Player Matchup

Fenrir
Fenrir
T0NyElCr4Ck
Fenrir
Level 63
God Stats
47W - 54L
1,548 SR
Queue Stats
58W - 71L
1,417 Elo+
Party 2
Cupid
Cupid
alexnatorXD
Cupid
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 82L
1,404 Elo+
Party 2
Merlin
Merlin
soulpain263
Merlin
Level 56
God Stats
4W - 2L
1,772 SR
Queue Stats
26W - 29L
1,680 Elo+
Solo
Team Averages
Level 67
1,607 SR
1,500 Elo+

VS

Team Averages
Level 34
1,500 SR
1,183 Elo+
Mercury
Mercury
Monolith57
Mercury
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,181 Elo+
Party 1
Ra
Ra
mnogabukaf
Ra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,184 Elo+
Party 1
Cerberus
Cerberus
pistosha
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
10 / 1 / 3
10,470
873
10,776
9,960
5,639
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
2 / 4 / 10
9,138
762
8,804
11,471
4,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
17
3 / 0 / 11
10,175
848
13,092
4,940
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Monolith57
Mercury
12
1 / 8 / 1
8,194
683
3,294
12,954
5,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 1
8,111
676
3,395
9,338
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
pistosha
Cerberus
14
3 / 2 / 2
9,716
810
7,032
17,516
17,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
5
5
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
Monolith57
Mercury
1
8
1
0.19
W
Fenrir
10
1
3
11.5
W
2
4
10
1.75
L
1
5
1
0.3
L
Cerberus
pistosha
Cerberus
3
2
2
2
W
Merlin
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,672
Damage
13,721
26,371
Taken
39,808
11,567
Mitigated
26,135
5,570
Healing
4,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Monolith57
Mercury
3,294
1,400
0
10
12,954
5,084
0
3,889
8,619
0
21,046
W
Fenrir
10,776
5,004
0
1,749
9,960
5,639
1,099
3,323
6,637
0
27,633
W
8,804
4,807
390
2,617
11,471
4,043
1,065
4,994
6,477
0
46,352
L
3,395
320
880
1,208
9,338
3,742
0
3,760
5,041
30,122
0
L
Cerberus
pistosha
Cerberus
7,032
603
0
2,528
17,516
17,309
0
4,441
12,395
13,183
332
W
Merlin
13,092
918
0
814
4,940
1,885
650
2,099
2,841
56,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,783
Gold Earned
26,021
174
Minions Killed
122
0
Camps Cleared
0
656,842
Distance Traveled
692,368
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,194
683
41
3
0
250,362
0
W
Fenrir
10,470
873
28
2
0
220,136
0
W
Cupid
9,138
762
55
5
0
209,780
0
L
Ra
8,111
676
59
5
0
213,551
0
L
Cerberus
9,716
810
22
2
0
228,455
0
W
Merlin
10,175
848
91
8
0
226,926
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role