Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Dingbat2003
Ishtar
Level 109
God Stats
3W - 6L
1,446 SR
Queue Stats
246W - 262L
1,465 Elo+
Solo
Tsukuyomi
Tsukuyomi
MGx KillerWolf
Tsukuyomi
Level 84
God Stats
0W - 2L
1,240 SR
Queue Stats
210W - 240L
1,437 Elo+
Solo
Ra
Ra
The3rd_neliel
Ra
Level 126
God Stats
4W - 8L
1,344 SR
Queue Stats
116W - 104L
1,470 Elo+
Solo
Ymir
Ymir
mikryx
Ymir
Level 127
God Stats
73W - 87L
1,470 SR
Queue Stats
333W - 321L
1,376 Elo+
Solo
Team Averages
Level 115
1,400 SR
1,450 Elo+

VS

Team Averages
Level 81
1,369 SR
1,407 Elo+
Odin
Odin
DachsGC
Odin
Level 81
God Stats
4W - 4L
1,358 SR
Queue Stats
30W - 33L
1,341 Elo+
Party 1
Arachne
Arachne
DonPablo_61
Arachne
Level 68
God Stats
24W - 24L
1,439 SR
Queue Stats
235W - 241L
1,488 Elo+
Party 2
Janus
Janus
Scorpion993
Janus
Level 100
God Stats
28W - 27L
1,461 SR
Queue Stats
559W - 569L
1,448 Elo+
Party 2
Athena
Athena
Shaxc
Athena
Level 65
God Stats
1W - 1L
1,249 SR
Queue Stats
15W - 21L
1,369 Elo+
Party 1
Neith
Neith
TangoZow
Neith
Level 89
God Stats
3W - 2L
1,337 SR
Queue Stats
129W - 147L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
4 / 3 / 2
10,474
616
16,748
17,018
16,345
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
10
3 / 4 / 1
7,077
416
6,882
10,591
4,008
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
MGx KillerWolf
Tsukuyomi
11
2 / 4 / 2
7,767
457
7,968
12,614
4,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
5 / 1 / 1
9,736
573
6,729
6,819
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
mikryx
Ymir
12
2 / 4 / 5
8,025
472
11,015
15,715
10,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
DachsGC
Odin
14
0 / 3 / 5
8,082
475
5,516
11,814
8,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
DonPablo_61
Arachne
17
7 / 1 / 2
10,121
595
8,145
14,363
6,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 4 / 2
9,055
533
10,845
11,042
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
Shaxc
Athena
13
3 / 4 / 5
8,806
518
7,127
16,999
16,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Neith
TangoZow
Neith
14
5 / 4 / 4
8,754
515
10,363
14,309
5,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
16
Kills
16
16
Deaths
16
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
3
2
1.67
W
Odin
DachsGC
Odin
0
3
5
0.83
L
Ishtar
3
4
1
0.88
W
Arachne
DonPablo_61
Arachne
7
1
2
8
L
Tsukuyomi
MGx KillerWolf
Tsukuyomi
2
4
2
0.75
W
1
4
2
0.5
W
Athena
Shaxc
Athena
3
4
5
1.38
W
Neith
TangoZow
Neith
5
4
4
1.75
L
5
1
1
5.5
L
Ymir
mikryx
Ymir
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,342
Damage
41,996
62,757
Taken
68,527
38,907
Mitigated
41,907
23,149
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
16,748
672
0
9,858
17,018
16,345
129
2,251
14,767
95,716
0
W
Odin
DachsGC
Odin
5,516
650
0
710
11,814
8,831
0
8,450
3,203
0
50,489
L
Ishtar
6,882
4,012
0
2,289
10,591
4,008
822
3,473
7,118
0
32,732
W
Arachne
DonPablo_61
Arachne
8,145
5,903
0
2,384
14,363
6,650
1,200
6,158
8,103
0
85,919
L
Tsukuyomi
MGx KillerWolf
Tsukuyomi
7,968
2,512
0
2,852
12,614
4,972
0
2,282
10,332
0
50,329
W
10,845
422
0
1,642
11,042
4,077
1,433
4,530
6,083
81,101
0
W
Athena
Shaxc
Athena
7,127
2,715
272
3,367
16,999
16,517
189
7,702
8,815
22,460
0
W
Neith
TangoZow
Neith
10,363
3,032
0
2,884
14,309
5,832
1,321
5,974
7,831
0
60,017
L
6,729
81
591
2,990
6,819
2,878
0
3,756
3,063
73,672
0
L
Ymir
mikryx
Ymir
11,015
2,390
0
4,569
15,715
10,704
200
6,210
9,505
36,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,079
Gold Earned
44,818
435
Minions Killed
464
0
Camps Cleared
0
1,500,012
Distance Traveled
1,680,764
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,474
616
138
8
0
278,375
4
W
Odin
8,082
475
91
5
0
288,952
3
L
Ishtar
7,077
416
54
3
0
278,055
0
W
Arachne
10,121
595
115
7
0
389,181
0
L
Tsukuyomi
7,767
457
63
4
0
293,637
0
W
Janus
9,055
533
139
8
0
336,588
0
W
Athena
8,806
518
22
1
0
351,181
1
W
Neith
8,754
515
97
6
0
314,862
0
L
Ra
9,736
573
135
8
0
324,799
0
L
Ymir
8,025
472
45
3
0
325,146
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role