Player Matchup

Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
AtLeastImNotAdam
Poseidon
Level 42
God Stats
20W - 22L
1,505 SR
Queue Stats
31W - 45L
1,416 Elo+
Party 1
Ishtar
Ishtar
Boldpresence333
Ishtar
Level 120
God Stats
11W - 13L
1,506 SR
Queue Stats
417W - 396L
1,453 Elo+
Party 1
Jormungandr
Jormungandr
QueelagThe2nd
Jormungandr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 25L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
earthgecko
Danzaburou
Level 78
God Stats
41W - 25L
1,651 SR
Queue Stats
54W - 50L
1,483 Elo+
Party 1
Team Averages
Level 79
1,532 SR
1,461 Elo+

VS

Team Averages
Level 110
1,513 SR
1,468 Elo+
Hera
Hera
ImmortalsWillDie
Hera
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
347W - 323L
1,482 Elo+
Solo
Charybdis
Charybdis
Lit_dancer9
Charybdis
Level 102
God Stats
4W - 4L
1,292 SR
Queue Stats
88W - 96L
1,470 Elo+
Party 2
Bacchus
Bacchus
Lowkie209
Bacchus
Level 124
God Stats
2W - 1L
1,662 SR
Queue Stats
5W - 11L
1,426 Elo+
Solo
Janus
Janus
SpawnVision2001
Janus
Level 142
God Stats
2W - 4L
1,500 SR
Queue Stats
92W - 107L
1,446 Elo+
Party 2
Ao Kuang
Ao Kuang
aWildFloridaMan
Ao Kuang
Level 79
God Stats
3W - 4L
1,609 SR
Queue Stats
168W - 155L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 1 / 1
7,206
601
5,329
9,109
9,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 1
7,544
629
1,296
4,741
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 1 / 1
5,732
478
4,860
5,477
2,093
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
QueelagThe2nd
Jormungandr
9
1 / 1 / 0
6,203
517
2,635
5,574
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
earthgecko
Danzaburou
12
4 / 1 / 3
7,410
618
6,959
9,470
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,519
543
3,316
8,359
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Lit_dancer9
Charybdis
10
0 / 1 / 2
5,207
434
2,063
6,215
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Lowkie209
Bacchus
10
1 / 0 / 1
6,103
509
2,886
7,525
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 2 / 0
7,136
595
5,907
4,615
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
10
1 / 3 / 1
6,155
513
2,487
10,981
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
10
Kills
4
4
Deaths
10
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
1
3.5
W
2
0
1
2.5
W
0
1
1
0.5
L
0
4
2
0.25
L
Charybdis
Lit_dancer9
Charybdis
0
1
2
1
L
Bacchus
Lowkie209
Bacchus
1
0
1
1.5
W
Jormungandr
QueelagThe2nd
Jormungandr
1
1
0
1
L
2
2
0
1
L
Ao Kuang
1
3
1
0.5
W
Danzaburou
earthgecko
Danzaburou
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,079
Damage
16,659
34,371
Taken
37,695
20,779
Mitigated
16,762
10,680
Healing
10,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,329
364
0
2,252
9,109
9,333
0
3,850
5,259
0
43,660
W
1,296
247
0
2,270
4,741
1,725
685
3,264
1,477
52,735
0
W
4,860
3,264
0
1,233
5,477
2,093
832
2,095
3,382
0
40,443
L
3,316
802
0
2,543
8,359
2,492
15
0
7,625
39,194
0
L
Charybdis
Lit_dancer9
Charybdis
2,063
1,057
0
1,683
6,215
2,284
0
673
5,542
0
27,799
L
Bacchus
Lowkie209
Bacchus
2,886
276
166
2,676
7,525
6,030
0
1,507
6,018
23,384
0
W
Jormungandr
QueelagThe2nd
Jormungandr
2,635
751
0
2,104
5,574
4,067
70
1,735
3,839
17,110
0
L
5,907
295
0
850
4,615
1,673
0
940
3,675
53,337
0
L
Ao Kuang
2,487
784
0
2,957
10,981
4,283
20
811
10,074
41,293
0
W
Danzaburou
earthgecko
Danzaburou
6,959
3,251
58
2,763
9,470
3,561
0
3,652
5,818
0
51,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,095
Gold Earned
31,120
318
Minions Killed
322
0
Camps Cleared
0
1,127,817
Distance Traveled
1,217,379
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,206
601
60
5
0
228,247
0
W
Poseidon
7,544
629
103
9
0
238,308
0
W
Ishtar
5,732
478
73
6
0
190,291
2
L
Hera
6,519
543
71
6
0
215,615
0
L
Charybdis
5,207
434
51
4
0
223,222
0
L
Bacchus
6,103
509
33
3
0
262,193
1
W
Jormungandr
6,203
517
14
1
0
216,654
0
L
Janus
7,136
595
96
8
0
249,996
0
L
Ao Kuang
6,155
513
71
6
0
266,353
0
W
Danzaburou
7,410
618
68
6
0
254,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role