Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MechedReality
Neith
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 32L
1,199 Elo+
Party 2
Ah Puch
Ah Puch
Moeite
Ah Puch
Level 149
God Stats
0W - 2L
1,364 SR
Queue Stats
57W - 52L
1,115 Elo+
Party 2
Guan Yu
Guan Yu
WheresMyTeamTho
Guan Yu
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
195W - 185L
1,576 Elo+
Solo
Hera
Hera
XxDERAJxX
Hera
Level 143
God Stats
5W - 4L
1,463 SR
Queue Stats
432W - 411L
1,543 Elo+
Solo
Team Averages
Level 118
1,465 SR
1,387 Elo+

VS

Team Averages
Level 106
1,450 SR
1,505 Elo+
Horus
Horus
 
Horus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Amauryen
Chernobog
Level 103
God Stats
3W - 3L
1,224 SR
Queue Stats
114W - 96L
1,503 Elo+
Party 1
Khepri
Khepri
DominicGuerrero
Khepri
Level 18
God Stats
8W - 3L
1,528 SR
Queue Stats
81W - 70L
1,517 Elo+
Party 1
Nox
Nox
Ultimate_Dougie
Nox
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
220W - 188L
1,473 Elo+
Solo
Merlin
Merlin
ohlordie
Merlin
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
5 / 1 / 3
8,341
758
7,483
8,148
4,289
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 3
7,633
694
8,980
10,068
4,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Moeite
Ah Puch
16
0 / 1 / 7
8,610
783
12,521
7,371
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 3 / 6
7,691
699
6,222
14,912
17,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hera
13
1 / 4 / 4
7,426
675
9,148
8,974
3,536
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 3 / 6
8,098
736
4,678
16,160
18,791
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Amauryen
Chernobog
16
5 / 2 / 7
9,457
860
14,022
12,147
7,010
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 9
8,050
732
4,136
13,393
16,213
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 0 / 8
8,168
743
10,198
6,653
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
ohlordie
Merlin
16
2 / 0 / 8
9,023
820
14,492
5,432
3,315
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
9
Kills
12
12
Deaths
10
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
1
3
6.5
W
Horus
 
Horus
2
3
6
1.67
W
Chernobog
Amauryen
Chernobog
5
2
7
4.25
W
2
5
9
1.3
L
2
3
3
1.17
L
Ah Puch
Moeite
Ah Puch
0
1
7
3.5
W
1
0
8
5
L
1
3
6
1.33
L
Hera
1
4
4
0.75
W
Merlin
ohlordie
Merlin
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,354
Damage
47,526
49,473
Taken
53,785
33,591
Mitigated
49,473
27,091
Healing
27,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,483
574
215
2,451
8,148
4,289
0
5,051
3,097
11,925
0
W
Horus
 
Horus
4,678
1,931
8,343
7,177
16,160
18,791
24
7,716
8,444
0
6,293
W
Chernobog
Amauryen
Chernobog
14,022
7,208
2,149
3,954
12,147
7,010
1,019
6,680
5,467
0
33,522
W
4,136
63
841
922
13,393
16,213
45
7,479
5,914
6,770
0
L
8,980
3,017
1,322
1,990
10,068
4,467
0
5,493
4,575
0
19,673
L
Ah Puch
Moeite
Ah Puch
12,521
609
1,374
2,714
7,371
3,677
0
4,334
3,037
34,296
0
W
10,198
550
720
1,663
6,653
4,144
369
4,356
2,297
23,725
0
L
6,222
795
7,947
7,024
14,912
17,622
0
8,390
6,522
0
10,158
L
Hera
9,148
1,813
954
1,100
8,974
3,536
0
5,558
3,416
18,818
0
W
Merlin
ohlordie
Merlin
14,492
846
1,125
979
5,432
3,315
477
2,921
2,511
40,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,701
Gold Earned
42,796
122
Minions Killed
154
0
Camps Cleared
0
1,040,928
Distance Traveled
1,094,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,341
758
11
1
0
211,642
0
W
Horus
8,098
736
5
0
0
235,795
0
W
Chernobog
9,457
860
61
6
0
225,904
0
W
Khepri
8,050
732
7
1
0
207,679
0
L
Neith
7,633
694
20
2
0
208,006
0
L
Ah Puch
8,610
783
58
5
0
241,926
0
W
Nox
8,168
743
21
2
0
200,940
0
L
Guan Yu
7,691
699
7
1
0
202,703
0
L
Hera
7,426
675
26
2
0
176,651
0
W
Merlin
9,023
820
60
5
0
224,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role