Player Matchup

Neith
Neith
GotchaGGWPx
Neith
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
raindvx
Ix Chel
Level 36
God Stats
9W - 3L
1,624 SR
Queue Stats
39W - 38L
1,506 Elo+
Party 1
Jormungandr
Jormungandr
人間を食
Jormungandr
Level 85
God Stats
7W - 1L
1,979 SR
Queue Stats
58W - 55L
1,552 Elo+
Party 1
Team Averages
Level 41
1,701 SR
1,519 Elo+

VS

Team Averages
Level 46
1,736 SR
1,577 Elo+
Chang'e
Chang'e
Kekkeigenki
Chang'e
Level 97
God Stats
9W - 2L
1,807 SR
Queue Stats
38W - 24L
1,574 Elo+
Party 2
Da Ji
Da Ji
eNVyMe813
Da Ji
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,407 Elo+
Party 2
Ah Puch
Ah Puch
teknobear
Ah Puch
Level 32
God Stats
3W - 2L
1,903 SR
Queue Stats
11W - 13L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 8
11,040
690
10,117
10,355
5,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
raindvx
Ix Chel
17
4 / 1 / 8
11,845
740
9,602
11,639
5,970
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
人間を食
Jormungandr
18
5 / 0 / 7
11,875
742
15,457
14,107
15,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kekkeigenki
Chang'e
15
0 / 5 / 1
9,795
612
9,502
15,147
6,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
eNVyMe813
Da Ji
14
1 / 4 / 0
9,508
594
4,498
14,562
6,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
teknobear
Ah Puch
15
0 / 4 / 1
10,078
630
16,269
12,627
5,200
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
1
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
Chang'e
Kekkeigenki
Chang'e
0
5
1
0.1
L
Da Ji
eNVyMe813
Da Ji
1
4
0
0.25
W
Ix Chel
raindvx
Ix Chel
4
1
8
8
L
Ah Puch
teknobear
Ah Puch
0
4
1
0.13
W
Jormungandr
人間を食
Jormungandr
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,176
Damage
30,269
36,101
Taken
42,336
26,986
Mitigated
17,610
8,099
Healing
9,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,117
2,355
0
2,006
10,355
5,407
1,961
8,579
1,776
0
45,159
L
Chang'e
Kekkeigenki
Chang'e
9,502
134
734
3,637
15,147
6,224
871
6,382
8,176
37,281
0
L
Da Ji
eNVyMe813
Da Ji
4,498
863
0
560
14,562
6,186
82
9,242
4,488
0
16,675
W
Ix Chel
raindvx
Ix Chel
9,602
830
1,748
2,403
11,639
5,970
1,022
8,929
2,710
46,149
0
L
Ah Puch
teknobear
Ah Puch
16,269
749
307
3,908
12,627
5,200
194
6,631
5,214
70,297
0
W
Jormungandr
人間を食
Jormungandr
15,457
2,369
0
1,942
14,107
15,609
645
8,339
5,768
55,921
646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,760
Gold Earned
29,381
216
Minions Killed
193
0
Camps Cleared
0
952,696
Distance Traveled
805,828
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,040
690
53
3
0
300,603
1
L
Chang'e
9,795
612
60
4
0
280,821
0
L
Da Ji
9,508
594
28
2
0
252,888
0
W
Ix Chel
11,845
740
76
5
0
327,641
0
L
Ah Puch
10,078
630
105
7
0
272,119
0
W
Jormungandr
11,875
742
87
5
0
324,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role