Player Matchup

Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Silver V
 
Susano
Silver V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver III
Overlord_darknes
Danzaburou
Silver III
Level 149
God Stats
14W - 10L
1,559 SR
Queue Stats
219W - 255L
886 MMR
Solo
Yemoja
Yemoja
Silver III
Rakjaar
Yemoja
Silver III
Level 67
God Stats
2W - 3L
1,523 SR
Queue Stats
204W - 222L
931 MMR
Solo
Mulan
Mulan
Silver III
U_Mad_Bro_2233
Mulan
Silver III
Level 85
God Stats
14W - 13L
1,263 SR
Queue Stats
310W - 341L
883 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,469 SR
1,140 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,552 SR
918 MMR
Yu Huang
Yu Huang
Silver III
Arctic Iguana1
Yu Huang
Silver III
Level 85
God Stats
9W - 8L
1,570 SR
Queue Stats
150W - 143L
969 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
Arctic Turtle1
Sun Wukong
Silver III
Level 112
God Stats
38W - 31L
1,612 SR
Queue Stats
77W - 89L
929 MMR
Party 1
Ymir
Ymir
Silver V
Ranintrbraia
Ymir
Silver V
Level 40
God Stats
5W - 2L
1,746 SR
Queue Stats
21W - 38L
941 MMR
Solo
Hel
Hel
Silver IV
Smurfs lot
Hel
Silver IV
Level 106
God Stats
5W - 13L
1,107 SR
Queue Stats
53W - 60L
911 MMR
Solo
Da Ji
Da Ji
Silver III
bheliosb
Da Ji
Silver III
Level 129
God Stats
6W - 0L
1,728 SR
Queue Stats
266W - 272L
842 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 3 / 0
6,295
572
10,179
7,839
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
 
Susano
8
0 / 1 / 1
4,897
445
4,510
7,792
2,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Overlord_darknes
Danzaburou
9
0 / 1 / 0
5,537
503
4,183
5,004
1,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Rakjaar
Yemoja
9
1 / 0 / 1
5,910
537
2,356
8,543
5,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
1 / 2 / 1
6,279
571
5,593
10,275
5,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
MauiKaliHe BoVamana

VS

Bans
BakasuraMartichorasAwilixAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
11
0 / 0 / 1
6,002
546
3,230
5,346
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Arctic Turtle1
Sun Wukong
11
0 / 1 / 2
6,511
592
5,242
8,976
5,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 1
5,555
505
2,153
9,282
6,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 1 / 1
6,429
584
7,243
9,629
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
bheliosb
Da Ji
11
5 / 3 / 1
6,792
617
6,124
10,767
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
7
7
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
0
0.67
L
Susano
 
Susano
0
1
1
0.5
W
Yu Huang
0
0
1
0.5
W
Sun Wukong
Arctic Turtle1
Sun Wukong
0
1
2
1
L
Danzaburou
Overlord_darknes
Danzaburou
0
1
0
0
L
Yemoja
Rakjaar
Yemoja
1
0
1
1.5
W
0
0
1
0.5
W
2
1
1
2.5
L
1
2
1
0.75
W
Da Ji
bheliosb
Da Ji
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,821
Damage
23,992
39,453
Taken
44,000
17,840
Mitigated
21,708
11,170
Healing
16,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,179
794
0
625
7,839
2,549
0
3,192
4,647
50,449
0
L
Susano
 
Susano
4,510
792
0
1,450
7,792
2,709
0
3,013
4,779
0
31,182
W
Yu Huang
3,230
284
0
2,133
5,346
2,189
0
401
4,945
48,149
0
W
Sun Wukong
Arctic Turtle1
Sun Wukong
5,242
422
0
1,880
8,976
5,573
0
153
8,823
0
48,804
L
Danzaburou
Overlord_darknes
Danzaburou
4,183
2,027
0
2,004
5,004
1,702
0
2,733
2,271
0
37,738
L
Yemoja
Rakjaar
Yemoja
2,356
100
2,015
3,326
8,543
5,143
0
2,972
5,571
15,268
0
W
2,153
475
330
2,810
9,282
6,569
0
3,859
5,423
9,395
0
W
7,243
181
2,167
6,024
9,629
3,153
56
5,615
4,014
52,131
0
L
5,593
816
0
1,750
10,275
5,737
0
716
9,559
286
44,123
W
Da Ji
bheliosb
Da Ji
6,124
1,292
0
1,130
10,767
4,224
0
2,660
8,107
0
40,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,918
Gold Earned
31,289
291
Minions Killed
363
0
Camps Cleared
0
1,081,109
Distance Traveled
1,185,892
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,295
572
84
8
0
225,964
2
L
Susano
4,897
445
45
4
0
226,636
0
W
Yu Huang
6,002
546
108
10
0
211,567
4
W
Sun Wukong
6,511
592
97
9
0
235,373
4
L
Danzaburou
5,537
503
69
6
0
202,151
4
L
Yemoja
5,910
537
21
2
0
212,872
5
W
Ymir
5,555
505
16
1
0
238,795
6
W
Hel
6,429
584
79
7
0
239,906
4
L
Mulan
6,279
571
72
7
0
213,486
1
W
Da Ji
6,792
617
63
6
0
260,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role