Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ClownerWayne
Janus
Level 124
God Stats
1W - 2L
1,524 SR
Queue Stats
7W - 15L
1,340 Elo+
Party 1
Susano
Susano
Kronovki
Susano
Level 156
God Stats
2W - 4L
1,543 SR
Queue Stats
147W - 157L
1,305 Elo+
Party 1
Cthulhu
Cthulhu
LunaNova3933
Cthulhu
Level 101
God Stats
7W - 7L
1,296 SR
Queue Stats
98W - 74L
1,674 Elo+
Solo
Hades
Hades
sotwisted18
Hades
Level 159
God Stats
175W - 172L
1,489 SR
Queue Stats
249W - 253L
1,421 Elo+
Solo
Team Averages
Level 138
1,470 SR
1,448 Elo+

VS

Team Averages
Level 89
1,525 SR
1,522 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
F1avors
Ix Chel
Level 156
God Stats
8W - 11L
1,474 SR
Queue Stats
207W - 229L
1,496 Elo+
Party 2
Ne Zha
Ne Zha
Greezey
Ne Zha
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,659 Elo+
Party 2
Ishtar
Ishtar
Nalagax
Ishtar
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
Yanks300
King Arthur
Level 176
God Stats
2W - 2L
1,649 SR
Queue Stats
103W - 93L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
3 / 0 / 4
8,184
818
6,062
7,658
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 0 / 8
7,179
718
6,115
5,112
1,783
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Kronovki
Susano
14
6 / 2 / 3
8,220
822
8,906
10,488
4,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
LunaNova3933
Cthulhu
14
2 / 0 / 6
8,068
807
7,322
13,501
10,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 2 / 9
8,366
837
6,114
10,966
6,747
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
0 / 0 / 1
7,766
777
2,327
3,149
1,475
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
F1avors
Ix Chel
14
2 / 1 / 1
7,754
775
8,262
8,682
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Greezey
Ne Zha
13
1 / 2 / 2
6,972
697
7,204
10,125
6,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
Nalagax
Ishtar
12
0 / 4 / 2
6,666
667
5,740
8,251
3,030
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Yanks300
King Arthur
13
1 / 6 / 0
7,037
704
9,866
14,161
11,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
13
Kills
4
4
Deaths
13
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
0
4
5
L
Hou Yi
 
Hou Yi
0
0
1
0.5
W
0
0
8
4
L
Ix Chel
F1avors
Ix Chel
2
1
1
2.5
L
Ne Zha
Greezey
Ne Zha
1
2
2
1
W
Susano
Kronovki
Susano
6
2
3
3.75
W
Cthulhu
LunaNova3933
Cthulhu
2
0
6
5
L
Ishtar
Nalagax
Ishtar
0
4
2
0.25
L
King Arthur
Yanks300
King Arthur
1
6
0
0.17
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,519
Damage
33,399
47,725
Taken
44,368
26,769
Mitigated
26,048
10,435
Healing
6,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,062
5,005
0
1,956
7,658
3,318
939
683
6,881
0
30,671
L
Hou Yi
 
Hou Yi
2,327
1,040
0
1,534
3,149
1,475
1,152
290
2,859
0
31,144
W
6,115
392
280
203
5,112
1,783
936
946
4,063
21,337
0
L
Ix Chel
F1avors
Ix Chel
8,262
609
131
1,684
8,682
3,518
0
3,870
4,776
28,261
0
L
Ne Zha
Greezey
Ne Zha
7,204
1,179
0
2,838
10,125
6,145
0
4,006
6,119
0
19,496
W
Susano
Kronovki
Susano
8,906
1,874
0
1,613
10,488
4,221
753
1,642
8,713
0
19,749
W
Cthulhu
LunaNova3933
Cthulhu
7,322
597
1,638
2,029
13,501
10,700
0
4,008
9,154
20,998
0
L
Ishtar
Nalagax
Ishtar
5,740
3,422
0
0
8,251
3,030
176
3,759
4,473
0
13,609
L
King Arthur
Yanks300
King Arthur
9,866
551
0
45
14,161
11,880
0
7,512
6,590
973
24,994
W
6,114
680
461
2,255
10,966
6,747
869
877
9,999
28,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,017
Gold Earned
36,195
222
Minions Killed
196
0
Camps Cleared
0
1,125,002
Distance Traveled
958,928
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,184
818
61
6
0
221,943
0
L
Hou Yi
7,766
777
62
6
0
173,025
0
W
Janus
7,179
718
41
4
0
245,447
0
L
Ix Chel
7,754
775
66
7
0
190,203
0
L
Ne Zha
6,972
697
29
3
0
215,860
0
W
Susano
8,220
822
28
3
0
241,242
0
W
Cthulhu
8,068
807
20
2
0
226,530
0
L
Ishtar
6,666
667
14
1
0
164,762
0
L
King Arthur
7,037
704
25
3
0
215,078
2
W
Hades
8,366
837
72
7
0
189,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role