Player Matchup

Ishtar
Ishtar
Arkakane
Ishtar
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,506 Elo+
Party 3
Serqet
Serqet
Haziouls
Serqet
Level 108
God Stats
0W - 2L
1,235 SR
Queue Stats
48W - 35L
1,516 Elo+
Party 3
Ymir
Ymir
Inurki
Ymir
Level 158
God Stats
9W - 4L
1,500 SR
Queue Stats
265W - 226L
1,587 Elo+
Solo
Amaterasu
Amaterasu
Vdermekton
Amaterasu
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,719 Elo+
Party 1
Janus
Janus
wirsu
Janus
Level 48
God Stats
11W - 14L
1,500 SR
Queue Stats
34W - 44L
1,432 Elo+
Party 1
Team Averages
Level 75
1,447 SR
1,552 Elo+

VS

Team Averages
Level 114
1,574 SR
1,517 Elo+
Hachiman
Hachiman
Ag3ntXXX
Hachiman
Level 89
God Stats
14W - 8L
1,489 SR
Queue Stats
148W - 138L
1,578 Elo+
Solo
Ix Chel
Ix Chel
Asafx1
Ix Chel
Level 123
God Stats
1W - 0L
1,638 SR
Queue Stats
114W - 104L
1,510 Elo+
Party 2
Athena
Athena
Niallll
Athena
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 46L
1,527 Elo+
Solo
Ymir
Ymir
Wodiana
Ymir
Level 155
God Stats
5W - 3L
1,607 SR
Queue Stats
107W - 127L
1,445 Elo+
Solo
Hel
Hel
ZayanAl
Hel
Level 136
God Stats
3W - 2L
1,638 SR
Queue Stats
156W - 145L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Arkakane
Ishtar
8
0 / 3 / 3
5,534
461
2,921
7,047
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Haziouls
Serqet
11
2 / 1 / 3
6,572
548
6,891
7,549
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Inurki
Ymir
9
1 / 0 / 2
6,051
504
5,019
8,055
5,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Vdermekton
Amaterasu
9
0 / 4 / 1
5,200
433
1,600
8,041
3,573
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
wirsu
Janus
10
4 / 0 / 2
6,381
532
5,075
5,698
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ag3ntXXX
Hachiman
11
2 / 1 / 2
6,579
548
4,120
6,260
2,089
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ix Chel
Asafx1
Ix Chel
11
0 / 2 / 1
6,398
533
4,024
5,485
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Niallll
Athena
9
1 / 1 / 2
6,347
529
2,451
7,361
5,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
Wodiana
Ymir
10
2 / 3 / 3
6,496
541
4,215
10,163
5,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
13
3 / 1 / 0
8,332
694
4,747
6,093
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
7
Kills
8
8
Deaths
8
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Ag3ntXXX
Hachiman
2
1
2
3
L
Ishtar
Arkakane
Ishtar
0
3
3
0.5
W
Ix Chel
Asafx1
Ix Chel
0
2
1
0.25
L
Serqet
Haziouls
Serqet
2
1
3
3.5
L
Ymir
Inurki
Ymir
1
0
2
2
W
Athena
Niallll
Athena
1
1
2
2
L
Amaterasu
Vdermekton
Amaterasu
0
4
1
0.13
W
Ymir
Wodiana
Ymir
2
3
3
1.17
W
Hel
3
1
0
3
L
Janus
wirsu
Janus
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,506
Damage
19,557
36,390
Taken
35,362
17,493
Mitigated
16,897
10,522
Healing
15,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Ag3ntXXX
Hachiman
4,120
2,294
0
1,828
6,260
2,089
705
1,807
4,213
0
39,480
L
Ishtar
Arkakane
Ishtar
2,921
1,679
0
2,301
7,047
2,705
0
3,307
3,740
0
29,049
W
Ix Chel
Asafx1
Ix Chel
4,024
106
337
1,622
5,485
1,823
717
1,955
3,368
43,604
0
L
Serqet
Haziouls
Serqet
6,891
1,376
0
3,478
7,549
3,536
0
1,422
6,118
0
41,974
L
Ymir
Inurki
Ymir
5,019
1,085
0
2,696
8,055
5,688
16
3,041
5,000
23,700
0
W
Athena
Niallll
Athena
2,451
606
174
3,054
7,361
5,138
58
2,685
4,676
12,916
0
L
Amaterasu
Vdermekton
Amaterasu
1,600
214
0
1,282
8,041
3,573
0
5,306
2,719
7
20,842
W
Ymir
Wodiana
Ymir
4,215
1,136
73
2,517
10,163
5,227
0
2,283
7,640
33,209
4,886
W
Hel
4,747
327
2,037
4,095
6,093
2,620
1,110
1,371
4,587
70,395
0
L
Janus
wirsu
Janus
5,075
218
0
765
5,698
1,991
0
2,984
2,662
41,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,738
Gold Earned
34,152
268
Minions Killed
336
0
Camps Cleared
0
1,175,991
Distance Traveled
1,204,442
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,579
548
65
5
0
233,923
2
L
Ishtar
5,534
461
57
5
0
184,678
4
W
Ix Chel
6,398
533
73
6
0
245,609
0
L
Serqet
6,572
548
81
7
0
289,066
0
L
Ymir
6,051
504
13
1
0
238,042
5
W
Athena
6,347
529
14
1
0
263,145
2
L
Amaterasu
5,200
433
38
3
0
220,792
0
W
Ymir
6,496
541
56
5
0
229,353
1
W
Hel
8,332
694
128
11
0
232,412
0
L
Janus
6,381
532
79
7
0
243,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role