Player Matchup

Persephone
Persephone
 
Persephone
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
BuddyKiller_6000
Martichoras
Level 107
God Stats
1W - 1L
1,333 SR
Queue Stats
126W - 118L
1,520 Elo+
Solo
King Arthur
King Arthur
FrozenKombat_MK
King Arthur
Level 158
God Stats
18W - 12L
1,626 SR
Queue Stats
391W - 461L
1,488 Elo+
Solo
Nemesis
Nemesis
SkullFinder
Nemesis
Level 122
God Stats
50W - 42L
1,673 SR
Queue Stats
297W - 308L
1,539 Elo+
Solo
Bacchus
Bacchus
Srkai
Bacchus
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Solo
Team Averages
Level 111
1,526 SR
1,509 Elo+

VS

Team Averages
Level 138
1,510 SR
1,514 Elo+
Chernobog
Chernobog
Deity Lightning
Chernobog
Level 153
God Stats
2W - 4L
1,425 SR
Queue Stats
89W - 100L
1,508 Elo+
Party 1
Xing Tian
Xing Tian
Forever Ready
Xing Tian
Level 143
God Stats
6W - 6L
1,476 SR
Queue Stats
71W - 72L
1,539 Elo+
Party 1
Pele
Pele
ItsParZval
Pele
Level 107
God Stats
8W - 12L
1,434 SR
Queue Stats
77W - 86L
1,479 Elo+
Solo
Ix Chel
Ix Chel
Tha faded 1
Ix Chel
Level 168
God Stats
16W - 10L
1,666 SR
Queue Stats
344W - 337L
1,533 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VI_Bomaye
Morgan Le Fay
Level 120
God Stats
16W - 15L
1,547 SR
Queue Stats
210W - 206L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
0 / 9 / 3
9,152
482
10,489
13,252
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
BuddyKiller_6000
Martichoras
13
1 / 5 / 2
8,655
456
16,078
14,488
6,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
FrozenKombat_MK
King Arthur
15
1 / 4 / 4
9,344
492
7,558
18,917
18,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
SkullFinder
Nemesis
18
8 / 1 / 0
10,467
551
8,951
13,468
6,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Srkai
Bacchus
12
1 / 3 / 4
8,382
441
7,106
15,413
15,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Deity Lightning
Chernobog
15
2 / 4 / 4
9,310
490
12,551
16,760
8,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Forever Ready
Xing Tian
12
3 / 0 / 6
8,740
460
4,718
14,939
17,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 2 / 4
10,518
554
10,243
17,764
7,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Tha faded 1
Ix Chel
16
7 / 1 / 6
10,617
559
12,272
8,687
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
VI_Bomaye
Morgan Le Fay
14
3 / 6 / 1
9,137
481
10,631
15,383
6,637
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
11
Kills
22
22
Deaths
13
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
0
9
3
0.17
W
Martichoras
BuddyKiller_6000
Martichoras
1
5
2
0.4
L
Chernobog
Deity Lightning
Chernobog
2
4
4
1
L
Xing Tian
Forever Ready
Xing Tian
3
0
6
6
W
King Arthur
FrozenKombat_MK
King Arthur
1
4
4
0.75
L
7
2
4
4.5
W
Nemesis
SkullFinder
Nemesis
8
1
0
8
W
Bacchus
Srkai
Bacchus
1
3
4
1
L
Ix Chel
Tha faded 1
Ix Chel
7
1
6
10
L
Morgan Le Fay
VI_Bomaye
Morgan Le Fay
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,182
Damage
50,415
75,538
Taken
73,533
51,279
Mitigated
43,319
15,769
Healing
14,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
10,489
98
0
694
13,252
4,406
767
7,938
5,244
65,238
0
W
Martichoras
BuddyKiller_6000
Martichoras
16,078
7,528
0
4,226
14,488
6,254
276
3,579
10,909
0
68,960
L
Chernobog
Deity Lightning
Chernobog
12,551
7,253
0
2,522
16,760
8,121
352
4,791
11,969
0
78,771
L
Xing Tian
Forever Ready
Xing Tian
4,718
400
0
2,586
14,939
17,595
166
3,091
11,848
28,045
0
W
King Arthur
FrozenKombat_MK
King Arthur
7,558
973
0
2,947
18,917
18,852
80
7,143
11,774
0
63,604
L
10,243
2,428
0
3,977
17,764
7,421
0
5,102
12,662
0
88,990
W
Nemesis
SkullFinder
Nemesis
8,951
3,986
0
5,993
13,468
6,261
0
3,916
9,552
0
93,620
W
Bacchus
Srkai
Bacchus
7,106
1,777
0
1,909
15,413
15,506
0
4,982
10,431
21,385
0
L
Ix Chel
Tha faded 1
Ix Chel
12,272
1,582
1,298
2,382
8,687
3,545
417
3,864
4,823
81,713
0
L
Morgan Le Fay
VI_Bomaye
Morgan Le Fay
10,631
1,609
0
2,029
15,383
6,637
283
1,299
14,084
64,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,000
Gold Earned
48,322
490
Minions Killed
462
0
Camps Cleared
0
1,863,920
Distance Traveled
1,795,277
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
9,152
482
115
6
0
354,046
2
W
Martichoras
8,655
456
98
5
0
317,572
0
L
Chernobog
9,310
490
121
6
0
365,897
0
L
Xing Tian
8,740
460
21
1
0
355,965
0
W
King Arthur
9,344
492
100
5
0
380,699
1
L
Pele
10,518
554
110
6
0
419,612
0
W
Nemesis
10,467
551
151
8
0
437,781
8
W
Bacchus
8,382
441
26
1
0
373,822
6
L
Ix Chel
10,617
559
126
7
0
369,153
8
L
Morgan Le Fay
9,137
481
84
4
0
284,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role