Player Matchup

Hercules
Hercules
D21D
Hercules
Level 98
God Stats
1W - 2L
1,598 SR
Queue Stats
200W - 236L
1,454 Elo+
Party 2
Lancelot
Lancelot
DrewsusChrist
Lancelot
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,530 Elo+
Party 1
Tsukuyomi
Tsukuyomi
M32J
Tsukuyomi
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
215W - 277L
1,446 Elo+
Party 2
Serqet
Serqet
PhillupD
Serqet
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,530 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Pwizz
Morgan Le Fay
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 65L
1,535 Elo+
Solo
Team Averages
Level 71
1,520 SR
1,499 Elo+

VS

Team Averages
Level 115
1,607 SR
1,438 Elo+
Hachiman
Hachiman
Koopaaca
Hachiman
Level 77
God Stats
3W - 3L
1,389 SR
Queue Stats
107W - 90L
1,389 Elo+
Party 3
Zhong Kui
Zhong Kui
Mr Soulmann
Zhong Kui
Level 84
God Stats
2W - 0L
1,314 SR
Queue Stats
37W - 23L
1,486 Elo+
Solo
Achilles
Achilles
NOOBMAN1995
Achilles
Level 120
God Stats
3W - 1L
1,772 SR
Queue Stats
98W - 117L
1,310 Elo+
Solo
Anubis
Anubis
RinginginmyEars
Anubis
Level 147
God Stats
21W - 14L
1,778 SR
Queue Stats
618W - 629L
1,461 Elo+
Solo
Bastet
Bastet
ferrariman1143
Bastet
Level 145
God Stats
6W - 4L
1,784 SR
Queue Stats
524W - 527L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D21D
Hercules
14
1 / 9 / 12
9,149
762
9,180
20,689
23,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Lancelot
DrewsusChrist
Lancelot
19
12 / 9 / 5
12,492
1,041
18,269
17,498
7,540
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
M32J
Tsukuyomi
17
6 / 9 / 9
10,766
897
13,380
17,088
6,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
PhillupD
Serqet
14
3 / 9 / 8
9,010
751
5,117
13,724
6,836
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Pwizz
Morgan Le Fay
16
1 / 7 / 9
9,524
794
14,013
13,426
5,048
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Koopaaca
Hachiman
15
5 / 7 / 21
9,990
833
11,977
15,515
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Mr Soulmann
Zhong Kui
18
10 / 4 / 22
11,505
959
15,713
17,098
13,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
NOOBMAN1995
Achilles
17
4 / 4 / 17
10,265
855
8,341
17,076
18,876
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

18
7 / 4 / 20
11,071
923
16,688
12,503
6,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
17 / 4 / 19
12,477
1,040
22,088
15,208
7,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
142
23
Kills
43
43
Deaths
23
43
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Hercules
D21D
Hercules
1
9
12
0.78
L
Lancelot
DrewsusChrist
Lancelot
12
9
5
1.61
W
Hachiman
Koopaaca
Hachiman
5
7
21
2.21
L
Tsukuyomi
M32J
Tsukuyomi
6
9
9
1.17
W
Zhong Kui
Mr Soulmann
Zhong Kui
10
4
22
5.25
W
Achilles
NOOBMAN1995
Achilles
4
4
17
3.13
L
Serqet
PhillupD
Serqet
3
9
8
0.78
L
Morgan Le Fay
Pwizz
Morgan Le Fay
1
7
9
0.79
W
7
4
20
4.25
W
17
4
19
6.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,959
Damage
74,807
82,425
Taken
77,400
49,817
Mitigated
51,408
12,304
Healing
25,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
D21D
Hercules
9,180
1,929
703
4,159
20,689
23,805
193
10,746
9,943
0
13,858
L
Lancelot
DrewsusChrist
Lancelot
18,269
4,020
289
3,467
17,498
7,540
1,520
6,971
10,527
0
28,129
W
Hachiman
Koopaaca
Hachiman
11,977
6,858
615
1,420
15,515
5,601
3,006
2,713
12,802
0
16,776
L
Tsukuyomi
M32J
Tsukuyomi
13,380
1,935
429
987
17,088
6,588
1,420
5,449
11,639
0
24,513
W
Zhong Kui
Mr Soulmann
Zhong Kui
15,713
1,288
1,759
6,274
17,098
13,445
2,537
2,239
14,407
28,686
0
W
Achilles
NOOBMAN1995
Achilles
8,341
1,601
1,677
2,415
17,076
18,876
866
2,904
13,986
0
15,256
L
Serqet
PhillupD
Serqet
5,117
710
192
371
13,724
6,836
870
5,020
8,704
0
5,230
L
Morgan Le Fay
Pwizz
Morgan Le Fay
14,013
1,206
363
1,344
13,426
5,048
1,173
4,215
9,211
35,248
0
W
16,688
1,163
3,060
2,329
12,503
6,484
722
3,085
9,418
49,534
0
W
22,088
6,607
2,413
3,603
15,208
7,002
1,548
3,072
11,950
0
30,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,941
Gold Earned
55,308
110
Minions Killed
134
0
Camps Cleared
0
1,034,565
Distance Traveled
1,083,644
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,149
762
9
1
0
180,574
0
L
Lancelot
12,492
1,041
28
2
0
230,774
0
W
Hachiman
9,990
833
9
1
0
203,936
0
L
Tsukuyomi
10,766
897
24
2
0
189,983
0
W
Zhong Kui
11,505
959
36
3
0
192,970
0
W
Achilles
10,265
855
9
1
0
221,886
0
L
Serqet
9,010
751
4
0
0
207,903
0
L
Morgan Le Fay
9,524
794
45
4
0
225,331
0
W
Anubis
11,071
923
69
6
0
193,873
0
W
Bastet
12,477
1,040
11
1
0
270,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role