Player Matchup

Janus
Janus
Glowies
Janus
Level 145
God Stats
2W - 0L
1,775 SR
Queue Stats
9W - 6L
1,612 Elo+
Party 1
Ares
Ares
skyjapan99
Ares
Level 67
God Stats
1W - 0L
1,477 SR
Queue Stats
15W - 11L
1,650 Elo+
Party 1
Ne Zha
Ne Zha
ÇarpıBalankue
Ne Zha
Level 141
God Stats
5W - 0L
1,686 SR
Queue Stats
27W - 11L
1,720 Elo+
Party 1
Team Averages
Level 118
1,646 SR
1,661 Elo+

VS

Team Averages
Level 127
1,865 SR
1,624 Elo+
Anubis
Anubis
BrugalConNaranja
Anubis
Level 142
God Stats
2W - 1L
2,041 SR
Queue Stats
13W - 15L
1,611 Elo+
Party 2
Ishtar
Ishtar
MrRedMan
Ishtar
Level 148
God Stats
0W - 1L
1,889 SR
Queue Stats
19W - 13L
1,648 Elo+
Party 2
Achilles
Achilles
geMoge
Achilles
Level 90
God Stats
141W - 100L
1,665 SR
Queue Stats
460W - 448L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Glowies
Janus
17
1 / 2 / 4
10,199
729
10,371
8,177
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 3 / 9
10,207
729
7,019
15,183
12,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
8 / 2 / 2
11,112
794
21,037
14,358
11,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 5
9,529
681
7,033
14,124
5,224
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
MrRedMan
Ishtar
14
2 / 4 / 3
9,459
676
9,693
13,366
4,438
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
geMoge
Achilles
15
3 / 0 / 3
9,398
671
13,689
14,228
22,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
10
Kills
7
7
Deaths
10
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Janus
Glowies
Janus
1
2
4
1.5
L
Ishtar
MrRedMan
Ishtar
2
4
3
0.88
L
Achilles
geMoge
Achilles
3
0
3
4.5
W
1
3
9
1.83
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,427
Damage
30,415
37,718
Taken
41,718
26,765
Mitigated
32,580
7,373
Healing
8,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,033
0
0
3,792
14,124
5,224
0
4,966
9,158
47,019
0
W
Janus
Glowies
Janus
10,371
1,262
0
561
8,177
3,505
1,324
1,653
6,212
63,708
0
L
Ishtar
MrRedMan
Ishtar
9,693
6,367
0
3,237
13,366
4,438
0
4,393
8,973
0
37,162
L
Achilles
geMoge
Achilles
13,689
1,621
0
1,721
14,228
22,918
0
8,083
6,145
0
34,102
W
7,019
362
370
1,236
15,183
12,106
265
4,203
10,735
13,698
0
W
21,037
5,913
0
5,206
14,358
11,154
1,439
1,233
12,440
0
61,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,518
Gold Earned
28,386
201
Minions Killed
186
0
Camps Cleared
0
823,949
Distance Traveled
726,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,529
681
66
5
0
201,963
0
W
Janus
10,199
729
140
10
0
254,619
0
L
Ishtar
9,459
676
84
6
0
225,604
0
L
Achilles
9,398
671
36
3
0
299,019
0
W
Ares
10,207
729
14
1
0
260,114
0
W
Ne Zha
11,112
794
47
3
0
309,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role