Player Matchup

Arachne
Arachne
Cescadas
Arachne
Level 52
God Stats
9W - 6L
1,541 SR
Queue Stats
71W - 77L
1,455 Elo+
Solo
Yemoja
Yemoja
Itsygo784
Yemoja
Level 124
God Stats
56W - 42L
1,633 SR
Queue Stats
608W - 581L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PistagN
Nu Wa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 114L
1,403 Elo+
Solo
Izanami
Izanami
TheFurian
Izanami
Level 122
God Stats
26W - 10L
1,698 SR
Queue Stats
255W - 246L
1,450 Elo+
Solo
Chaac
Chaac
alvaro120
Chaac
Level 69
God Stats
25W - 22L
1,549 SR
Queue Stats
55W - 58L
1,384 Elo+
Solo
Team Averages
Level 83
1,584 SR
1,438 Elo+

VS

Team Averages
Level 52
1,567 SR
1,359 Elo+
Medusa
Medusa
Cvponee
Medusa
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,278 Elo+
Party 1
Cthulhu
Cthulhu
FabrizioCorona
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,278 Elo+
Party 1
Thor
Thor
HarryPjotr
Thor
Level 112
God Stats
12W - 10L
1,777 SR
Queue Stats
1,123W - 1,095L
1,445 Elo+
Solo
Yu Huang
Yu Huang
Paradisehh
Yu Huang
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,278 Elo+
Party 1
Kali
Kali
Runkelis420
Kali
Level 66
God Stats
37W - 38L
1,556 SR
Queue Stats
648W - 639L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cescadas
Arachne
20
12 / 4 / 7
13,784
627
18,753
21,902
11,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Itsygo784
Yemoja
15
2 / 1 / 13
10,981
499
6,162
16,365
17,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
PistagN
Nu Wa
18
4 / 1 / 14
12,324
560
21,187
8,938
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
TheFurian
Izanami
19
8 / 2 / 11
12,578
572
21,671
14,899
7,300
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chaac
alvaro120
Chaac
17
3 / 4 / 9
11,355
516
13,879
20,538
30,886
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cvponee
Medusa
13
1 / 9 / 0
8,256
375
4,256
17,945
6,564
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 5 / 5
8,593
391
8,193
21,130
21,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 7 / 2
9,840
447
11,325
21,001
16,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Paradisehh
Yu Huang
14
0 / 5 / 2
8,359
380
4,301
11,483
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
7 / 3 / 3
11,135
506
19,498
30,585
17,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
23
29
Kills
11
12
Deaths
29
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Cescadas
Arachne
12
4
7
3.88
L
Medusa
Cvponee
Medusa
1
9
0
0.11
L
0
5
5
0.5
L
3
7
2
0.57
W
Yemoja
Itsygo784
Yemoja
2
1
13
8.5
L
Yu Huang
Paradisehh
Yu Huang
0
5
2
0.2
W
Nu Wa
PistagN
Nu Wa
4
1
14
11
L
7
3
3
2.83
W
Izanami
TheFurian
Izanami
8
2
11
6.75
W
Chaac
alvaro120
Chaac
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,652
Damage
47,573
82,642
Taken
102,144
70,726
Mitigated
66,729
29,250
Healing
18,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Cescadas
Arachne
18,753
11,501
0
7,168
21,902
11,762
0
2,193
19,709
0
135,052
L
Medusa
Cvponee
Medusa
4,256
1,751
0
1,266
17,945
6,564
0
6,089
11,856
0
35,846
L
8,193
604
2,671
3,993
21,130
21,729
0
6,068
15,062
25,695
631
L
11,325
2,656
0
375
21,001
16,254
0
3,797
17,204
0
55,091
W
Yemoja
Itsygo784
Yemoja
6,162
1,373
7,297
6,614
16,365
17,168
1,401
4,019
12,346
31,089
167
L
Yu Huang
Paradisehh
Yu Huang
4,301
585
0
362
11,483
4,681
0
5,377
6,106
42,418
0
W
Nu Wa
PistagN
Nu Wa
21,187
2,835
0
1,150
8,938
3,610
5,116
1,738
7,200
130,144
0
L
19,498
10,433
0
9,524
30,585
17,501
0
6,018
24,567
0
87,567
W
Izanami
TheFurian
Izanami
21,671
13,374
0
3,962
14,899
7,300
5,809
2,841
12,058
0
134,772
W
Chaac
alvaro120
Chaac
13,879
1,002
0
3,059
20,538
30,886
187
2,718
17,820
0
62,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,022
Gold Earned
46,183
641
Minions Killed
352
0
Camps Cleared
0
2,020,936
Distance Traveled
1,843,066
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,784
627
166
8
0
443,525
0
L
Medusa
8,256
375
58
3
0
378,691
0
L
Cthulhu
8,593
391
16
1
0
413,102
8
L
Thor
9,840
447
76
3
0
356,031
4
W
Yemoja
10,981
499
42
2
0
387,616
10
L
Yu Huang
8,359
380
62
3
0
258,350
0
W
Nu Wa
12,324
560
172
8
0
410,306
1
L
Kali
11,135
506
140
6
0
436,892
0
W
Izanami
12,578
572
178
8
0
397,900
0
W
Chaac
11,355
516
83
4
0
381,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role