Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Catmancer
Cliodhna
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
108W - 118L
1,515 Elo+
Party 1
Loki
Loki
Redtailedhawk
Loki
Level 121
God Stats
2W - 0L
1,712 SR
Queue Stats
140W - 140L
1,578 Elo+
Party 1
Arachne
Arachne
aru_akise_1
Arachne
Level 139
God Stats
22W - 13L
1,643 SR
Queue Stats
973W - 896L
1,525 Elo+
Solo
Lancelot
Lancelot
jjaztin
Lancelot
Level 121
God Stats
3W - 5L
1,373 SR
Queue Stats
132W - 142L
1,529 Elo+
Party 1
Team Averages
Level 136
1,546 SR
1,529 Elo+

VS

Team Averages
Level 131
1,603 SR
1,521 Elo+
Tyr
Tyr
Allaboutthc
Tyr
Level 143
God Stats
1W - 1L
1,715 SR
Queue Stats
901W - 912L
1,403 Elo+
Solo
Medusa
Medusa
Budplaya
Medusa
Level 103
God Stats
0W - 1L
1,614 SR
Queue Stats
2W - 2L
1,508 Elo+
Solo
Cthulhu
Cthulhu
RUSTYBOSS
Cthulhu
Level 139
God Stats
1W - 3L
1,580 SR
Queue Stats
464W - 419L
1,596 Elo+
Solo
Raijin
Raijin
alegato_botado
Raijin
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
313W - 324L
1,533 Elo+
Solo
Ne Zha
Ne Zha
c-penny3
Ne Zha
Level 165
God Stats
18W - 13L
1,606 SR
Queue Stats
578W - 530L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 4 / 4
8,570
571
15,949
15,593
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cliodhna
Catmancer
Cliodhna
15
1 / 0 / 2
9,116
608
10,988
10,117
4,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

13
3 / 2 / 4
7,840
523
7,977
9,573
3,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
aru_akise_1
Arachne
15
6 / 2 / 5
9,295
620
9,810
13,888
6,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
jjaztin
Lancelot
12
4 / 3 / 1
7,522
501
8,106
9,361
3,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,845
456
3,805
16,080
18,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Budplaya
Medusa
14
5 / 3 / 2
8,351
557
8,587
12,277
4,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
RUSTYBOSS
Cthulhu
12
3 / 2 / 5
7,912
527
7,318
17,308
15,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 4 / 3
8,195
546
9,500
13,893
5,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
c-penny3
Ne Zha
13
1 / 5 / 5
7,805
520
6,317
12,557
4,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
16
Kills
11
11
Deaths
16
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
4
4
1
L
0
2
0
0
L
Medusa
Budplaya
Medusa
5
3
2
2
W
Cliodhna
Catmancer
Cliodhna
1
0
2
2
L
Cthulhu
RUSTYBOSS
Cthulhu
3
2
5
2.75
W
3
2
4
2.5
L
2
4
3
0.88
W
Arachne
aru_akise_1
Arachne
6
2
5
4.25
L
Ne Zha
c-penny3
Ne Zha
1
5
5
0.7
W
Lancelot
jjaztin
Lancelot
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,830
Damage
35,527
58,532
Taken
72,115
24,126
Mitigated
48,859
15,900
Healing
18,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,949
7,130
0
8,327
15,593
5,739
1,046
7,757
7,836
74,420
0
L
3,805
309
0
4,873
16,080
18,559
18
619
15,461
3,101
49,896
L
Medusa
Budplaya
Medusa
8,587
5,210
0
2,832
12,277
4,353
0
496
11,781
0
49,632
W
Cliodhna
Catmancer
Cliodhna
10,988
464
0
3,130
10,117
4,376
222
2,835
7,282
0
77,403
L
Cthulhu
RUSTYBOSS
Cthulhu
7,318
344
2,127
3,122
17,308
15,091
0
4,608
12,700
25,004
0
W
7,977
1,280
89
696
9,573
3,875
341
1,459
8,114
0
53,546
L
9,500
514
0
1,983
13,893
5,949
0
6,620
7,273
72,586
0
W
Arachne
aru_akise_1
Arachne
9,810
6,104
0
1,881
13,888
6,363
0
4,420
9,468
0
71,306
L
Ne Zha
c-penny3
Ne Zha
6,317
1,555
0
4,059
12,557
4,907
0
3,606
8,951
0
51,468
W
Lancelot
jjaztin
Lancelot
8,106
1,027
303
1,474
9,361
3,773
224
1,702
7,659
0
32,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,343
Gold Earned
39,108
459
Minions Killed
405
0
Camps Cleared
0
1,586,875
Distance Traveled
1,550,197
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,570
571
105
7
0
244,561
2
L
Tyr
6,845
456
71
5
0
300,425
0
L
Medusa
8,351
557
85
6
0
317,801
0
W
Cliodhna
9,116
608
132
9
0
352,567
3
L
Cthulhu
7,912
527
38
3
0
307,698
7
W
Loki
7,840
523
64
4
0
316,266
2
L
Raijin
8,195
546
124
8
0
277,323
0
W
Arachne
9,295
620
109
7
0
336,111
0
L
Ne Zha
7,805
520
87
6
0
346,950
2
W
Lancelot
7,522
501
49
3
0
337,370
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role