Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
TheSlay33r
Ullr
Level 52
God Stats
2W - 1L
1,733 SR
Queue Stats
21W - 11L
1,682 Elo+
Party 1
Hera
Hera
Vuded
Hera
Level 148
God Stats
5W - 2L
1,664 SR
Queue Stats
196W - 161L
1,499 Elo+
Party 1
Team Averages
Level 103
1,632 SR
1,560 Elo+

VS

Team Averages
Level 117
1,638 SR
1,491 Elo+
He Bo
He Bo
S1lvio
He Bo
Level 89
God Stats
7W - 7L
1,518 SR
Queue Stats
11W - 20L
1,371 Elo+
Solo
Bastet
Bastet
Wurstgichtel
Bastet
Level 83
God Stats
3W - 3L
1,848 SR
Queue Stats
9W - 13L
1,547 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
scixer
Ah Muzen Cab
Level 178
God Stats
2W - 3L
1,548 SR
Queue Stats
5W - 5L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 0 / 8
8,945
895
4,817
10,982
15,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
8 / 2 / 3
9,484
948
13,919
10,992
4,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
Vuded
Hera
13
1 / 2 / 10
8,255
826
4,944
6,743
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
S1lvio
He Bo
12
3 / 8 / 1
8,211
821
7,025
10,032
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
7
0 / 1 / 1
6,059
606
1,312
2,004
623
Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
scixer
Ah Muzen Cab
15
1 / 3 / 2
8,611
861
7,600
14,750
6,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
4
4
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
8
7
L
He Bo
S1lvio
He Bo
3
8
1
0.44
W
8
2
3
4.75
W
Hera
Vuded
Hera
1
2
10
3
L
Bastet
0
1
1
0.5
L
Ah Muzen Cab
scixer
Ah Muzen Cab
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,680
Damage
15,937
28,717
Taken
26,786
22,209
Mitigated
10,718
6,953
Healing
816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,817
335
0
3,398
10,982
15,059
714
2,662
8,320
19,999
0
L
He Bo
S1lvio
He Bo
7,025
514
0
268
10,032
3,367
0
3,790
6,110
18,827
0
W
13,919
4,797
0
2,153
10,992
4,751
1,673
3,131
7,861
0
41,152
W
Hera
Vuded
Hera
4,944
973
0
1,402
6,743
2,399
701
1,462
5,281
39,116
0
L
Bastet
1,312
367
0
170
2,004
623
0
1,094
834
0
2,789
L
Ah Muzen Cab
scixer
Ah Muzen Cab
7,600
1,469
0
378
14,750
6,728
0
4,601
10,073
0
51,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,684
Gold Earned
22,881
169
Minions Killed
111
0
Camps Cleared
0
596,957
Distance Traveled
458,769
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,945
895
25
3
0
213,572
0
L
He Bo
8,211
821
25
3
0
161,745
0
W
Ullr
9,484
948
63
6
0
187,113
0
W
Hera
8,255
826
81
8
0
196,272
0
L
Bastet
6,059
606
4
0
0
63,837
0
L
Ah Muzen Cab
8,611
861
82
8
0
233,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role