 11
8,545
855
12,854
6,054
3,122
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
8 / 1 / 6
9,226
923
13,365
9,706
9,134
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kuzenbo
Poiron
Kuzenbo
13
1 / 3 / 10
8,454
845
7,388
13,972
15,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

13
2 / 2 / 10
8,492
849
6,148
16,938
12,126
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Kumbhakarna
dukewicked
Kumbhakarna
15
1 / 0 / 13
8,800
880
3,897
14,924
12,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
6
Kills
14
14
Deaths
6
19
Assists
50
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
2
0
11
7.5
W
8
1
6
11
L
Maui
1
2
5
1.75
L
Guan Yu
JuniperDjinn
Guan Yu
1
2
2
1
L
Chronos
Masahito108
Chronos
0
3
5
0.83
W
Kuzenbo
Poiron
Kuzenbo
1
3
10
2
W
2
2
10
3.5
L
Vulcan
1
3
4
1
W
Kumbhakarna
dukewicked
Kumbhakarna
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,210
Damage
43,652
47,093
Taken
61,594
35,229
Mitigated
52,438
18,109
Healing
40,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,565
37
448
2,026
9,532
6,555
0
4,873
4,659
24,914
0
W
12,854
3,378
1,685
772
6,054
3,122
1,936
4,662
1,392
0
31,143
W
13,365
914
2,218
3,114
9,706
9,134
1,633
5,166
4,540
24,785
0
L
Maui
5,901
1,077
1,394
3,707
12,370
12,465
0
5,933
6,437
10,082
0
L
Guan Yu
JuniperDjinn
Guan Yu
6,339
403
4,325
3,835
9,005
7,651
0
4,788
4,217
3,409
5,739
L
Chronos
Masahito108
Chronos
7,844
3,415
446
845
8,829
4,794
0
4,793
4,036
18,760
0
W
Kuzenbo
Poiron
Kuzenbo
7,388
923
1,976
1,837
13,972
15,752
119
10,304
3,668
17,515
0
W
6,148
310
13,493
8,081
16,938
12,126
454
10,639
6,299
0
9,594
L
Vulcan
12,561
4,370
299
784
7,357
3,764
0
4,263
3,094
23,906
0
W
Kumbhakarna
dukewicked
Kumbhakarna
3,897
209
3,664
3,279
14,924
12,304
626
7,699
7,225
11,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,044
Gold Earned
43,517
105
Minions Killed
112
0
Camps Cleared
0
868,221
Distance Traveled
1,053,369
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,410
841
40
4
0
170,104
0
W
Medusa
8,545
855
39
4
0
221,436
0
W
Tiamat
9,226
923
37
4
0
196,877
0
L
Maui
6,913
691
10
1
0
195,180
0
L
Guan Yu
7,181
718
4
0
0
165,193
0
L
Chronos
6,577
658
24
2
0
147,064
0
W
Kuzenbo
8,454
845
7
1
0
199,010
0
W
Guan Yu
8,492
849
9
1
0
234,736
0
L
Vulcan
6,963
696
27
3
0
190,680
0
W
Kumbhakarna
8,800
880
20
2
0
201,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role