Player Matchup

Sol
Sol
Chazz_Finster
Sol
Level 110
God Stats
0W - 2L
1,295 SR
Queue Stats
128W - 119L
1,509 Elo+
Solo
Terra
Terra
CoachDerp10
Terra
Level 149
God Stats
6W - 6L
1,519 SR
Queue Stats
349W - 378L
1,516 Elo+
Solo
Chernobog
Chernobog
Trillin_Jay
Chernobog
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 85L
1,425 Elo+
Solo
Nemesis
Nemesis
bladetheswift
Nemesis
Level 82
God Stats
0W - 3L
1,500 SR
Queue Stats
212W - 260L
1,355 Elo+
Solo
Susano
Susano
issues21
Susano
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
342W - 345L
1,421 Elo+
Solo
Team Averages
Level 118
1,463 SR
1,445 Elo+

VS

Team Averages
Level 107
1,544 SR
1,509 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Don Arbiter
Kukulkan
Level 88
God Stats
10W - 4L
1,624 SR
Queue Stats
371W - 386L
1,453 Elo+
Solo
Chiron
Chiron
EndGame4u2
Chiron
Level 119
God Stats
7W - 9L
1,573 SR
Queue Stats
535W - 553L
1,445 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HIMADPEOPLES
Morgan Le Fay
Level 80
God Stats
1W - 0L
1,300 SR
Queue Stats
4W - 2L
1,706 Elo+
Solo
The Morrigan
The Morrigan
seamaro1
The Morrigan
Level 106
God Stats
3W - 0L
1,724 SR
Queue Stats
127W - 135L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 8
10,327
794
13,445
14,979
6,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 6 / 8
10,268
790
9,036
23,515
22,307
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Trillin_Jay
Chernobog
11
2 / 5 / 2
8,301
639
3,179
8,381
3,572
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
15
2 / 7 / 6
8,922
686
4,132
17,753
11,780
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
issues21
Susano
17
5 / 7 / 5
10,146
780
14,854
16,694
8,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
3 / 2 / 23
11,039
849
7,275
16,203
17,914
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kukulkan
Don Arbiter
Kukulkan
18
5 / 4 / 18
10,952
842
13,733
13,114
6,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
EndGame4u2
Chiron
18
5 / 3 / 12
10,638
818
17,502
11,674
5,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
HIMADPEOPLES
Morgan Le Fay
19
15 / 2 / 11
12,032
926
26,540
14,012
6,917
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Morrigan
seamaro1
The Morrigan
17
3 / 3 / 20
10,354
796
6,578
7,968
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
115
13
Kills
31
31
Deaths
14
29
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
2
23
7.25
L
1
6
8
0.83
L
3
6
8
1.17
W
Kukulkan
Don Arbiter
Kukulkan
5
4
18
3.5
W
Chiron
EndGame4u2
Chiron
5
3
12
3.67
W
Morgan Le Fay
HIMADPEOPLES
Morgan Le Fay
15
2
11
10.25
L
Chernobog
Trillin_Jay
Chernobog
2
5
2
0.6
L
Nemesis
2
7
6
0.71
L
Susano
issues21
Susano
5
7
5
1.07
W
The Morrigan
seamaro1
The Morrigan
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,646
Damage
71,628
81,322
Taken
62,971
52,734
Mitigated
39,779
18,891
Healing
27,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,275
1,043
5,473
5,431
16,203
17,914
680
4,544
11,659
682
13,085
L
13,445
2,130
190
3,806
14,979
6,705
482
8,669
6,242
45,207
0
L
9,036
438
3,800
4,465
23,515
22,307
0
15,310
8,010
18,782
0
W
Kukulkan
Don Arbiter
Kukulkan
13,733
2,643
1,124
2,525
13,114
6,112
1,488
5,698
7,416
33,108
0
W
Chiron
EndGame4u2
Chiron
17,502
3,885
3,323
3,267
11,674
5,315
1,954
2,977
8,677
0
31,240
W
Morgan Le Fay
HIMADPEOPLES
Morgan Le Fay
26,540
3,410
1,241
4,790
14,012
6,917
2,633
6,376
7,636
47,736
0
L
Chernobog
Trillin_Jay
Chernobog
3,179
1,797
213
1,015
8,381
3,572
0
4,804
3,577
0
5,023
L
Nemesis
4,132
1,077
358
2,223
17,753
11,780
0
8,479
9,191
0
10,942
L
Susano
issues21
Susano
14,854
2,965
1,018
1,803
16,694
8,370
0
9,410
7,230
0
31,323
W
The Morrigan
seamaro1
The Morrigan
6,578
1,404
14
495
7,968
3,521
1,082
2,886
5,060
20,217
440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,964
Gold Earned
55,015
128
Minions Killed
139
0
Camps Cleared
0
941,452
Distance Traveled
1,250,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,039
849
8
1
0
286,703
0
L
Sol
10,327
794
73
6
0
208,098
0
L
Terra
10,268
790
11
1
0
190,295
0
W
Kukulkan
10,952
842
51
4
0
204,745
0
W
Chiron
10,638
818
22
2
0
266,464
0
W
Morgan Le Fay
12,032
926
33
3
0
261,884
0
L
Chernobog
8,301
639
6
0
0
85,573
0
L
Nemesis
8,922
686
11
1
0
236,690
0
L
Susano
10,146
780
27
2
0
220,796
0
W
The Morrigan
10,354
796
25
2
0
230,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role