Player Matchup

Kuzenbo
Kuzenbo
CheatoBurrito
Kuzenbo
Level 138
God Stats
1W - 1L
1,737 SR
Queue Stats
3W - 3L
1,413 Elo+
Party 1
Cernunnos
Cernunnos
Jebaduch
Cernunnos
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
SIoppy
Danzaburou
Level 200
God Stats
2W - 0L
1,787 SR
Queue Stats
18W - 10L
1,879 Elo+
Party 1
Thanatos
Thanatos
beardandbandanna
Thanatos
Level 106
God Stats
186W - 129L
1,609 SR
Queue Stats
533W - 470L
1,542 Elo+
Solo
Nu Wa
Nu Wa
lebulon
Nu Wa
Level 154
God Stats
17W - 14L
1,563 SR
Queue Stats
96W - 91L
1,554 Elo+
Solo
Team Averages
Level 124
1,639 SR
1,578 Elo+

VS

Team Averages
Level 142
1,529 SR
1,548 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
JV4LYFE98
He Bo
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 124L
1,538 Elo+
Solo
Sylvanus
Sylvanus
KingDarii
Sylvanus
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,528 Elo+
Solo
Erlang Shen
Erlang Shen
cape8p
Erlang Shen
Level 170
God Stats
9W - 11L
1,553 SR
Queue Stats
281W - 282L
1,584 Elo+
Solo
Ishtar
Ishtar
treebranch1
Ishtar
Level 121
God Stats
50W - 67L
1,590 SR
Queue Stats
733W - 713L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
9
0 / 1 / 5
5,472
547
3,734
6,889
6,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Jebaduch
Cernunnos
9
3 / 1 / 2
5,674
567
7,510
7,426
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
SIoppy
Danzaburou
12
2 / 0 / 1
7,251
725
5,241
5,378
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
6 / 0 / 1
6,509
651
5,230
7,544
2,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
lebulon
Nu Wa
11
2 / 2 / 4
6,346
635
4,269
5,367
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 3 / 1
5,128
513
3,437
8,176
2,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
JV4LYFE98
He Bo
10
1 / 2 / 1
5,690
569
3,368
6,492
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
KingDarii
Sylvanus
8
1 / 1 / 1
4,957
496
3,378
8,524
5,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
cape8p
Erlang Shen
9
0 / 3 / 0
4,914
491
2,446
9,479
7,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
8
1 / 4 / 1
5,133
513
3,434
7,020
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
4
4
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
3
1
0.5
W
Kuzenbo
0
1
5
2.5
L
He Bo
JV4LYFE98
He Bo
1
2
1
0.75
W
Cernunnos
Jebaduch
Cernunnos
3
1
2
4
L
Sylvanus
KingDarii
Sylvanus
1
1
1
1.5
W
Danzaburou
SIoppy
Danzaburou
2
0
1
2.5
W
6
0
1
6.5
L
Erlang Shen
cape8p
Erlang Shen
0
3
0
0
W
Nu Wa
lebulon
Nu Wa
2
2
4
2
L
Ishtar
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,984
Damage
16,063
32,604
Taken
39,691
15,258
Mitigated
20,715
18,033
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,437
1,168
0
2,627
8,176
2,804
0
728
7,448
0
29,179
W
Kuzenbo
3,734
1,190
0
3,120
6,889
6,286
0
1,287
5,602
16,090
0
L
He Bo
JV4LYFE98
He Bo
3,368
214
0
1,760
6,492
1,767
0
2,919
3,573
45,552
0
W
Cernunnos
Jebaduch
Cernunnos
7,510
4,904
0
4,285
7,426
2,520
0
1,924
5,502
0
43,133
L
Sylvanus
KingDarii
Sylvanus
3,378
1,000
488
2,380
8,524
5,926
0
983
7,541
14,732
0
W
Danzaburou
SIoppy
Danzaburou
5,241
3,228
0
2,765
5,378
2,105
300
0
5,378
0
57,229
W
5,230
1,002
0
6,126
7,544
2,593
0
463
7,081
0
37,219
L
Erlang Shen
cape8p
Erlang Shen
2,446
1,166
0
3,650
9,479
7,686
0
100
9,379
0
28,449
W
Nu Wa
lebulon
Nu Wa
4,269
1,359
0
1,737
5,367
1,754
0
3,072
2,295
39,114
0
L
Ishtar
3,434
2,696
0
987
7,020
2,532
0
3,273
3,747
0
33,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,252
Gold Earned
25,822
324
Minions Killed
286
0
Camps Cleared
0
1,015,328
Distance Traveled
903,233
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,128
513
49
5
0
213,305
1
W
Kuzenbo
5,472
547
16
2
0
229,245
1
L
He Bo
5,690
569
98
10
0
180,519
0
W
Cernunnos
5,674
567
78
8
0
174,440
0
L
Sylvanus
4,957
496
24
2
0
177,581
3
W
Danzaburou
7,251
725
107
11
0
189,640
0
W
Thanatos
6,509
651
55
6
0
232,146
1
L
Erlang Shen
4,914
491
53
5
0
165,619
0
W
Nu Wa
6,346
635
68
7
0
189,857
0
L
Ishtar
5,133
513
62
6
0
166,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role