Player Matchup

Anubis
Anubis
CHAINDABBERS
Anubis
Level 149
God Stats
2W - 4L
1,274 SR
Queue Stats
151W - 162L
1,442 Elo+
Solo
King Arthur
King Arthur
Friend1ySniper
King Arthur
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 52L
1,642 Elo+
Solo
Jing Wei
Jing Wei
Goat man 1000
Jing Wei
Level 123
God Stats
0W - 3L
1,257 SR
Queue Stats
274W - 279L
1,462 Elo+
Party 1
Izanami
Izanami
Hybrinater
Izanami
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 85L
1,613 Elo+
Solo
Rama
Rama
SV4
Rama
Level 40
God Stats
3W - 4L
1,378 SR
Queue Stats
152W - 162L
1,485 Elo+
Party 1
Team Averages
Level 113
1,382 SR
1,529 Elo+

VS

Team Averages
Level 115
1,445 SR
1,483 Elo+
Odin
Odin
KingKonen3
Odin
Level 105
God Stats
1W - 1L
1,301 SR
Queue Stats
136W - 123L
1,507 Elo+
Party 2
Cerberus
Cerberus
Liquor_Snurf_69
Cerberus
Level 123
God Stats
5W - 4L
1,490 SR
Queue Stats
193W - 186L
1,505 Elo+
Solo
Bacchus
Bacchus
Mazion
Bacchus
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,404 Elo+
Solo
Arachne
Arachne
Schafe44
Arachne
Level 126
God Stats
6W - 7L
1,435 SR
Queue Stats
159W - 145L
1,502 Elo+
Party 2
Kukulkan
Kukulkan
WarriorElite73
Kukulkan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 7 / 2
7,746
775
9,236
9,955
5,183
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Friend1ySniper
King Arthur
12
0 / 5 / 3
6,627
663
7,961
10,198
11,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Goat man 1000
Jing Wei
14
3 / 4 / 3
8,175
818
6,695
8,518
3,491
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Hybrinater
Izanami
12
1 / 5 / 3
7,301
730
6,968
9,147
3,625
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
SV4
Rama
12
1 / 3 / 4
7,342
734
4,118
6,701
2,562
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 17
8,709
871
6,830
11,169
11,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
14
2 / 0 / 19
9,058
906
7,364
8,164
9,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Mazion
Bacchus
13
3 / 2 / 14
8,546
855
7,347
10,084
13,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Schafe44
Arachne
15
11 / 2 / 11
9,457
946
10,905
9,626
8,762
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kukulkan
15
3 / 3 / 11
8,855
886
10,152
6,823
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
96
7
Kills
24
24
Deaths
8
15
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
7
2
0.43
L
King Arthur
Friend1ySniper
King Arthur
0
5
3
0.3
L
Jing Wei
Goat man 1000
Jing Wei
3
4
3
1.13
L
Izanami
Hybrinater
Izanami
1
5
3
0.5
W
5
1
17
13.5
W
Cerberus
2
0
19
11.5
W
Bacchus
Mazion
Bacchus
3
2
14
5
L
Rama
SV4
Rama
1
3
4
1
W
Arachne
Schafe44
Arachne
11
2
11
8.25
W
Kukulkan
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,978
Damage
42,598
44,519
Taken
45,866
26,376
Mitigated
46,888
7,403
Healing
20,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,236
620
327
1,099
9,955
5,183
0
6,441
3,463
20,905
0
L
King Arthur
Friend1ySniper
King Arthur
7,961
1,125
303
604
10,198
11,515
0
5,689
4,424
0
10,830
L
Jing Wei
Goat man 1000
Jing Wei
6,695
4,771
490
1,506
8,518
3,491
0
3,908
4,512
0
15,437
L
Izanami
Hybrinater
Izanami
6,968
5,360
0
1,406
9,147
3,625
0
6,035
3,067
0
15,487
W
6,830
1,356
2,052
2,759
11,169
11,953
832
2,752
8,108
239
11,724
W
Cerberus
7,364
148
545
3,532
8,164
9,000
1,057
1,480
6,551
15,503
0
W
Bacchus
Mazion
Bacchus
7,347
572
1,560
1,557
10,084
13,936
543
2,641
7,290
11,009
0
L
Rama
SV4
Rama
4,118
3,465
155
1,513
6,701
2,562
0
2,883
3,771
0
10,351
W
Arachne
Schafe44
Arachne
10,905
5,167
2,134
3,614
9,626
8,762
515
934
8,483
0
16,286
W
Kukulkan
10,152
855
895
1,633
6,823
3,237
772
1,429
5,218
30,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,191
Gold Earned
44,625
112
Minions Killed
128
0
Camps Cleared
0
838,217
Distance Traveled
998,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,746
775
31
3
0
143,929
0
L
King Arthur
6,627
663
9
1
0
189,781
0
L
Jing Wei
8,175
818
23
2
0
186,208
0
L
Izanami
7,301
730
30
3
0
159,384
0
W
Odin
8,709
871
15
2
0
203,513
0
W
Cerberus
9,058
906
34
3
0
212,199
0
W
Bacchus
8,546
855
13
1
0
199,041
0
L
Rama
7,342
734
19
2
0
158,915
0
W
Arachne
9,457
946
15
2
0
191,181
0
W
Kukulkan
8,855
886
51
5
0
192,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role