Player Matchup

Cernunnos
Cernunnos
ArchoNeX
Cernunnos
Level 17
God Stats
1W - 6L
1,500 SR
Queue Stats
110W - 119L
1,494 Elo+
Solo
Guan Yu
Guan Yu
Azharel123
Guan Yu
Level 22
God Stats
1W - 1L
1,669 SR
Queue Stats
33W - 30L
1,524 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HARD2KILLJ
Morgan Le Fay
Level 159
God Stats
5W - 5L
1,694 SR
Queue Stats
559W - 556L
1,528 Elo+
Solo
Merlin
Merlin
Mudsloth
Merlin
Level 158
God Stats
5W - 7L
1,605 SR
Queue Stats
484W - 489L
1,521 Elo+
Solo
Ullr
Ullr
RCVZero
Ullr
Level 126
God Stats
3W - 3L
1,540 SR
Queue Stats
392W - 416L
1,542 Elo+
Solo
Team Averages
Level 96
1,602 SR
1,522 Elo+

VS

Team Averages
Level 101
1,658 SR
1,603 Elo+
Chang'e
Chang'e
DrWillly
Chang'e
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 81L
1,564 Elo+
Party 2
Bellona
Bellona
TommyThePanda
Bellona
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 100L
1,619 Elo+
Party 1
Persephone
Persephone
briixa
Persephone
Level 69
God Stats
7W - 2L
1,605 SR
Queue Stats
111W - 98L
1,563 Elo+
Party 2
Athena
Athena
korbina3
Athena
Level 126
God Stats
6W - 0L
1,889 SR
Queue Stats
104W - 88L
1,604 Elo+
Party 1
Gilgamesh
Gilgamesh
pihw
Gilgamesh
Level 128
God Stats
3W - 0L
1,796 SR
Queue Stats
136W - 140L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ArchoNeX
Cernunnos
17
2 / 7 / 7
9,935
662
17,865
18,202
8,655
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Azharel123
Guan Yu
18
4 / 6 / 6
11,338
756
12,089
23,108
29,245
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morgan Le Fay
HARD2KILLJ
Morgan Le Fay
18
3 / 4 / 8
10,591
706
22,428
12,403
6,479
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
Mudsloth
Merlin
17
3 / 5 / 5
10,482
699
19,064
12,431
5,544
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
RCVZero
Ullr
15
1 / 7 / 7
9,523
635
9,415
16,734
9,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DrWillly
Chang'e
18
4 / 2 / 14
11,200
747
10,540
18,414
9,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
18
6 / 6 / 15
10,924
728
16,207
18,993
22,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
briixa
Persephone
20
6 / 2 / 17
12,794
853
21,317
11,800
6,490
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Athena
korbina3
Athena
17
5 / 4 / 19
11,522
768
10,997
28,742
35,057
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
pihw
Gilgamesh
20
7 / 2 / 17
12,083
806
19,333
26,268
34,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
110
13
Kills
28
29
Deaths
16
33
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ArchoNeX
Cernunnos
2
7
7
0.79
L
Guan Yu
Azharel123
Guan Yu
4
6
6
1.17
W
Chang'e
DrWillly
Chang'e
4
2
14
5.5
L
Morgan Le Fay
HARD2KILLJ
Morgan Le Fay
3
4
8
1.75
L
Merlin
Mudsloth
Merlin
3
5
5
1.1
L
Ullr
RCVZero
Ullr
1
7
7
0.64
W
Bellona
6
6
15
2.25
W
Persephone
briixa
Persephone
6
2
17
7.25
W
Athena
korbina3
Athena
5
4
19
3.63
W
Gilgamesh
pihw
Gilgamesh
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,861
Damage
78,394
82,878
Taken
104,217
59,231
Mitigated
108,080
25,020
Healing
51,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ArchoNeX
Cernunnos
17,865
6,259
1,444
1,853
18,202
8,655
642
9,991
7,906
0
30,506
L
Guan Yu
Azharel123
Guan Yu
12,089
1,354
9,649
6,510
23,108
29,245
0
15,571
7,070
2,756
17,756
W
Chang'e
DrWillly
Chang'e
10,540
1,530
16,164
10,407
18,414
9,875
1,502
7,213
11,201
18,988
0
L
Morgan Le Fay
HARD2KILLJ
Morgan Le Fay
22,428
1,649
606
1,426
12,403
6,479
598
5,969
6,144
35,746
0
L
Merlin
Mudsloth
Merlin
19,064
584
420
610
12,431
5,544
0
4,859
7,274
44,094
0
L
Ullr
RCVZero
Ullr
9,415
3,281
1,642
860
16,734
9,308
1,049
6,464
10,165
0
18,401
W
Bellona
16,207
3,348
843
404
18,993
22,150
333
9,858
9,135
0
23,961
W
Persephone
briixa
Persephone
21,317
1,190
1,367
1,622
11,800
6,490
1,964
4,524
7,255
54,461
0
W
Athena
korbina3
Athena
10,997
3,186
2,445
6,539
28,742
35,057
91
12,594
16,148
18,722
0
W
Gilgamesh
pihw
Gilgamesh
19,333
2,507
4,008
8,068
26,268
34,508
52
9,079
17,189
0
38,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,869
Gold Earned
58,523
145
Minions Killed
177
0
Camps Cleared
0
1,316,195
Distance Traveled
1,491,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,935
662
25
2
0
232,428
0
L
Guan Yu
11,338
756
21
1
0
299,713
0
W
Chang'e
11,200
747
18
1
0
300,625
0
L
Morgan Le Fay
10,591
706
21
1
0
293,431
0
L
Merlin
10,482
699
51
3
0
239,654
0
L
Ullr
9,523
635
27
2
0
250,969
0
W
Bellona
10,924
728
21
1
0
255,033
0
W
Persephone
12,794
853
74
5
0
281,492
0
W
Athena
11,522
768
14
1
0
297,366
0
W
Gilgamesh
12,083
806
50
3
0
356,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role