Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver I
DrProblem-_-
Morgan Le Fay
Silver I
Level 121
God Stats
28W - 18L
1,779 SR
Queue Stats
720W - 824L
954 MMR
Party 1
Chaac
Chaac
Silver V
Nebraska1989
Chaac
Silver V
Level 126
God Stats
7W - 11L
1,373 SR
Queue Stats
185W - 215L
607 MMR
Party 1
Horus
Horus
Silver III
Stick_Man420
Horus
Silver III
Level 119
God Stats
10W - 8L
1,587 SR
Queue Stats
309W - 364L
901 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,580 SR
821 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,453 SR
1,018 MMR
Anhur
Anhur
Silver V
Mrnom100
Anhur
Silver V
Level 78
God Stats
1W - 3L
1,365 SR
Queue Stats
18W - 34L
799 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
ShadowSpeedy
Zhong Kui
Silver II
Level 148
God Stats
3W - 8L
1,327 SR
Queue Stats
598W - 683L
1,049 MMR
Solo
Jormungandr
Jormungandr
Silver I
mattparker012
Jormungandr
Silver I
Level 157
God Stats
12W - 11L
1,666 SR
Queue Stats
456W - 413L
1,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DrProblem-_-
Morgan Le Fay
14
3 / 1 / 5
9,174
765
13,487
9,747
4,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

15
4 / 3 / 2
9,426
786
8,113
16,233
14,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
1 / 3 / 6
9,384
782
5,311
14,595
14,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AnubisVamanaBacchusNe ZhaAphrodite

VS

Bans
MartichorasMedusaAchillesHerculesAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Mrnom100
Anhur
9
0 / 2 / 2
7,148
596
495
4,526
1,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
ShadowSpeedy
Zhong Kui
14
4 / 2 / 2
9,126
761
12,211
14,542
9,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
mattparker012
Jormungandr
14
2 / 4 / 2
8,821
735
9,954
11,512
13,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
8
Kills
6
7
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DrProblem-_-
Morgan Le Fay
3
1
5
5.5
L
Anhur
Mrnom100
Anhur
0
2
2
0.5
W
4
3
2
1.67
L
Zhong Kui
ShadowSpeedy
Zhong Kui
4
2
2
2.5
W
1
3
6
1.33
L
Jormungandr
mattparker012
Jormungandr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,911
Damage
22,660
40,575
Taken
30,580
33,724
Mitigated
24,940
15,723
Healing
3,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DrProblem-_-
Morgan Le Fay
13,487
658
160
2,280
9,747
4,783
679
6,232
3,030
47,413
0
L
Anhur
Mrnom100
Anhur
495
301
0
854
4,526
1,607
0
1,705
2,821
0
9,650
W
8,113
2,533
0
4,693
16,233
14,368
949
7,536
8,394
0
43,379
L
Zhong Kui
ShadowSpeedy
Zhong Kui
12,211
466
199
1,941
14,542
9,506
0
6,094
8,448
35,671
0
W
5,311
2,376
3,761
4,829
14,595
14,573
813
7,339
6,953
0
15,346
L
Jormungandr
mattparker012
Jormungandr
9,954
1,531
0
622
11,512
13,827
0
5,722
5,790
28,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,984
Gold Earned
25,095
153
Minions Killed
113
0
Camps Cleared
0
662,612
Distance Traveled
483,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,174
765
63
5
0
207,254
0
L
Anhur
7,148
596
18
2
0
120,477
0
W
Chaac
9,426
786
64
5
0
228,287
0
L
Zhong Kui
9,126
761
58
5
0
180,180
0
W
Horus
9,384
782
26
2
0
227,071
0
L
Jormungandr
8,821
735
37
3
0
182,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role