Player Matchup

Danzaburou
Danzaburou
PapitoHermoso
Danzaburou
Level 92
God Stats
1W - 3L
1,252 SR
Queue Stats
97W - 83L
1,548 Elo+
Solo
Cerberus
Cerberus
Smurfaho
Cerberus
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 91L
1,406 Elo+
Solo
Susano
Susano
ToxicCloud94562
Susano
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,654 Elo+
Solo
Atlas
Atlas
pattytopotato
Atlas
Level 88
God Stats
11W - 3L
1,765 SR
Queue Stats
186W - 183L
1,495 Elo+
Solo
Loki
Loki
xx-StimpacK-xx
Loki
Level 84
God Stats
11W - 9L
1,583 SR
Queue Stats
458W - 468L
1,519 Elo+
Solo
Team Averages
Level 76
1,520 SR
1,524 Elo+

VS

Team Averages
Level 87
1,399 SR
1,438 Elo+
Chernobog
Chernobog
Sack_Sniper_
Chernobog
Level 68
God Stats
1W - 6L
1,135 SR
Queue Stats
564W - 592L
1,388 Elo+
Party 1
Neith
Neith
UlissisV
Neith
Level 89
God Stats
21W - 18L
1,531 SR
Queue Stats
600W - 610L
1,473 Elo+
Party 2
Mercury
Mercury
XOXXOTA
Mercury
Level 104
God Stats
2W - 4L
1,277 SR
Queue Stats
1,425W - 1,436L
1,514 Elo+
Party 2
Medusa
Medusa
aussietrippa
Medusa
Level 65
God Stats
6W - 9L
1,454 SR
Queue Stats
565W - 595L
1,387 Elo+
Party 1
Pele
Pele
stephenzhu
Pele
Level 109
God Stats
6W - 6L
1,601 SR
Queue Stats
817W - 868L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PapitoHermoso
Danzaburou
17
6 / 2 / 10
9,568
957
8,302
8,817
5,261
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Smurfaho
Cerberus
15
3 / 3 / 12
8,915
892
5,804
10,934
13,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 0 / 0
2,872
287
0
0
0
17
2 / 1 / 14
9,146
915
7,031
11,040
8,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
11 / 2 / 10
9,492
949
15,435
11,558
11,229
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Sack_Sniper_
Chernobog
14
1 / 3 / 5
7,627
763
4,834
7,756
3,046
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
UlissisV
Neith
13
1 / 4 / 3
7,749
775
6,820
6,791
2,551
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mercury
XOXXOTA
Mercury
13
2 / 3 / 3
7,764
776
6,978
7,222
2,973
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
11
1 / 7 / 2
6,815
682
4,018
10,355
3,902
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 5 / 0
7,196
720
5,071
10,726
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
22
Kills
6
8
Deaths
22
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
PapitoHermoso
Danzaburou
6
2
10
5.5
L
Chernobog
Sack_Sniper_
Chernobog
1
3
5
1.17
W
Cerberus
Smurfaho
Cerberus
3
3
12
3
W
0
0
0
0
L
Neith
UlissisV
Neith
1
4
3
0.63
L
Mercury
XOXXOTA
Mercury
2
3
3
1.17
L
Medusa
1
7
2
0.29
W
2
1
14
9
L
1
5
0
0.2
W
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,572
Damage
27,721
42,349
Taken
42,850
38,997
Mitigated
16,677
15,405
Healing
5,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
PapitoHermoso
Danzaburou
8,302
2,626
717
3,253
8,817
5,261
2,047
0
8,817
0
24,187
L
Chernobog
Sack_Sniper_
Chernobog
4,834
2,654
847
1,712
7,756
3,046
0
2,970
4,786
0
15,848
W
Cerberus
Smurfaho
Cerberus
5,804
225
532
3,621
10,934
13,660
0
0
10,934
18,950
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Neith
UlissisV
Neith
6,820
2,535
243
562
6,791
2,551
172
2,339
4,452
0
13,846
L
Mercury
XOXXOTA
Mercury
6,978
1,832
163
499
7,222
2,973
0
1,013
6,209
0
12,048
L
Medusa
4,018
1,737
0
327
10,355
3,902
20
2,602
7,753
0
7,863
W
7,031
1,607
1,228
3,813
11,040
8,847
672
0
11,040
14,038
0
L
5,071
553
567
1,064
10,726
4,205
0
3,911
6,815
0
14,755
W
15,435
1,592
1,423
818
11,558
11,229
0
0
11,558
0
27,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,993
Gold Earned
37,151
121
Minions Killed
91
0
Camps Cleared
0
725,876
Distance Traveled
912,657
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,568
957
43
4
0
157,535
0
L
Chernobog
7,627
763
28
3
0
177,912
0
W
Cerberus
8,915
892
42
4
0
159,099
0
W
Susano
2,872
287
0
0
0
0
0
L
Neith
7,749
775
10
1
0
137,760
0
L
Mercury
7,764
776
15
2
0
238,932
0
L
Medusa
6,815
682
17
2
0
154,197
0
W
Atlas
9,146
915
12
1
0
216,237
0
L
Pele
7,196
720
21
2
0
203,856
0
W
Loki
9,492
949
24
2
0
193,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role