Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Der_Furryboy
Fenrir
Level 13
God Stats
2W - 3L
1,515 SR
Queue Stats
20W - 45L
1,337 Elo+
Party 2
Ullr
Ullr
Geibõy
Ullr
Level 173
God Stats
23W - 25L
1,559 SR
Queue Stats
74W - 80L
1,479 Elo+
Solo
Yemoja
Yemoja
Tara_joshi
Yemoja
Level 79
God Stats
5W - 6L
1,370 SR
Queue Stats
80W - 98L
1,348 Elo+
Party 2
Kukulkan
Kukulkan
UltimaWeapon9999
Kukulkan
Level 145
God Stats
0W - 2L
1,286 SR
Queue Stats
133W - 126L
1,588 Elo+
Solo
Team Averages
Level 107
1,446 SR
1,451 Elo+

VS

Team Averages
Level 105
1,512 SR
1,509 Elo+
Chaac
Chaac
 
Chaac
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DragonKingLibra
Fenrir
Level 157
God Stats
9W - 8L
1,498 SR
Queue Stats
179W - 188L
1,528 Elo+
Solo
Chang'e
Chang'e
Just Frosty1
Chang'e
Level 104
God Stats
14W - 8L
1,470 SR
Queue Stats
287W - 263L
1,494 Elo+
Solo
Hachiman
Hachiman
KHRemind
Hachiman
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
252W - 233L
1,525 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Maniyc_Devil
Morgan Le Fay
Level 123
God Stats
5W - 2L
1,592 SR
Queue Stats
94W - 76L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
1 / 2 / 0
6,108
509
3,670
7,246
5,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
8
0 / 3 / 0
4,993
416
1,456
8,500
2,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ullr
Geibõy
Ullr
12
3 / 1 / 0
6,749
562
3,380
7,554
2,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Tara_joshi
Yemoja
8
0 / 2 / 1
5,478
457
2,297
10,124
4,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
5,927
494
2,066
5,767
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 1 / 4
5,359
447
3,977
9,330
7,143
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
7 / 0 / 2
7,410
618
7,994
7,769
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Chang'e
Just Frosty1
Chang'e
12
1 / 0 / 2
7,059
588
3,423
6,330
2,338
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
KHRemind
Hachiman
11
1 / 2 / 1
6,215
518
4,647
5,755
2,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morgan Le Fay
Maniyc_Devil
Morgan Le Fay
12
1 / 1 / 0
6,907
576
4,519
5,450
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
4
Kills
10
10
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
2
0
0.5
W
Chaac
 
Chaac
0
1
4
2
L
Fenrir
0
3
0
0
W
7
0
2
8
L
Ullr
Geibõy
Ullr
3
1
0
3
W
Chang'e
Just Frosty1
Chang'e
1
0
2
2
W
Hachiman
KHRemind
Hachiman
1
2
1
0.75
W
Morgan Le Fay
Maniyc_Devil
Morgan Le Fay
1
1
0
1
L
Yemoja
Tara_joshi
Yemoja
0
2
1
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,869
Damage
24,560
39,191
Taken
34,634
17,204
Mitigated
17,178
7,881
Healing
14,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,670
512
0
1,139
7,246
5,327
0
3,967
3,279
0
37,968
W
Chaac
 
Chaac
3,977
598
0
4,277
9,330
7,143
347
1,731
7,599
0
29,397
L
Fenrir
1,456
329
0
596
8,500
2,783
0
606
7,894
0
19,169
W
7,994
2,025
0
2,409
7,769
3,385
0
396
7,373
0
51,454
L
Ullr
Geibõy
Ullr
3,380
1,792
0
1,515
7,554
2,844
183
0
7,554
0
55,881
W
Chang'e
Just Frosty1
Chang'e
3,423
181
760
4,402
6,330
2,338
1,524
1,443
4,887
57,890
0
W
Hachiman
KHRemind
Hachiman
4,647
1,753
0
2,427
5,755
2,116
0
793
4,962
0
48,531
W
Morgan Le Fay
Maniyc_Devil
Morgan Le Fay
4,519
358
0
638
5,450
2,196
0
0
5,450
46,973
0
L
Yemoja
Tara_joshi
Yemoja
2,297
358
1,549
2,192
10,124
4,076
0
1,402
8,722
15,709
0
L
2,066
477
0
890
5,767
2,174
0
1,967
3,800
43,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,255
Gold Earned
32,950
292
Minions Killed
361
0
Camps Cleared
0
993,114
Distance Traveled
1,207,875
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,108
509
57
5
0
181,785
2
W
Chaac
5,359
447
34
3
0
240,516
2
L
Fenrir
4,993
416
34
3
0
208,084
0
W
Fenrir
7,410
618
85
7
0
269,529
0
L
Ullr
6,749
562
95
8
0
223,010
0
W
Chang'e
7,059
588
103
9
0
245,263
0
W
Hachiman
6,215
518
63
5
0
215,974
0
W
Morgan Le Fay
6,907
576
76
6
0
236,593
5
L
Yemoja
5,478
457
19
2
0
187,682
0
L
Kukulkan
5,927
494
87
7
0
192,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role