Player Matchup

Hercules
Hercules
Coke N Skoal
Hercules
Level 127
God Stats
5W - 3L
1,541 SR
Queue Stats
59W - 58L
1,508 Elo+
Party 2
Bacchus
Bacchus
Perc40
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,529 Elo+
Party 2
Hou Yi
Hou Yi
Retiarii
Hou Yi
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 58L
1,532 Elo+
Party 2
Zeus
Zeus
That1classyGuy
Zeus
Level 108
God Stats
86W - 74L
1,564 SR
Queue Stats
270W - 271L
1,522 Elo+
Party 2
Mercury
Mercury
XLager
Mercury
Level 45
God Stats
4W - 2L
1,476 SR
Queue Stats
123W - 91L
1,604 Elo+
Solo
Team Averages
Level 80
1,516 SR
1,539 Elo+

VS

Team Averages
Level 84
1,589 SR
1,619 Elo+
Mercury
Mercury
Buildr45
Mercury
Level 119
God Stats
2W - 6L
1,231 SR
Queue Stats
159W - 198L
1,617 Elo+
Party 1
Ix Chel
Ix Chel
CaffeinatedClOCK
Ix Chel
Level 58
God Stats
10W - 15L
1,715 SR
Queue Stats
85W - 125L
1,627 Elo+
Party 1
Martichoras
Martichoras
GhostC4mper
Martichoras
Level 129
God Stats
8W - 3L
1,727 SR
Queue Stats
232W - 191L
1,610 Elo+
Solo
Athena
Athena
IvanTheMeerkat
Athena
Level 58
God Stats
5W - 5L
1,682 SR
Queue Stats
94W - 153L
1,617 Elo+
Party 1
Erlang Shen
Erlang Shen
pd250
Erlang Shen
Level 55
God Stats
4W - 6L
1,590 SR
Queue Stats
75W - 131L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coke N Skoal
Hercules
17
8 / 1 / 8
12,278
585
19,720
21,681
26,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bacchus
Perc40
Bacchus
15
2 / 0 / 17
10,794
514
11,007
17,126
25,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
Retiarii
Hou Yi
18
2 / 2 / 6
11,494
547
7,504
14,939
7,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mystical Earring

Mystical Earring

+15
Mp 5

18
6 / 3 / 7
11,778
561
17,292
9,254
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
XLager
Mercury
20
11 / 1 / 12
12,959
617
21,515
19,282
10,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Buildr45
Mercury
18
4 / 5 / 1
11,103
529
11,876
17,425
9,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 4 / 1
8,773
418
8,426
12,275
6,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
GhostC4mper
Martichoras
16
1 / 5 / 2
10,131
482
11,672
18,302
10,172
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 4
8,506
405
7,221
25,413
37,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erlang Shen
pd250
Erlang Shen
12
0 / 9 / 2
8,565
408
8,121
24,405
27,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
17
29
Kills
7
7
Deaths
29
50
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
Buildr45
Mercury
4
5
1
0.9
L
2
4
1
0.63
W
Hercules
Coke N Skoal
Hercules
8
1
8
12
L
Martichoras
GhostC4mper
Martichoras
1
5
2
0.4
L
0
6
4
0.33
W
Bacchus
Perc40
Bacchus
2
0
17
10.5
W
Hou Yi
Retiarii
Hou Yi
2
2
6
2.5
W
6
3
7
3.17
W
Mercury
XLager
Mercury
11
1
12
17
L
Erlang Shen
pd250
Erlang Shen
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,038
Damage
47,316
82,282
Taken
97,820
75,776
Mitigated
90,507
24,245
Healing
15,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Buildr45
Mercury
11,876
4,265
0
847
17,425
9,257
0
3,617
13,808
0
109,851
L
8,426
1,060
1,124
2,132
12,275
6,711
0
5,353
6,922
58,457
0
W
Hercules
Coke N Skoal
Hercules
19,720
6,481
0
6,270
21,681
26,641
2,407
4,088
17,593
0
81,663
L
Martichoras
GhostC4mper
Martichoras
11,672
4,305
0
4,732
18,302
10,172
123
4,939
13,363
0
91,277
L
7,221
2,135
0
1,325
25,413
37,044
0
7,613
17,800
16,718
0
W
Bacchus
Perc40
Bacchus
11,007
1,975
503
5,879
17,126
25,319
401
4,093
13,033
31,274
136
W
Hou Yi
Retiarii
Hou Yi
7,504
4,162
0
6,577
14,939
7,943
3,033
1,586
13,353
0
97,634
W
17,292
1,359
0
1,422
9,254
5,008
1,790
3,201
6,053
113,792
0
W
Mercury
XLager
Mercury
21,515
10,812
0
3,594
19,282
10,865
0
3,646
15,636
0
141,965
L
Erlang Shen
pd250
Erlang Shen
8,121
5,303
0
5,029
24,405
27,323
0
6,839
17,566
0
37,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,303
Gold Earned
47,078
612
Minions Killed
481
0
Camps Cleared
0
2,092,597
Distance Traveled
2,056,496
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,103
529
160
8
0
482,415
0
L
Ix Chel
8,773
418
101
5
0
385,116
5
W
Hercules
12,278
585
115
5
0
409,061
0
L
Martichoras
10,131
482
148
7
0
363,206
7
L
Athena
8,506
405
24
1
0
452,103
5
W
Bacchus
10,794
514
37
2
0
454,069
11
W
Hou Yi
11,494
547
144
7
0
365,548
1
W
Zeus
11,778
561
161
8
0
366,988
0
W
Mercury
12,959
617
155
7
0
496,931
6
L
Erlang Shen
8,565
408
48
2
0
373,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role