Player Matchup

Anhur
Anhur
 
Anhur
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Asurah
Gilgamesh
Level 127
God Stats
1W - 1L
1,271 SR
Queue Stats
40W - 48L
1,590 Elo+
Party 2
Baba Yaga
Baba Yaga
Doui_Master
Baba Yaga
Level 102
God Stats
6W - 2L
1,692 SR
Queue Stats
144W - 131L
1,628 Elo+
Party 2
He Bo
He Bo
Zepek-18
He Bo
Level 142
God Stats
1W - 1L
1,738 SR
Queue Stats
44W - 42L
1,604 Elo+
Party 2
Fafnir
Fafnir
xiaohuazhu
Fafnir
Level 76
God Stats
2W - 1L
1,703 SR
Queue Stats
412W - 357L
1,522 Elo+
Solo
Team Averages
Level 127
1,581 SR
1,569 Elo+

VS

Team Averages
Level 115
1,482 SR
1,588 Elo+
Raijin
Raijin
 
Raijin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Adewalde
Vulcan
Level 165
God Stats
7W - 6L
1,239 SR
Queue Stats
884W - 863L
1,484 Elo+
Solo
Kumbhakarna
Kumbhakarna
Bedcius
Kumbhakarna
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Infi-Pro-PL
Zhong Kui
Level 126
God Stats
1W - 1L
1,673 SR
Queue Stats
4W - 2L
1,745 Elo+
Party 1
Skadi
Skadi
KamiKaze_NGU_PL
Skadi
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
8 / 1 / 7
11,467
819
17,001
9,813
5,589
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Asurah
Gilgamesh
14
1 / 3 / 10
8,690
621
3,800
9,415
10,231
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Doui_Master
Baba Yaga
17
2 / 1 / 11
9,700
693
14,900
9,220
5,018
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

He Bo
Zepek-18
He Bo
16
5 / 3 / 7
9,621
687
9,831
9,044
4,576
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
xiaohuazhu
Fafnir
16
1 / 3 / 13
10,361
740
7,400
17,015
24,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
2 / 1 / 6
9,834
702
8,619
8,670
4,479
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
Adewalde
Vulcan
17
6 / 2 / 3
10,079
720
16,851
6,718
3,313
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Bedcius
Kumbhakarna
14
1 / 6 / 4
9,103
650
2,201
18,105
19,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
Infi-Pro-PL
Zhong Kui
14
1 / 6 / 8
8,390
599
9,004
14,424
11,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
1 / 2 / 7
8,779
627
7,599
8,142
3,803
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
39
17
Kills
11
11
Deaths
17
48
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
1
7
11.5
L
Raijin
 
Raijin
2
1
6
5
L
Vulcan
Adewalde
Vulcan
6
2
3
3.75
W
Gilgamesh
Asurah
Gilgamesh
1
3
10
2
L
Kumbhakarna
Bedcius
Kumbhakarna
1
6
4
0.5
W
Baba Yaga
Doui_Master
Baba Yaga
2
1
11
7.5
L
Zhong Kui
Infi-Pro-PL
Zhong Kui
1
6
8
0.83
L
1
2
7
2.25
W
He Bo
Zepek-18
He Bo
5
3
7
2.83
W
Fafnir
xiaohuazhu
Fafnir
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,932
Damage
44,274
54,507
Taken
56,059
50,233
Mitigated
42,237
22,864
Healing
17,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
17,001
12,637
1,068
4,014
9,813
5,589
428
6,712
3,101
0
44,964
L
Raijin
 
Raijin
8,619
542
2,696
2,136
8,670
4,479
0
6,845
1,825
34,830
0
L
Vulcan
Adewalde
Vulcan
16,851
5,962
865
1,097
6,718
3,313
0
5,322
1,396
28,491
0
W
Gilgamesh
Asurah
Gilgamesh
3,800
529
572
112
9,415
10,231
0
6,371
3,044
0
6,109
L
Kumbhakarna
Bedcius
Kumbhakarna
2,201
244
1,316
1,561
18,105
19,087
0
8,482
9,623
8,508
0
W
Baba Yaga
Doui_Master
Baba Yaga
14,900
203
805
2,859
9,220
5,018
720
7,120
2,100
38,453
0
L
Zhong Kui
Infi-Pro-PL
Zhong Kui
9,004
174
1,740
2,746
14,424
11,555
0
6,322
8,102
16,494
0
L
7,599
3,732
1,207
1,781
8,142
3,803
0
5,160
2,982
0
20,559
W
He Bo
Zepek-18
He Bo
9,831
639
856
975
9,044
4,576
0
6,893
2,151
22,572
0
W
Fafnir
xiaohuazhu
Fafnir
7,400
1,628
4,995
6,608
17,015
24,819
0
9,579
7,436
13,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,839
Gold Earned
46,185
183
Minions Killed
158
0
Camps Cleared
0
1,366,402
Distance Traveled
1,266,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,467
819
92
7
0
264,879
0
L
Raijin
9,834
702
75
5
0
241,876
0
L
Vulcan
10,079
720
34
2
0
281,701
0
W
Gilgamesh
8,690
621
3
0
0
278,993
0
L
Kumbhakarna
9,103
650
12
1
0
236,792
0
W
Baba Yaga
9,700
693
46
3
0
289,316
0
L
Zhong Kui
8,390
599
14
1
0
235,378
0
L
Skadi
8,779
627
23
2
0
270,746
0
W
He Bo
9,621
687
29
2
0
265,852
0
W
Fafnir
10,361
740
13
1
0
267,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role