Player Matchup

Chronos
Chronos
 
Chronos
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Dangelsan7871
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 141L
1,532 Elo+
Party 1
Hel
Hel
DecafConch
Hel
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 54L
1,278 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nessums
Ah Muzen Cab
Level 128
God Stats
4W - 4L
1,311 SR
Queue Stats
213W - 213L
1,460 Elo+
Party 1
Thor
Thor
ost12345
Thor
Level 41
God Stats
1W - 2L
1,237 SR
Queue Stats
6W - 10L
1,586 Elo+
Solo
Team Averages
Level 65
1,410 SR
1,471 Elo+

VS

Team Averages
Level 93
1,544 SR
1,592 Elo+
Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DrewsusChrist
Kali
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,686 Elo+
Party 2
Zeus
Zeus
PhillupD
Zeus
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,686 Elo+
Party 2
Yemoja
Yemoja
Scypheria
Yemoja
Level 126
God Stats
3W - 1L
1,720 SR
Queue Stats
168W - 138L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
2 / 2 / 2
6,127
1,021
2,805
4,789
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 5 / 3
5,906
984
5,167
9,097
3,600
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 2
5,478
913
1,665
5,661
2,918
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Nessums
Ah Muzen Cab
11
0 / 3 / 4
5,478
913
6,515
7,670
3,176
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thor
5
0 / 0 / 0
4,596
766
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
4 / 2 / 5
7,198
1,200
2,548
6,745
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
 
Vulcan
13
1 / 1 / 5
7,116
1,186
9,432
4,586
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 2 / 5
8,124
1,354
7,231
9,332
4,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
11
1 / 2 / 3
6,650
1,108
3,539
3,724
800
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
Scypheria
Yemoja
12
0 / 2 / 9
6,638
1,106
1,859
6,160
3,422
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
5
Kills
13
13
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
2
2
1.5
W
Mercury
 
Mercury
4
2
5
3.25
W
Vulcan
 
Vulcan
1
1
5
3.5
L
2
5
3
0.7
L
1
3
2
0.67
W
7
2
5
4.75
L
Ah Muzen Cab
Nessums
Ah Muzen Cab
0
3
4
0.67
W
Zeus
1
2
3
1.25
W
Yemoja
Scypheria
Yemoja
0
2
9
2.25
L
Thor
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,152
Damage
24,609
27,217
Taken
30,547
11,703
Mitigated
12,824
6,475
Healing
14,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,805
534
363
689
4,789
2,009
0
3,361
1,428
10,869
0
W
Mercury
 
Mercury
2,548
517
227
367
6,745
2,723
2,027
1,380
5,365
0
6,586
W
Vulcan
 
Vulcan
9,432
4,920
192
705
4,586
1,802
1,487
278
4,308
21,783
0
L
5,167
2,898
455
1,108
9,097
3,600
0
4,626
4,471
0
7,226
L
1,665
480
1,046
759
5,661
2,918
0
2,348
3,313
5,532
0
W
7,231
2,044
968
3,675
9,332
4,077
1,736
1,870
7,462
0
15,262
L
Ah Muzen Cab
Nessums
Ah Muzen Cab
6,515
2,418
793
1,262
7,670
3,176
0
4,495
3,175
0
16,002
W
Zeus
3,539
408
0
92
3,724
800
1,480
153
3,571
6,619
0
W
Yemoja
Scypheria
Yemoja
1,859
861
6,835
1,685
6,160
3,422
1,255
789
5,371
4,835
0
L
Thor
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,585
Gold Earned
35,726
43
Minions Killed
82
0
Camps Cleared
0
446,802
Distance Traveled
578,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,127
1,021
19
3
0
101,704
0
W
Mercury
7,198
1,200
6
1
0
121,816
0
W
Vulcan
7,116
1,186
35
6
0
115,170
0
L
Anhur
5,906
984
6
1
0
110,102
0
L
Hel
5,478
913
8
1
0
108,900
0
W
Kali
8,124
1,354
14
2
0
121,192
0
L
Ah Muzen Cab
5,478
913
10
2
0
126,096
0
W
Zeus
6,650
1,108
16
3
0
108,881
0
W
Yemoja
6,638
1,106
11
2
0
111,121
0
L
Thor
4,596
766
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role