Player Matchup

Shiva
Shiva
 
Shiva
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FizzyAardvark98
Anhur
Level 113
God Stats
4W - 5L
1,546 SR
Queue Stats
332W - 323L
1,430 Elo+
Solo
Set
Set
LunarPathz
Set
Level 159
God Stats
2W - 7L
1,189 SR
Queue Stats
512W - 531L
1,466 Elo+
Solo
Bacchus
Bacchus
Meemo
Bacchus
Level 127
God Stats
1W - 5L
1,431 SR
Queue Stats
349W - 343L
1,473 Elo+
Solo
Jing Wei
Jing Wei
neday
Jing Wei
Level 178
God Stats
3W - 3L
1,804 SR
Queue Stats
402W - 394L
1,527 Elo+
Solo
Team Averages
Level 133
1,494 SR
1,479 Elo+

VS

Team Averages
Level 114
1,554 SR
1,481 Elo+
Ix Chel
Ix Chel
Kreww
Ix Chel
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 18L
1,650 Elo+
Party 1
Vamana
Vamana
PunicusPrime
Vamana
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,244 Elo+
Party 2
Anhur
Anhur
psychoknight242
Anhur
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,494 Elo+
Party 2
Nu Wa
Nu Wa
rieg0331
Nu Wa
Level 118
God Stats
2W - 0L
1,770 SR
Queue Stats
91W - 94L
1,419 Elo+
Solo
Agni
Agni
traplordSword
Agni
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
3 / 5 / 11
9,290
715
8,083
18,860
22,963
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 5 / 5
10,371
798
8,495
15,899
7,913
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

1
0 / 1 / 0
3,460
266
0
1,859
652
Bacchus
Meemo
Bacchus
17
1 / 5 / 12
10,069
775
12,667
25,191
28,278
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
neday
Jing Wei
17
5 / 5 / 5
9,871
759
12,315
15,801
7,136
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Kreww
Ix Chel
18
7 / 3 / 8
10,907
839
19,797
13,671
6,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
18
7 / 4 / 8
10,822
832
12,329
16,654
20,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 3 / 13
10,137
780
6,097
9,088
3,820
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
rieg0331
Nu Wa
16
3 / 2 / 11
10,037
772
14,804
7,558
3,119
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 4 / 12
10,045
773
16,075
10,154
4,263
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
73
16
Kills
21
21
Deaths
16
33
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
5
11
1.7
L
7
5
5
1.9
W
Ix Chel
Kreww
Ix Chel
7
3
8
3.67
L
0
1
0
0
L
Bacchus
Meemo
Bacchus
1
5
12
1.4
W
Vamana
7
4
8
2.75
L
Jing Wei
neday
Jing Wei
5
5
5
1.5
W
2
3
13
2.83
W
Nu Wa
rieg0331
Nu Wa
3
2
11
4.25
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,560
Damage
69,102
77,610
Taken
57,125
66,942
Mitigated
38,303
25,608
Healing
19,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
8,083
793
2,353
3,564
18,860
22,963
156
10,717
7,769
0
19,010
L
8,495
4,967
2,537
4,097
15,899
7,913
690
11,675
3,982
0
26,106
W
Ix Chel
Kreww
Ix Chel
19,797
3,175
1,717
4,675
13,671
6,527
1,002
3,153
10,518
31,804
0
L
0
0
0
0
1,859
652
0
1,859
0
0
0
L
Bacchus
Meemo
Bacchus
12,667
702
624
7,937
25,191
28,278
0
14,255
10,546
26,344
0
W
Vamana
12,329
6,359
238
3,355
16,654
20,574
733
1,457
15,197
0
27,812
L
Jing Wei
neday
Jing Wei
12,315
9,789
1,236
3,260
15,801
7,136
1,212
12,170
3,365
0
32,577
W
6,097
2,712
3,082
2,478
9,088
3,820
2,142
2,404
6,684
0
16,390
W
Nu Wa
rieg0331
Nu Wa
14,804
4,249
682
983
7,558
3,119
3,298
2,961
4,597
34,202
0
W
16,075
1,697
606
2,039
10,154
4,263
1,539
2,692
7,462
26,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,061
Gold Earned
51,948
129
Minions Killed
135
0
Camps Cleared
0
927,799
Distance Traveled
1,216,001
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,290
715
21
2
0
241,679
0
L
Anhur
10,371
798
24
2
0
217,188
0
W
Ix Chel
10,907
839
12
1
0
248,289
0
L
Set
3,460
266
0
0
0
0
0
L
Bacchus
10,069
775
24
2
0
243,122
0
W
Vamana
10,822
832
26
2
0
272,031
0
L
Jing Wei
9,871
759
60
5
0
225,810
0
W
Anhur
10,137
780
30
2
0
239,847
0
W
Nu Wa
10,037
772
42
3
0
223,762
4
W
Agni
10,045
773
25
2
0
232,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role