Player Matchup

Ix Chel
Ix Chel
Hazedu
Ix Chel
Level 181
God Stats
2W - 4L
1,405 SR
Queue Stats
486W - 501L
1,501 Elo+
Solo
The Morrigan
The Morrigan
NotoriS
The Morrigan
Level 134
God Stats
1W - 4L
1,276 SR
Queue Stats
57W - 75L
1,461 Elo+
Party 2
Yu Huang
Yu Huang
SquiddlesUwU
Yu Huang
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 78L
1,607 Elo+
Solo
Nemesis
Nemesis
ZiggysDirtBike
Nemesis
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,516 Elo+
Party 2
Nike
Nike
omegathicc
Nike
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,565 Elo+
Solo
Team Averages
Level 115
1,436 SR
1,530 Elo+

VS

Team Averages
Level 133
1,504 SR
1,475 Elo+
Danzaburou
Danzaburou
CubicalKhan828
Danzaburou
Level 125
God Stats
4W - 7L
1,509 SR
Queue Stats
201W - 193L
1,532 Elo+
Party 1
Vulcan
Vulcan
Frag Leader3
Vulcan
Level 129
God Stats
4W - 4L
1,505 SR
Queue Stats
121W - 142L
1,462 Elo+
Party 1
Shiva
Shiva
Michambers
Shiva
Level 144
God Stats
6W - 4L
1,505 SR
Queue Stats
219W - 194L
1,465 Elo+
Party 1
Raijin
Raijin
SuperLadd69
Raijin
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 131L
1,544 Elo+
Party 1
Bacchus
Bacchus
maxtom92
Bacchus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hazedu
Ix Chel
16
4 / 5 / 1
9,183
918
5,637
11,872
4,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
NotoriS
The Morrigan
13
3 / 6 / 2
7,705
771
7,314
10,405
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yu Huang
SquiddlesUwU
Yu Huang
14
3 / 7 / 3
8,723
872
7,407
11,699
4,821
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 6 / 5
7,699
770
6,561
14,290
8,690
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 6 / 5
8,661
866
17,146
17,062
17,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CubicalKhan828
Danzaburou
17
7 / 4 / 14
9,838
984
13,792
10,850
5,367
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
18
2 / 3 / 16
9,497
950
16,740
11,626
6,165
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
16
10 / 4 / 12
10,164
1,016
13,163
13,917
11,637
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
13
4 / 5 / 10
8,381
838
5,535
12,931
5,250
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
maxtom92
Bacchus
16
7 / 1 / 18
10,091
1,009
6,124
9,778
14,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
100
15
Kills
30
30
Deaths
17
16
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CubicalKhan828
Danzaburou
7
4
14
3.5
W
Vulcan
2
3
16
3.33
L
Ix Chel
Hazedu
Ix Chel
4
5
1
0.9
W
Shiva
10
4
12
4
L
The Morrigan
NotoriS
The Morrigan
3
6
2
0.67
L
Yu Huang
SquiddlesUwU
Yu Huang
3
7
3
0.64
W
Raijin
4
5
10
1.8
L
0
6
5
0.42
W
Bacchus
maxtom92
Bacchus
7
1
18
16
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,065
Damage
55,354
65,328
Taken
59,102
39,731
Mitigated
43,304
12,751
Healing
23,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CubicalKhan828
Danzaburou
13,792
8,750
1,092
3,221
10,850
5,367
3,752
3,208
7,642
0
26,940
W
Vulcan
16,740
10,294
1,817
2,687
11,626
6,165
1,030
5,617
6,009
37,992
0
L
Ix Chel
Hazedu
Ix Chel
5,637
536
1,434
2,586
11,872
4,890
0
6,922
4,950
22,925
0
W
Shiva
13,163
3,393
1,468
4,769
13,917
11,637
295
3,906
10,011
0
17,658
L
The Morrigan
NotoriS
The Morrigan
7,314
1,421
105
681
10,405
3,623
207
5,255
5,018
13,105
0
L
Yu Huang
SquiddlesUwU
Yu Huang
7,407
587
45
612
11,699
4,821
492
3,784
7,915
17,236
0
W
Raijin
5,535
182
1,261
2,573
12,931
5,250
248
4,670
8,261
10,015
0
L
6,561
1,504
256
3,508
14,290
8,690
74
7,269
7,021
0
10,798
W
Bacchus
maxtom92
Bacchus
6,124
253
1,093
3,239
9,778
14,885
172
3,718
6,060
11,697
0
L
17,146
868
2,051
1,473
17,062
17,707
50
5,037
12,025
0
24,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,971
Gold Earned
47,971
96
Minions Killed
109
0
Camps Cleared
0
867,940
Distance Traveled
1,005,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,838
984
25
3
0
191,159
0
W
Vulcan
9,497
950
58
6
0
214,363
0
L
Ix Chel
9,183
918
30
3
0
175,048
0
W
Shiva
10,164
1,016
12
1
0
201,823
0
L
The Morrigan
7,705
771
17
2
0
142,575
0
L
Yu Huang
8,723
872
21
2
0
158,592
0
W
Raijin
8,381
838
11
1
0
179,476
0
L
Nemesis
7,699
770
10
1
0
207,174
0
W
Bacchus
10,091
1,009
3
0
0
218,957
0
L
Nike
8,661
866
18
2
0
184,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role