Player Matchup

Ix Chel
Ix Chel
Bugzill
Ix Chel
Level 148
God Stats
1W - 1L
1,631 SR
Queue Stats
5W - 5L
1,598 Elo+
Party 2
Danzaburou
Danzaburou
J1MMYTHESHARK
Danzaburou
Level 127
God Stats
3W - 3L
1,713 SR
Queue Stats
5W - 7L
1,531 Elo+
Party 2
Hercules
Hercules
YANKSKINSNATION
Hercules
Level 107
God Stats
3W - 5L
1,540 SR
Queue Stats
3W - 5L
1,525 Elo+
Party 2
Team Averages
Level 127
1,628 SR
1,551 Elo+

VS

Team Averages
Level 122
1,593 SR
1,554 Elo+
Cupid
Cupid
BabyLungs007
Cupid
Level 94
God Stats
8W - 5L
1,687 SR
Queue Stats
86W - 67L
1,579 Elo+
Party 1
Poseidon
Poseidon
BobbyTallsocks
Poseidon
Level 102
God Stats
1W - 1L
1,496 SR
Queue Stats
76W - 71L
1,495 Elo+
Party 1
Eset
Eset
Sweetpotatoes
Eset
Level 169
God Stats
30W - 42L
1,596 SR
Queue Stats
107W - 119L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bugzill
Ix Chel
16
3 / 4 / 10
10,417
744
9,339
10,921
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
J1MMYTHESHARK
Danzaburou
16
5 / 2 / 6
10,488
749
10,077
12,199
5,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
16
5 / 2 / 7
10,058
718
8,346
20,463
21,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 3
10,604
757
8,210
13,259
5,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
13
2 / 6 / 4
9,556
683
10,449
12,367
4,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 3 / 6
9,559
683
9,964
11,320
4,834
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
13
Kills
8
8
Deaths
13
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
4
3
1.63
L
Poseidon
2
6
4
0.67
W
Ix Chel
Bugzill
Ix Chel
3
4
10
2
W
Danzaburou
J1MMYTHESHARK
Danzaburou
5
2
6
4
L
1
3
6
1.33
W
Hercules
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,762
Damage
28,623
43,583
Taken
36,946
31,818
Mitigated
15,559
16,075
Healing
7,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,210
3,099
789
3,877
13,259
5,921
1,140
2,998
10,261
0
29,982
L
Poseidon
10,449
1,567
0
977
12,367
4,804
1,278
2,874
9,493
47,884
0
W
Ix Chel
Bugzill
Ix Chel
9,339
430
581
2,345
10,921
4,561
827
5,828
5,002
45,096
0
W
Danzaburou
J1MMYTHESHARK
Danzaburou
10,077
4,937
0
3,919
12,199
5,538
2,216
4,905
7,158
0
49,277
L
9,964
462
92
1,957
11,320
4,834
158
3,510
7,810
35,024
0
W
Hercules
8,346
909
0
9,230
20,463
21,719
140
9,246
10,799
0
23,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
29,719
163
Minions Killed
158
0
Camps Cleared
0
774,975
Distance Traveled
733,529
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,604
757
36
3
0
264,210
0
L
Poseidon
9,556
683
67
5
0
235,264
2
W
Ix Chel
10,417
744
60
4
0
239,113
0
W
Danzaburou
10,488
749
71
5
0
245,389
0
L
Eset
9,559
683
55
4
0
234,055
0
W
Hercules
10,058
718
32
2
0
290,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role