Player Matchup

Sol
Sol
LIGHTWOOD2026
Sol
Level 67
God Stats
3W - 1L
1,770 SR
Queue Stats
55W - 48L
1,499 Elo+
Party 1
Atlas
Atlas
OhGodzilla
Atlas
Level 158
God Stats
15W - 3L
1,955 SR
Queue Stats
258W - 125L
1,581 Elo+
Solo
Hades
Hades
WeIIey
Hades
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 14L
1,478 Elo+
Party 1
Mercury
Mercury
WheelieSmalls
Mercury
Level 122
God Stats
10W - 12L
1,543 SR
Queue Stats
282W - 257L
1,543 Elo+
Solo
Charybdis
Charybdis
altairx57
Charybdis
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,538 Elo+
Solo
Team Averages
Level 111
1,654 SR
1,528 Elo+

VS

Team Averages
Level 106
1,511 SR
1,467 Elo+
Apollo
Apollo
 
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Afro samuri1315
Baba Yaga
Level 82
God Stats
13W - 12L
1,315 SR
Queue Stats
78W - 77L
1,512 Elo+
Party 2
Bastet
Bastet
ReplicaJoker
Bastet
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 23L
1,283 Elo+
Solo
Arachne
Arachne
RheaZaddy
Arachne
Level 143
God Stats
1W - 1L
1,743 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Thor
Thor
oh boiiii
Thor
Level 128
God Stats
3W - 4L
1,498 SR
Queue Stats
72W - 64L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 5
8,620
862
8,270
8,320
2,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
13
0 / 0 / 9
7,640
764
6,615
10,491
11,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
WeIIey
Hades
14
1 / 1 / 6
7,817
782
7,359
6,258
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
15
2 / 1 / 8
8,094
809
4,231
6,902
2,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charybdis
altairx57
Charybdis
16
4 / 0 / 1
8,750
875
5,820
5,719
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
0 / 0 / 0
7,391
739
1,669
4,370
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Afro samuri1315
Baba Yaga
14
0 / 2 / 1
7,340
734
7,437
8,457
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
13
0 / 3 / 0
6,930
693
3,266
9,204
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
RheaZaddy
Arachne
13
2 / 4 / 0
7,237
724
6,181
11,594
6,259
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thor
13
0 / 3 / 0
7,083
708
5,808
6,996
3,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
12
Kills
2
2
Deaths
12
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
L
Baba Yaga
Afro samuri1315
Baba Yaga
0
2
1
0.25
W
5
0
5
7.5
W
Atlas
0
0
9
4.5
L
Bastet
0
3
0
0
L
Arachne
RheaZaddy
Arachne
2
4
0
0.5
W
Hades
WeIIey
Hades
1
1
6
4
W
Mercury
2
1
8
6
W
Charybdis
altairx57
Charybdis
4
0
1
4.5
L
Thor
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,295
Damage
24,361
37,690
Taken
40,621
23,113
Mitigated
20,705
9,071
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,669
1,004
0
1,415
4,370
1,907
480
2,689
1,681
0
31,269
L
Baba Yaga
Afro samuri1315
Baba Yaga
7,437
39
0
1,936
8,457
4,504
0
6,196
2,261
32,553
0
W
8,270
2,193
0
3,924
8,320
2,847
3,041
2,235
5,923
29,449
0
W
Atlas
6,615
2,446
0
754
10,491
11,492
763
1,813
8,643
17,827
0
L
Bastet
3,266
662
87
1,274
9,204
4,129
0
4,126
5,078
0
17,351
L
Arachne
RheaZaddy
Arachne
6,181
3,746
0
1,943
11,594
6,259
0
5,707
5,887
0
13,334
W
Hades
WeIIey
Hades
7,359
689
464
1,473
6,258
3,387
202
1,396
4,688
21,784
0
W
Mercury
4,231
2,299
0
810
6,902
2,943
2,122
504
6,360
0
25,748
W
Charybdis
altairx57
Charybdis
5,820
3,084
0
1,646
5,719
2,444
209
1,489
4,002
0
39,665
L
Thor
5,808
295
0
854
6,996
3,906
0
3,526
3,470
0
22,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,921
Gold Earned
35,981
257
Minions Killed
214
0
Camps Cleared
0
1,119,071
Distance Traveled
996,196
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,391
739
63
6
0
193,997
2
L
Baba Yaga
7,340
734
49
5
0
208,232
0
W
Sol
8,620
862
59
6
0
217,567
0
W
Atlas
7,640
764
23
2
0
210,478
0
L
Bastet
6,930
693
40
4
0
200,389
1
L
Arachne
7,237
724
17
2
0
205,267
0
W
Hades
7,817
782
46
5
0
209,423
0
W
Mercury
8,094
809
43
4
0
260,458
2
W
Charybdis
8,750
875
86
9
0
221,145
0
L
Thor
7,083
708
45
5
0
188,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role