Player Matchup

Xbalanque
Xbalanque
Ballocito
Xbalanque
Level 121
God Stats
54W - 42L
1,606 SR
Queue Stats
656W - 728L
1,410 Elo+
Party 1
King Arthur
King Arthur
Be Cool Ant
King Arthur
Level 98
God Stats
8W - 9L
1,521 SR
Queue Stats
612W - 668L
1,394 Elo+
Party 1
Anubis
Anubis
BlackSanta85
Anubis
Level 126
God Stats
18W - 17L
1,548 SR
Queue Stats
216W - 265L
1,432 Elo+
Party 1
Bakasura
Bakasura
HibachiSco
Bakasura
Level 89
God Stats
8W - 5L
1,554 SR
Queue Stats
95W - 103L
1,364 Elo+
Party 1
Yemoja
Yemoja
Preeeemo
Yemoja
Level 88
God Stats
2W - 1L
1,595 SR
Queue Stats
26W - 33L
1,457 Elo+
Solo
Team Averages
Level 104
1,565 SR
1,411 Elo+

VS

Team Averages
Level 99
1,406 SR
1,364 Elo+
Izanami
Izanami
FusionEli7e__
Izanami
Level 103
God Stats
1W - 1L
1,198 SR
Queue Stats
5W - 17L
1,203 Elo+
Party 2
Cthulhu
Cthulhu
OG_Swerveyy
Cthulhu
Level 62
God Stats
2W - 10L
1,214 SR
Queue Stats
118W - 146L
1,314 Elo+
Party 2
Skadi
Skadi
SkyyThomass
Skadi
Level 140
God Stats
15W - 16L
1,661 SR
Queue Stats
411W - 378L
1,402 Elo+
Solo
Serqet
Serqet
UhhSquishy
Serqet
Level 102
God Stats
5W - 7L
1,500 SR
Queue Stats
133W - 120L
1,445 Elo+
Party 2
Merlin
Merlin
temp-833039
Merlin
Level 88
God Stats
5W - 8L
1,457 SR
Queue Stats
137W - 119L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ballocito
Xbalanque
14
4 / 1 / 5
9,264
545
13,008
10,861
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Be Cool Ant
King Arthur
14
1 / 6 / 4
9,143
538
7,808
16,929
17,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
15
2 / 5 / 3
8,984
528
9,942
12,468
5,595
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
HibachiSco
Bakasura
16
8 / 1 / 1
9,978
587
9,017
14,094
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Preeeemo
Yemoja
13
2 / 0 / 4
8,760
515
4,762
11,633
9,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 4 / 1
6,652
391
3,869
12,513
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
OG_Swerveyy
Cthulhu
10
1 / 3 / 0
6,180
364
3,210
10,333
5,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
5 / 3 / 1
8,900
524
12,883
13,061
5,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
UhhSquishy
Serqet
14
4 / 5 / 4
8,901
524
12,129
16,378
6,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
15
3 / 2 / 4
9,068
533
9,284
8,543
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
17
Kills
13
13
Deaths
17
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Ballocito
Xbalanque
4
1
5
6.5
W
King Arthur
Be Cool Ant
King Arthur
1
6
4
0.5
W
Anubis
2
5
3
0.7
L
Izanami
0
4
1
0.13
W
Bakasura
HibachiSco
Bakasura
8
1
1
8.5
L
Cthulhu
OG_Swerveyy
Cthulhu
1
3
0
0.33
W
Yemoja
Preeeemo
Yemoja
2
0
4
4
L
5
3
1
1.83
L
Serqet
UhhSquishy
Serqet
4
5
4
1.2
L
Merlin
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,537
Damage
41,375
65,985
Taken
60,828
42,349
Mitigated
25,529
20,398
Healing
10,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Ballocito
Xbalanque
13,008
7,241
0
3,730
10,861
4,180
5,934
924
9,508
0
75,637
W
King Arthur
Be Cool Ant
King Arthur
7,808
811
0
3,162
16,929
17,745
21
742
15,876
1,693
41,605
W
Anubis
9,942
67
0
4,597
12,468
5,595
0
6,128
5,900
73,809
0
L
Izanami
3,869
2,294
0
1,314
12,513
4,537
0
2,460
9,803
0
49,982
W
Bakasura
HibachiSco
Bakasura
9,017
7,172
0
4,420
14,094
5,826
0
1,881
11,993
0
69,474
L
Cthulhu
OG_Swerveyy
Cthulhu
3,210
42
222
1,861
10,333
5,647
0
4,118
6,153
21,463
0
W
Yemoja
Preeeemo
Yemoja
4,762
660
2,312
2,177
11,633
9,003
182
2,819
8,711
29,503
0
L
12,883
7,227
0
3,047
13,061
5,557
0
1,484
11,435
0
65,944
L
Serqet
UhhSquishy
Serqet
12,129
3,126
0
2,435
16,378
6,569
0
3,259
12,507
0
68,254
L
Merlin
9,284
292
0
1,611
8,543
3,219
0
4,017
4,526
69,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,129
Gold Earned
39,701
426
Minions Killed
425
0
Camps Cleared
0
1,689,131
Distance Traveled
1,556,217
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,264
545
92
5
0
312,302
0
W
King Arthur
9,143
538
66
4
0
312,277
0
W
Anubis
8,984
528
109
6
0
325,134
0
L
Izanami
6,652
391
73
4
0
300,185
2
W
Bakasura
9,978
587
120
7
0
423,243
3
L
Cthulhu
6,180
364
32
2
0
315,669
4
W
Yemoja
8,760
515
39
2
0
316,175
2
L
Skadi
8,900
524
108
6
0
267,740
3
L
Serqet
8,901
524
100
6
0
367,611
2
L
Merlin
9,068
533
112
7
0
305,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role