Player Matchup

Ne Zha
Ne Zha
MikeGrown23
Ne Zha
Level 25
God Stats
8W - 3L
1,732 SR
Queue Stats
9W - 15L
1,163 Elo+
Party 2
Surtr
Surtr
YahCousin3
Surtr
Level 64
God Stats
13W - 10L
1,510 SR
Queue Stats
67W - 64L
1,374 Elo+
Solo
Nu Wa
Nu Wa
lucij
Nu Wa
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 15L
1,163 Elo+
Party 2
Team Averages
Level 42
1,581 SR
1,233 Elo+

VS

Team Averages
Level 98
1,517 SR
1,411 Elo+
Chaac
Chaac
DatButtSmacker
Chaac
Level 44
God Stats
2W - 1L
1,501 SR
Queue Stats
110W - 101L
1,410 Elo+
Party 1
Apollo
Apollo
Kage244
Apollo
Level 144
God Stats
1W - 4L
1,737 SR
Queue Stats
222W - 205L
1,426 Elo+
Party 1
Ix Chel
Ix Chel
bininico1999
Ix Chel
Level 107
God Stats
3W - 3L
1,313 SR
Queue Stats
44W - 44L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
2 / 6 / 2
10,185
637
12,472
12,884
6,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Surtr
17
5 / 1 / 3
11,953
747
12,786
18,459
19,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
lucij
Nu Wa
17
1 / 3 / 5
10,974
686
11,356
8,817
3,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
10,511
657
10,755
17,244
22,576
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Kage244
Apollo
16
6 / 4 / 2
11,611
726
11,054
15,504
6,837
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
bininico1999
Ix Chel
17
1 / 1 / 6
11,410
713
9,169
9,090
3,730
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
8
Kills
10
10
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
L
Apollo
Kage244
Apollo
6
4
2
1.75
W
Ne Zha
2
6
2
0.5
W
Surtr
5
1
3
6.5
L
Ix Chel
bininico1999
Ix Chel
1
1
6
4
W
Nu Wa
lucij
Nu Wa
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,614
Damage
30,978
40,160
Taken
41,838
30,091
Mitigated
33,143
8,170
Healing
10,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,755
1,080
0
3,742
17,244
22,576
0
5,975
11,269
0
33,804
L
Apollo
Kage244
Apollo
11,054
7,704
0
4,018
15,504
6,837
315
2,914
12,590
0
58,516
W
Ne Zha
12,472
4,757
0
1,257
12,884
6,553
461
1,560
11,324
0
39,156
W
Surtr
12,786
4,759
0
5,173
18,459
19,580
25
4,617
13,842
1,050
42,199
L
Ix Chel
bininico1999
Ix Chel
9,169
1,276
656
2,406
9,090
3,730
0
2,947
6,143
68,191
0
W
Nu Wa
lucij
Nu Wa
11,356
4,750
505
1,235
8,817
3,958
1,003
3,135
5,682
50,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,112
Gold Earned
33,532
169
Minions Killed
264
0
Camps Cleared
0
859,161
Distance Traveled
877,620
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,511
657
32
2
0
339,743
5
L
Apollo
11,611
726
91
6
0
283,194
0
W
Ne Zha
10,185
637
44
3
0
293,577
0
W
Surtr
11,953
747
45
3
0
321,370
0
L
Ix Chel
11,410
713
141
9
0
254,683
0
W
Nu Wa
10,974
686
80
5
0
244,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role