Player Matchup

Horus
Horus
Do1ngCr1mes
Horus
Level 170
God Stats
36W - 35L
1,626 SR
Queue Stats
180W - 196L
1,553 Elo+
Party 1
Janus
Janus
Minazuki57
Janus
Level 126
God Stats
0W - 2L
1,429 SR
Queue Stats
61W - 56L
1,495 Elo+
Solo
Atlas
Atlas
chucboris
Atlas
Level 60
God Stats
0W - 3L
1,168 SR
Queue Stats
4W - 11L
1,470 Elo+
Solo
Ix Chel
Ix Chel
iTryHardFLAME
Ix Chel
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,536 Elo+
Solo
Chiron
Chiron
xZombi3N1njax
Chiron
Level 156
God Stats
4W - 4L
1,746 SR
Queue Stats
177W - 161L
1,497 Elo+
Party 1
Team Averages
Level 131
1,494 SR
1,510 Elo+

VS

Team Averages
Level 126
1,626 SR
1,483 Elo+
Apollo
Apollo
DARKarkANGEL8
Apollo
Level 154
God Stats
3W - 2L
1,731 SR
Queue Stats
381W - 387L
1,444 Elo+
Solo
Scylla
Scylla
Pandahunter333
Scylla
Level 109
God Stats
80W - 64L
1,557 SR
Queue Stats
473W - 407L
1,523 Elo+
Solo
Hercules
Hercules
Stonegh0st
Hercules
Level 156
God Stats
9W - 7L
1,516 SR
Queue Stats
28W - 25L
1,418 Elo+
Solo
Cabrakan
Cabrakan
Zettoxs
Cabrakan
Level 146
God Stats
4W - 2L
1,800 SR
Queue Stats
187W - 168L
1,543 Elo+
Solo
Bakasura
Bakasura
darklegionier
Bakasura
Level 67
God Stats
3W - 4L
1,528 SR
Queue Stats
63W - 91L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,203
720
4,275
7,935
8,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
12
1 / 2 / 2
6,672
667
8,070
6,634
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
chucboris
Atlas
12
0 / 3 / 1
6,561
656
6,048
9,010
9,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
14
0 / 4 / 2
7,445
745
5,636
7,952
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 2
7,416
742
5,173
9,094
4,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,326
733
2,453
8,589
3,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 1 / 2
8,370
837
13,723
3,557
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Stonegh0st
Hercules
14
3 / 1 / 6
7,716
772
7,878
12,374
12,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cabrakan
Zettoxs
Cabrakan
14
1 / 2 / 8
7,756
776
6,222
8,850
6,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
darklegionier
Bakasura
15
3 / 1 / 2
8,004
800
4,997
9,349
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
5
Kills
13
13
Deaths
5
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
2
1
3
3.5
L
Janus
1
2
2
1
W
5
1
2
6
W
Hercules
Stonegh0st
Hercules
3
1
6
6
W
Cabrakan
Zettoxs
Cabrakan
1
2
8
2.5
L
Atlas
chucboris
Atlas
0
3
1
0.17
W
Bakasura
darklegionier
Bakasura
3
1
2
4
L
Ix Chel
0
4
2
0.25
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,202
Damage
35,273
40,625
Taken
42,719
28,197
Mitigated
29,217
6,098
Healing
9,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,453
1,580
0
905
8,589
3,360
2,688
5,578
2,738
0
19,378
L
4,275
1,473
1,273
2,395
7,935
8,157
0
4,386
3,409
508
9,137
L
Janus
8,070
207
0
0
6,634
2,858
0
3,092
3,281
23,613
0
W
13,723
1,073
0
500
3,557
1,532
0
1,724
1,704
40,592
0
W
Hercules
Stonegh0st
Hercules
7,878
2,738
0
4,893
12,374
12,983
400
5,747
6,448
0
14,387
W
Cabrakan
Zettoxs
Cabrakan
6,222
547
0
1,369
8,850
6,181
0
3,859
4,909
22,255
0
L
Atlas
chucboris
Atlas
6,048
1,286
0
359
9,010
9,046
0
4,694
4,164
18,326
0
W
Bakasura
darklegionier
Bakasura
4,997
3,934
0
1,870
9,349
5,161
0
2,575
6,658
0
23,349
L
Ix Chel
5,636
909
608
421
7,952
3,568
0
3,664
4,013
28,566
0
L
5,173
1,904
289
753
9,094
4,568
1,320
4,109
4,750
0
25,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,297
Gold Earned
39,172
187
Minions Killed
221
0
Camps Cleared
0
933,757
Distance Traveled
1,092,786
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,326
733
47
5
0
217,847
0
L
Horus
7,203
720
14
1
0
167,742
0
L
Janus
6,672
667
33
3
0
223,692
0
W
Scylla
8,370
837
70
7
0
206,517
0
W
Hercules
7,716
772
13
1
0
224,906
0
W
Cabrakan
7,756
776
41
4
0
202,687
0
L
Atlas
6,561
656
26
3
0
176,374
0
W
Bakasura
8,004
800
50
5
0
240,829
0
L
Ix Chel
7,445
745
63
6
0
178,315
0
L
Chiron
7,416
742
51
5
0
187,634
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role