Player Matchup

Chang'e
Chang'e
FLAMBY92i
Chang'e
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 18L
1,514 Elo+
Party 2
Charybdis
Charybdis
lohfighter
Charybdis
Level 107
God Stats
0W - 2L
1,273 SR
Queue Stats
10W - 25L
1,299 Elo+
Solo
Ganesha
Ganesha
sam_gratlehuk_
Ganesha
Level 125
God Stats
0W - 1L
1,583 SR
Queue Stats
15W - 20L
1,473 Elo+
Party 2
Team Averages
Level 82
1,452 SR
1,429 Elo+

VS

Team Averages
Level 121
1,550 SR
1,499 Elo+
Athena
Athena
EagleFlorian
Athena
Level 120
God Stats
4W - 3L
1,491 SR
Queue Stats
106W - 95L
1,535 Elo+
Party 1
Neith
Neith
Kekemato013
Neith
Level 140
God Stats
12W - 16L
1,695 SR
Queue Stats
120W - 116L
1,539 Elo+
Party 1
Ix Chel
Ix Chel
Skiny59
Ix Chel
Level 102
God Stats
9W - 8L
1,465 SR
Queue Stats
74W - 74L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FLAMBY92i
Chang'e
11
0 / 0 / 1
6,302
630
6,644
8,154
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
lohfighter
Charybdis
12
1 / 2 / 0
6,898
690
5,547
8,446
3,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 0 / 1
6,418
642
4,475
6,509
3,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
0 / 1 / 1
7,512
751
4,417
10,908
11,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 0 / 1
7,110
711
8,060
6,206
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Skiny59
Ix Chel
12
1 / 0 / 1
7,213
721
6,498
6,516
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
1
Kills
2
2
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
0
1
1
0.5
L
Chang'e
FLAMBY92i
Chang'e
0
0
1
0.5
W
1
0
1
1.5
W
Ix Chel
Skiny59
Ix Chel
1
0
1
1.5
L
Charybdis
lohfighter
Charybdis
1
2
0
0.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,666
Damage
18,975
23,109
Taken
23,630
10,351
Mitigated
17,049
7,692
Healing
7,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
4,417
1,232
0
3,606
10,908
11,619
25
3,944
6,744
9,847
0
L
Chang'e
FLAMBY92i
Chang'e
6,644
653
519
3,442
8,154
3,185
0
4,081
4,073
15,537
0
W
8,060
2,169
0
1,378
6,206
2,760
91
3,440
2,528
0
30,306
W
Ix Chel
Skiny59
Ix Chel
6,498
470
676
2,046
6,516
2,670
0
3,143
3,197
43,622
0
L
Charybdis
lohfighter
Charybdis
5,547
3,427
0
1,663
8,446
3,646
0
4,366
4,080
0
35,673
L
4,475
0
0
2,068
6,509
3,520
0
2,483
4,026
18,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,618
Gold Earned
21,835
128
Minions Killed
148
0
Camps Cleared
0
555,916
Distance Traveled
620,930
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,512
751
19
2
0
201,332
1
L
Chang'e
6,302
630
54
5
0
190,138
0
W
Neith
7,110
711
64
6
0
199,464
0
W
Ix Chel
7,213
721
65
7
0
220,134
5
L
Charybdis
6,898
690
74
7
0
178,647
0
L
Ganesha
6,418
642
0
0
0
187,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role