Player Matchup

Janus
Janus
MRDANKSTANKMAN
Janus
Level 147
God Stats
8W - 6L
1,595 SR
Queue Stats
882W - 925L
1,547 Elo+
Solo
Izanami
Izanami
TheGrandHM21
Izanami
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 127L
1,557 Elo+
Solo
Horus
Horus
TheSoapanator
Horus
Level 69
God Stats
4W - 1L
1,684 SR
Queue Stats
196W - 179L
1,581 Elo+
Solo
Atlas
Atlas
mfguttah
Atlas
Level 71
God Stats
6W - 1L
1,772 SR
Queue Stats
213W - 229L
1,380 Elo+
Solo
Ullr
Ullr
twistedtox
Ullr
Level 146
God Stats
2W - 6L
1,148 SR
Queue Stats
290W - 277L
1,470 Elo+
Solo
Team Averages
Level 114
1,540 SR
1,507 Elo+

VS

Team Averages
Level 132
1,509 SR
1,502 Elo+
Tyr
Tyr
BazookaTooth769
Tyr
Level 143
God Stats
6W - 4L
1,635 SR
Queue Stats
144W - 140L
1,536 Elo+
Solo
Chang'e
Chang'e
Bllynk
Chang'e
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 145L
1,554 Elo+
Solo
Nemesis
Nemesis
DivineSaber
Nemesis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,368 Elo+
Solo
Neith
Neith
RichHomieVlad
Neith
Level 158
God Stats
8W - 7L
1,408 SR
Queue Stats
736W - 760L
1,542 Elo+
Solo
Heimdallr
Heimdallr
VVIIW
Heimdallr
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 77L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 16
10,875
989
17,278
10,005
5,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
TheGrandHM21
Izanami
16
7 / 4 / 13
9,776
889
16,390
12,042
4,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 1 / 19
10,003
909
7,265
17,618
23,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
mfguttah
Atlas
15
4 / 1 / 13
9,154
832
10,082
14,377
13,492
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
2 / 2 / 16
9,002
818
7,865
11,819
5,808
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
7,614
692
7,856
14,684
15,934
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Bllynk
Chang'e
15
1 / 4 / 7
7,913
719
18,296
11,765
5,762
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
DivineSaber
Nemesis
13
3 / 7 / 3
8,076
734
8,319
12,712
6,175
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 5 / 3
8,030
730
11,917
14,338
6,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
VVIIW
Heimdallr
13
1 / 5 / 6
7,551
686
8,432
11,471
5,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
31
26
Kills
8
9
Deaths
26
77
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
Chang'e
Bllynk
Chang'e
1
4
7
1.13
L
Nemesis
DivineSaber
Nemesis
3
7
3
0.64
W
9
1
16
17
L
2
5
3
0.7
W
Izanami
TheGrandHM21
Izanami
7
4
13
3.38
W
4
1
19
13.5
L
Heimdallr
VVIIW
Heimdallr
1
5
6
0.8
W
Atlas
mfguttah
Atlas
4
1
13
10.5
W
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,880
Damage
54,820
65,861
Taken
64,970
52,651
Mitigated
40,408
37,829
Healing
20,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,856
808
2,096
2,524
14,684
15,934
0
6,902
7,782
39
13,919
L
Chang'e
Bllynk
Chang'e
18,296
1,298
4,710
3,719
11,765
5,762
0
4,134
7,631
34,987
0
L
Nemesis
DivineSaber
Nemesis
8,319
1,803
597
932
12,712
6,175
0
6,645
6,067
0
10,454
W
17,278
1,548
1,041
334
10,005
5,045
1,088
1,574
8,431
34,491
0
L
11,917
2,462
1,066
3,100
14,338
6,914
53
5,573
8,765
0
22,514
W
Izanami
TheGrandHM21
Izanami
16,390
12,662
1,685
1,446
12,042
4,831
4,449
3,471
8,571
0
34,475
W
7,265
2,867
14,719
10,603
17,618
23,475
200
5,621
11,997
2,551
6,872
L
Heimdallr
VVIIW
Heimdallr
8,432
3,359
185
1,540
11,471
5,623
0
4,747
6,724
0
18,751
W
Atlas
mfguttah
Atlas
10,082
2,531
3,097
1,675
14,377
13,492
258
3,951
10,426
16,484
1,251
W
7,865
4,126
1,264
1,965
11,819
5,808
1,819
3,702
8,117
0
19,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,810
Gold Earned
39,184
132
Minions Killed
96
0
Camps Cleared
0
1,090,921
Distance Traveled
1,000,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,614
692
14
1
0
211,020
0
L
Chang'e
7,913
719
35
3
0
227,368
0
L
Nemesis
8,076
734
11
1
0
184,278
0
W
Janus
10,875
989
48
4
0
200,188
0
L
Neith
8,030
730
17
2
0
168,449
0
W
Izanami
9,776
889
34
3
0
182,288
0
W
Horus
10,003
909
4
0
0
266,794
0
L
Heimdallr
7,551
686
19
2
0
209,640
0
W
Atlas
9,154
832
11
1
0
253,596
0
W
Ullr
9,002
818
35
3
0
188,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role