Player Matchup

Sol
Sol
Gold IV
CursingClamp111
Sol
Gold IV
Level 89
God Stats
5W - 6L
1,496 SR
Queue Stats
57W - 44L
1,477 MMR
Party 1
Fafnir
Fafnir
Gold III
DarthMauIed
Fafnir
Gold III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
300W - 377L
1,316 MMR
Solo
Hou Yi
Hou Yi
Gold IV
LeekDaSneak8829
Hou Yi
Gold IV
Level 127
God Stats
26W - 31L
1,586 SR
Queue Stats
274W - 256L
1,239 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,527 SR
1,344 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 112
1,551 SR
1,361 MMR
Neith
Neith
Bronze III
DoveSoap82
Neith
Bronze III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,430 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze IV
Umbral_Alchemyst
Baron Samedi
Bronze IV
Level 157
God Stats
0W - 1L
1,653 SR
Queue Stats
47W - 58L
1,225 MMR
Solo
Odin
Odin
Bronze IV
left4 bows
Odin
Bronze IV
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 17L
1,430 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
9,343
719
11,527
14,586
5,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
15
2 / 0 / 8
10,543
811
7,231
13,480
16,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 0 / 3
10,417
801
13,294
10,781
5,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AtlasBacchusMartichorasVamanaAphrodite

VS

Bans
He BoAo KuangDanzaburouMerlinMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
1 / 5 / 3
8,585
660
8,166
11,752
6,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Umbral_Alchemyst
Baron Samedi
13
0 / 3 / 2
8,217
632
10,690
11,764
7,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 3 / 1
8,594
661
7,763
15,209
15,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
11
Kills
4
4
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
W
Fafnir
2
0
8
6
L
Neith
1
5
3
0.5
W
7
0
3
8.5
L
Baron Samedi
Umbral_Alchemyst
Baron Samedi
0
3
2
0.33
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,052
Damage
26,619
38,847
Taken
38,725
28,355
Mitigated
28,802
16,966
Healing
12,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,527
3,347
0
6,454
14,586
5,793
2,423
3,685
10,390
60,152
0
W
Fafnir
7,231
2,840
2,137
4,610
13,480
16,889
176
3,217
9,915
15,384
0
L
Neith
8,166
3,059
0
2,038
11,752
6,001
0
5,558
6,194
0
38,557
W
13,294
8,938
0
3,765
10,781
5,673
861
3,818
6,758
0
44,251
L
Baron Samedi
Umbral_Alchemyst
Baron Samedi
10,690
807
1,512
4,900
11,764
7,107
0
7,357
4,407
38,182
0
L
7,763
915
0
3,926
15,209
15,694
0
5,897
9,312
0
16,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,303
Gold Earned
25,396
172
Minions Killed
140
0
Camps Cleared
0
681,440
Distance Traveled
658,082
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,343
719
88
7
0
217,502
0
W
Fafnir
10,543
811
6
0
0
240,092
0
L
Neith
8,585
660
59
5
0
211,424
0
W
Hou Yi
10,417
801
78
6
0
223,846
0
L
Baron Samedi
8,217
632
61
5
0
213,737
0
L
Odin
8,594
661
20
2
0
232,921
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role