Player Matchup

Chaac
Chaac
 
Chaac
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
PANDAxxSHAKER
Neith
Level 38
God Stats
0W - 3L
1,693 SR
Queue Stats
0W - 3L
1,304 Elo+
Solo
Lancelot
Lancelot
PolarIceq
Lancelot
Level 146
God Stats
12W - 16L
1,525 SR
Queue Stats
290W - 253L
1,629 Elo+
Solo
Izanami
Izanami
Polygamerous
Izanami
Level 123
God Stats
87W - 58L
1,681 SR
Queue Stats
151W - 137L
1,586 Elo+
Solo
Team Averages
Level 126
1,580 SR
1,504 Elo+

VS

Team Averages
Level 106
1,596 SR
1,533 Elo+
Set
Set
JAAN2110
Set
Level 125
God Stats
3W - 9L
1,506 SR
Queue Stats
368W - 355L
1,505 Elo+
Solo
Hades
Hades
Que te pazo
Hades
Level 37
God Stats
3W - 3L
1,494 SR
Queue Stats
15W - 17L
1,564 Elo+
Solo
Neith
Neith
Shy 1618
Neith
Level 100
God Stats
15W - 14L
1,890 SR
Queue Stats
197W - 178L
1,557 Elo+
Party 1
Bacchus
Bacchus
XGonpachiroX
Bacchus
Level 125
God Stats
16W - 15L
1,563 SR
Queue Stats
163W - 153L
1,526 Elo+
Party 1
Bakasura
Bakasura
lmmortall
Bakasura
Level 144
God Stats
9W - 8L
1,529 SR
Queue Stats
192W - 178L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 2 / 2
6,266
627
6,291
8,819
4,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Discordia
 
Discordia
9
0 / 4 / 0
5,252
525
1,260
4,831
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
4,613
461
1,536
4,374
1,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
PolarIceq
Lancelot
11
4 / 2 / 0
6,044
604
3,151
8,480
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Polygamerous
Izanami
9
0 / 3 / 1
5,395
540
2,787
7,502
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,498
550
2,645
8,339
7,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 0 / 2
6,740
674
3,974
5,398
1,906
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Shy 1618
Neith
9
1 / 2 / 3
5,640
564
5,261
5,443
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
XGonpachiroX
Bacchus
7
1 / 0 / 1
4,876
488
2,878
4,861
3,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
lmmortall
Bakasura
13
7 / 0 / 0
7,534
753
6,942
8,688
4,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
6
Kills
13
13
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
2
2
1.5
L
Discordia
 
Discordia
0
4
0
0
W
1
4
0
0.25
L
0
2
1
0.25
L
Lancelot
PolarIceq
Lancelot
4
2
0
2
L
Izanami
Polygamerous
Izanami
0
3
1
0.17
W
3
0
2
4
W
Neith
Shy 1618
Neith
1
2
3
1.25
W
Bacchus
XGonpachiroX
Bacchus
1
0
1
1.5
W
Bakasura
lmmortall
Bakasura
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,025
Damage
21,700
34,006
Taken
32,729
13,800
Mitigated
19,474
10,245
Healing
12,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,291
1,745
0
3,090
8,819
4,730
0
517
7,707
0
45,338
L
Discordia
 
Discordia
1,260
35
0
607
4,831
1,713
0
3,581
1,250
35,938
0
W
2,645
1,138
0
1,050
8,339
7,954
0
0
8,339
0
29,501
L
1,536
688
0
922
4,374
1,796
96
675
3,699
0
13,195
L
Lancelot
PolarIceq
Lancelot
3,151
802
0
3,225
8,480
3,098
0
336
7,809
0
41,112
L
Izanami
Polygamerous
Izanami
2,787
2,038
0
2,401
7,502
2,463
0
1,743
5,594
0
44,413
W
3,974
362
200
3,878
5,398
1,906
533
1,142
4,256
45,586
0
W
Neith
Shy 1618
Neith
5,261
1,987
0
1,741
5,443
1,822
0
0
5,443
0
33,263
W
Bacchus
XGonpachiroX
Bacchus
2,878
955
0
2,248
4,861
3,595
192
0
4,861
9,482
0
W
Bakasura
lmmortall
Bakasura
6,942
4,462
0
3,765
8,688
4,197
27
118
8,570
0
55,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,570
Gold Earned
30,288
338
Minions Killed
314
0
Camps Cleared
0
1,025,494
Distance Traveled
1,022,122
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,266
627
77
8
0
203,999
2
L
Discordia
5,252
525
65
7
0
181,292
0
W
Set
5,498
550
51
5
0
193,957
2
L
Neith
4,613
461
31
3
0
206,065
0
L
Lancelot
6,044
604
82
8
0
249,363
0
L
Izanami
5,395
540
83
8
0
184,775
5
W
Hades
6,740
674
83
8
0
198,506
0
W
Neith
5,640
564
59
6
0
171,210
1
W
Bacchus
4,876
488
9
1
0
217,464
4
W
Bakasura
7,534
753
112
11
0
240,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role