Player Matchup

Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum II
GodSlayer1113
Osiris
Platinum II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 37L
2,050 MMR
Solo
Cernunnos
Cernunnos
Platinum II
LittleBroFace
Cernunnos
Platinum II
Level 128
God Stats
10W - 11L
1,605 SR
Queue Stats
71W - 55L
2,060 MMR
Party 1
Mercury
Mercury
Diamond V
MungooseMan
Mercury
Diamond V
Level 154
God Stats
17W - 7L
1,723 SR
Queue Stats
112W - 91L
2,295 MMR
Party 1
Athena
Athena
Diamond IV
lGummy
Athena
Diamond IV
Level 191
God Stats
5W - 4L
1,810 SR
Queue Stats
467W - 430L
2,118 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,628 SR
2,005 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 166
1,697 SR
2,138 MMR
Kukulkan
Kukulkan
Diamond IV
DueLizard
Kukulkan
Diamond IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 72L
2,216 MMR
Solo
He Bo
He Bo
Platinum I
HardSolo
He Bo
Platinum I
Level 191
God Stats
13W - 10L
1,723 SR
Queue Stats
214W - 193L
2,037 MMR
Solo
Chernobog
Chernobog
Diamond III
Pexcy
Chernobog
Diamond III
Level 148
God Stats
7W - 6L
1,627 SR
Queue Stats
260W - 225L
2,201 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
ROPSELL
Baron Samedi
Diamond IV
Level 183
God Stats
12W - 6L
1,764 SR
Queue Stats
457W - 448L
2,023 MMR
Solo
Thor
Thor
Diamond IV
Sagiitax
Thor
Diamond IV
Level 150
God Stats
1W - 1L
1,869 SR
Queue Stats
8W - 9L
2,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
10 / 3 / 2
12,546
627
19,715
12,135
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
2 / 2 / 6
12,065
603
12,689
19,057
22,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
LittleBroFace
Cernunnos
19
4 / 1 / 10
12,245
612
18,466
14,991
8,739
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
MungooseMan
Mercury
18
4 / 3 / 6
11,992
600
7,483
15,717
7,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
lGummy
Athena
16
2 / 5 / 13
11,079
554
8,448
29,608
31,466
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
BakasuraHerculesAo KuangSerqet

VS

Bans
MartichorasAphroditeVamanaHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DueLizard
Kukulkan
16
2 / 5 / 6
10,233
512
11,209
14,076
6,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
HardSolo
He Bo
17
3 / 4 / 6
10,694
535
18,401
14,831
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chernobog
Pexcy
Chernobog
18
4 / 4 / 7
11,518
576
17,041
17,988
8,324
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
ROPSELL
Baron Samedi
13
1 / 6 / 7
9,284
464
8,735
20,043
19,747
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Thor
17
4 / 3 / 3
10,675
534
11,232
20,335
13,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
43
22
Kills
14
14
Deaths
22
37
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
3
2
3.67
L
Kukulkan
DueLizard
Kukulkan
2
5
6
1
W
2
2
6
2.5
L
He Bo
HardSolo
He Bo
3
4
6
1.5
W
Cernunnos
LittleBroFace
Cernunnos
4
1
10
9
W
Mercury
MungooseMan
Mercury
4
3
6
2.33
L
Chernobog
Pexcy
Chernobog
4
4
7
1.88
L
Baron Samedi
ROPSELL
Baron Samedi
1
6
7
0.75
L
Thor
4
3
3
1.83
W
Athena
lGummy
Athena
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,801
Damage
66,618
91,508
Taken
87,273
76,134
Mitigated
53,084
23,974
Healing
25,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,715
1,830
0
2,342
12,135
6,009
0
6,190
5,856
109,509
0
L
Kukulkan
DueLizard
Kukulkan
11,209
1,109
0
802
14,076
6,090
0
7,662
6,308
92,544
76
W
12,689
3,975
0
2,310
19,057
22,466
433
6,660
11,772
0
98,530
L
He Bo
HardSolo
He Bo
18,401
1,287
0
5,544
14,831
4,965
0
6,127
8,606
110,369
0
W
Cernunnos
LittleBroFace
Cernunnos
18,466
10,758
0
6,600
14,991
8,739
3,840
6,307
8,538
0
113,361
W
Mercury
MungooseMan
Mercury
7,483
4,246
0
3,142
15,717
7,454
1,086
6,942
8,674
0
105,156
L
Chernobog
Pexcy
Chernobog
17,041
13,624
0
6,333
17,988
8,324
1,675
4,026
13,866
0
119,124
L
Baron Samedi
ROPSELL
Baron Samedi
8,735
1,562
1,358
5,142
20,043
19,747
28
8,787
11,078
29,303
0
L
Thor
11,232
3,232
0
6,007
20,335
13,958
630
2,677
16,910
0
81,559
W
Athena
lGummy
Athena
8,448
2,363
2,421
7,159
29,608
31,466
104
13,078
16,223
25,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,927
Gold Earned
52,404
625
Minions Killed
660
0
Camps Cleared
0
2,190,722
Distance Traveled
2,043,297
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,546
627
143
7
0
394,965
5
L
Kukulkan
10,233
512
159
8
0
391,537
2
W
Osiris
12,065
603
157
8
0
427,925
1
L
He Bo
10,694
535
134
7
0
468,385
4
W
Cernunnos
12,245
612
151
8
0
384,244
6
W
Mercury
11,992
600
146
7
0
520,582
7
L
Chernobog
11,518
576
192
10
0
411,745
0
L
Baron Samedi
9,284
464
31
2
0
378,022
3
L
Thor
10,675
534
144
7
0
393,608
8
W
Athena
11,079
554
28
1
0
463,006
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role